dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
47 | Power Whip | gra | 10 | 120 | 85% |
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The user violently whirls its vines or tentacles to harshly lash the foe. |
7 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
21 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
31 | Spit Up | nor | 10 | - | 100% |
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Releases stockpiled power (the more the better). |
27 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
31 | Stockpile | nor | 20 | - | - |
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Charges up power for up to 3 turns. |
- | Growth | nor | 20 | - | - |
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Forces the body to grow and heightens SP. ATK. |
31 | Swallow | nor | 10 | - | - |
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Absorbs stockpiled power and restores HP. |
11 | Vine Whip | gra | 25 | 45 | 100% |
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The target is struck with slender, whiplike vines to inflict damage. |
41 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
47 | Power Whip | gra | 10 | 120 | 85% |
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The user violently whirls its vines or tentacles to harshly lash the foe. |
7 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
21 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
31 | Spit Up | nor | 10 | - | 100% |
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Releases stockpiled power (the more the better). |
27 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
31 | Stockpile | nor | 20 | - | - |
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Charges up power for up to 3 turns. |
- | Growth | nor | 20 | - | - |
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Forces the body to grow and heightens SP. ATK. |
31 | Swallow | nor | 10 | - | - |
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Absorbs stockpiled power and restores HP. |
11 | Vine Whip | gra | 25 | 45 | 100% |
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The target is struck with slender, whiplike vines to inflict damage. |
41 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
47 | Power Whip | gra | 10 | 120 | 85% |
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The user violently whirls its vines or tentacles to harshly lash the foe. |
7 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
21 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
31 | Spit Up | nor | 10 | - | 100% |
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Releases stockpiled power (the more the better). |
27 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
31 | Stockpile | nor | 20 | - | - |
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Charges up power for up to 3 turns. |
- | Growth | nor | 20 | - | - |
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Forces the body to grow and heightens SP. ATK. |
31 | Swallow | nor | 10 | - | - |
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Absorbs stockpiled power and restores HP. |
11 | Vine Whip | gra | 25 | 45 | 100% |
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The target is struck with slender, whiplike vines to inflict damage. |
41 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Power Whip | gra | 10 | 120 | 85% |
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The user violently whirls its vines or tentacles to harshly lash the foe. |
31 | Leaf Tornado | gra | 10 | 65 | 90% |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
41 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
- | Growth | nor | 20 | - | - |
![]() |
Forces the body to grow and heightens SP. ATK. |
11 | Vine Whip | gra | 25 | 45 | 100% |
![]() |
The target is struck with slender, whiplike vines to inflict damage. |
21 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
7 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
27 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
37 | Spit Up | nor | 10 | - | 100% |
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Releases stockpiled power (the more the better). |
37 | Stockpile | nor | 20 | - | - |
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Charges up power for up to 3 turns. |
37 | Swallow | nor | 10 | - | - |
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Absorbs stockpiled power and restores HP. |
47 | Wring Out | nor | 5 | - | 100% |
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The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
17 | Sweet Scent | nor | 20 | - | 100% |
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A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Power Whip | gra | 10 | 120 | 85% |
![]() |
The user violently whirls its vines or tentacles to harshly lash the foe. |
11 | Vine Whip | gra | 25 | 45 | 100% |
![]() |
The target is struck with slender, whiplike vines to inflict damage. |
41 | Crunch | dar | 15 | 80 | 100% |
![]() |
Crunches with sharp fangs. May lower SP. DEF. |
- | Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
- | Growth | nor | 20 | - | - |
![]() |
Forces the body to grow and heightens SP. ATK. |
31 | Leaf Tornado | gra | 10 | 65 | 90% |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
37 | Spit Up | nor | 10 | - | 100% |
![]() |
Releases stockpiled power (the more the better). |
37 | Swallow | nor | 10 | - | - |
![]() |
Absorbs stockpiled power and restores HP. |
27 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
21 | Ingrain | gra | 20 | - | - |
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Lays roots that restore HP. The user can't switch out. |
37 | Stockpile | nor | 20 | - | - |
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Charges up power for up to 3 turns. |
7 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
47 | Wring Out | nor | 5 | - | 100% |
![]() |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
17 | Sweet Scent | nor | 20 | - | 100% |
![]() |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Power Whip | gra | 10 | 120 | 85% |
![]() |
The user violently whirls its vines or tentacles to harshly lash the foe. |
11 | Vine Whip | gra | 25 | 45 | 100% |
![]() |
The target is struck with slender, whiplike vines to inflict damage. |
41 | Crunch | dar | 15 | 80 | 100% |
![]() |
Crunches with sharp fangs. May lower SP. DEF. |
- | Bind | nor | 20 | 15 | 85% |
![]() |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
- | Growth | nor | 20 | - | - |
![]() |
Forces the body to grow and heightens SP. ATK. |
31 | Leaf Tornado | gra | 10 | 65 | 90% |
![]() |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. |
37 | Spit Up | nor | 10 | - | 100% |
![]() |
Releases stockpiled power (the more the better). |
37 | Swallow | nor | 10 | - | - |
![]() |
Absorbs stockpiled power and restores HP. |
27 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
21 | Ingrain | gra | 20 | - | - |
![]() |
Lays roots that restore HP. The user can't switch out. |
37 | Stockpile | nor | 20 | - | - |
![]() |
Charges up power for up to 3 turns. |
7 | Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
47 | Wring Out | nor | 5 | - | 100% |
![]() |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
17 | Sweet Scent | nor | 20 | - | 100% |
![]() |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
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Shoots 2 to 5 seeds in a row to strike the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM019 | Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
![]() |
Shoots 2 to 5 seeds in a row to strike the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM019 | Giga Drain | gra | 10 | 75 | 100% |
![]() |
Steals 1/2 of the damage inflicted. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
![]() |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM009 | Bullet Seed | gra | 30 | 25 | 100% |
![]() |
Shoots 2 to 5 seeds in a row to strike the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM019 | Giga Drain | gra | 10 | 75 | 100% |
![]() |
Steals 1/2 of the damage inflicted. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
![]() |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
![]() |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM083 | Infestation | bug | 20 | 20 | 100% |
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The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Carnivine does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Gastro Acid | poi | 10 | - | 100% |
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The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bug Bite | bug | 20 | 60 | 100% |
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Gastro Acid | poi | 10 | - | 100% |
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The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Carnivine does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Bug Bite | bug | 20 | 60 | 100% |
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
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Gastro Acid | poi | 10 | - | 100% |
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The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
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Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Carnivine does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Giga Drain | gra | 10 | 75 | 100% |
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Steals 1/2 of the damage inflicted. |
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Grass Whistle | gra | 15 | - | 55% |
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The user plays a pleasant melody that lulls the target into a deep sleep. |
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Leech Seed | gra | 10 | - | 90% |
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A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
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Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
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Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
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Razor Leaf | gra | 25 | 55 | 95% |
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A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
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Slam | nor | 20 | 80 | 75% |
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The foe is slammed with a long tail, vines, etc., to inflict damage. |
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Sleep Powder | gra | 15 | - | 75% |
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May cause the foe to fall asleep. |
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Stun Spore | gra | 30 | - | 75% |
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The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |