Sorry, Jellicent, the princess is in another castle.

Ferroseed

The Thorn Seed Pokémon

Height: 1'12" (0.6m) Weight: 41.4lbs (18.8kg)

#597

  • N: #597
  • U: #175
  • K(Cstl): #069
  • Ferroseed's Damage Multipliers

  • Ferroseed's Base Stats

    • HP
      44
      13.2%
      FF
    • Attack
      50
      18.2%
      F
    • Defense
      91
      80.5%
      A-
    • Sp. Attack
      24
      2.1%
      FF
    • Sp. Defense
      86
      77.3%
      A-
    • Speed
      10
      0.3%
      FF
    • Total:
      305
      17.4%
      F
  • Ferroseed Evolution Chart

    Basic Stage 1
  • Ferroseed's Abilities

    • Gen V
    • Gen VI
    Iron Barbs Inflicts damage to the Pokémon on contact.
    Hidden Anticipation Senses a foe's dangerous moves.
    Iron Barbs Inflicts damage to the Pokémon on contact.
    Hidden Anticipation Senses a foe's dangerous moves.
  • Ferroseed Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    14 Metal Claw ste 35 50 95% Physical Attack, damage based on Atk and Def An attack that may up user's ATTACK.
    55 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    6 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    18 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Fires pins that strike 2-5 times.
    38 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    30 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    21 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    35 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    43 Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    9 Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    52 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    14 Metal Claw ste 35 50 95% Physical Attack, damage based on Atk and Def An attack that may up user's ATTACK.
    55 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    6 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    18 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Fires pins that strike 2-5 times.
    38 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    30 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    21 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    35 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    43 Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    9 Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    52 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    xy Name Type PP Pwr. Acc. Class Definition
    14 Metal Claw ste 35 50 95% Physical Attack, damage based on Atk and Def An attack that may up user's ATTACK.
    55 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    6 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    18 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Fires pins that strike 2-5 times.
    38 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    30 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    21 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    35 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Harden nor 30 - - No Damage. Raises the user's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    43 Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    9 Curse gho 10 - - No Damage. A move that functions differently for GHOSTS.
    52 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
  • Ferroseed TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM001 Hone Claws dar 15 - - No Damage. -
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM001 Hone Claws dar 15 - - No Damage. -
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM001 Hone Claws dar 15 - - No Damage. -
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Ferroseed HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Ferroseed does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Ferroseed does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Ferroseed does learn any moves by HM.
  • Ferroseed Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Ferroseed does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def Gains power if the user's HP is lower than the foe's HP.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard-shelled seeds down on the target from above.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Ferroseed does learn any moves by tutoring.
  • Ferroseed Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard-shelled seeds down on the target from above.
    Spikes gro 20 - - No Damage. Sets spikes that hurt a foe switching out.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard-shelled seeds down on the target from above.
    Spikes gro 20 - - No Damage. Sets spikes that hurt a foe switching out.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Acid Spray poi 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard-shelled seeds down on the target from above.
    Spikes gro 20 - - No Damage. Sets spikes that hurt a foe switching out.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
  • Ferroseed's Egg Groups