Basic | Stage 1 |
---|---|
|
Prankster | Gives priority to a status move. |
Infiltrator | Passes through the foe's barrier and strikes. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Prankster | Gives priority to a status move. |
Infiltrator | Passes through the foe's barrier and strikes. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
10 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
40 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
4 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
35 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
22 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
28 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Has a high criti-cal hit ratio. | |
17 | Cotton Spore | gra | 40 | - | 100% | Spores cling to the foe, sharply reducing SPEED. | |
31 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
8 | Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | |
37 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
- | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
44 | Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | |
13 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
10 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
40 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
4 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
35 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
22 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
28 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Has a high criti-cal hit ratio. | |
17 | Cotton Spore | gra | 40 | - | 100% | Spores cling to the foe, sharply reducing SPEED. | |
31 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
8 | Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | |
37 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
- | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
44 | Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | |
13 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
4 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
40 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
13 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
35 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
28 | Charm | fai | 20 | - | 100% | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
22 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
17 | Cotton Spore | gra | 40 | - | 100% | Spores cling to the foe, sharply reducing SPEED. | |
8 | Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | |
19 | Razor Leaf | gra | 25 | 55 | 95% | Has a high criti-cal hit ratio. | |
- | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
31 | Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | |
- | Fairy Wind | fai | 30 | 40 | 100% | The user stirs up a fairy wind and strikes the target with it. | |
37 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
10 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
46 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
44 | Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM085 | Dream Eater | psy | 15 | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM085 | Dream Eater | psy | 15 | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% | The user damages opposing Pokémon by emitting a powerful flash. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM085 | Dream Eater | psy | 15 | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM096 | Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cottonee does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Covet | nor | 25 | 60 | 100% | - | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Tailwind | fly | 15 | - | - | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Cottonee does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Beat Up | dar | 10 | - | 100% | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the target into a deep sleep. | ||
Memento | dar | 10 | - | 100% | The user faints and lowers the foe's abilities. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Switcheroo | dar | 10 | - | 100% | - | ||
Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Beat Up | dar | 10 | - | 100% | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the target into a deep sleep. | ||
Memento | dar | 10 | - | 100% | The user faints and lowers the foe's abilities. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Switcheroo | dar | 10 | - | 100% | - | ||
Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Beat Up | dar | 10 | - | 100% | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
Encore | nor | 5 | - | 100% | The user compels the foe to keep using only the move it last used for two to six turns. | ||
Fake Tears | dar | 20 | - | 100% | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||
Grass Whistle | gra | 15 | - | 55% | The user plays a pleasant melody that lulls the target into a deep sleep. | ||
Memento | dar | 10 | - | 100% | The user faints and lowers the foe's abilities. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Switcheroo | dar | 10 | - | 100% | - | ||
Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |