Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Leaf Guard | Prevents problems with status in sunny weather. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Leaf Guard | Prevents problems with status in sunny weather. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Leaf Guard | Prevents problems with status in sunny weather. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
32 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
39 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
- | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
29 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
45 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
36 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
32 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
48 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
39 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
27 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
24 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
36 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
29 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
45 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
13 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
34 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
25 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
31 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
40 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
13 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
34 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
25 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
31 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
40 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
37 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
28 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
22 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
19 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
31 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
40 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
13 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
37 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
28 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
22 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
19 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
31 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
40 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
13 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
37 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
28 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
22 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
19 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
31 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
40 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
13 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
47 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
15 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
40 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
33 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
26 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
8 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
22 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
36 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
43 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
12 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
29 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
54 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
50 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
47 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
15 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
40 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
33 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
26 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
8 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
22 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
36 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
43 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
12 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
29 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
54 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
50 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
47 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
15 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
40 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
33 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
26 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
8 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
22 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
36 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
43 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
12 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
29 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
54 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
50 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
47 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
15 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
40 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
33 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
26 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
19 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
8 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
22 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
36 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
43 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
12 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
29 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
54 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
50 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
27 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
43 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
40 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
33 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
7 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
20 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
23 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
17 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
30 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
36 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
14 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
46 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
53 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
44 | Tickle | nor | 20 | - | 100% | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
- | Constrict | nor | 35 | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |
36 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
14 | Poison Powder | poi | 35 | - | 75% | Scatters a toxic powder that may poison the foe. | |
10 | Absorb | gra | 25 | 20 | 100% | An attack that absorbs half the damage inflicted. | |
30 | Stun Spore | gra | 30 | - | 75% | Scatters a powder that may paralyze the foe. | |
20 | Growth | nor | 20 | - | - | Raises the SPCL. ATK rating. | |
4 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep- inducing dust around the foe. | |
33 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
7 | Vine Whip | gra | 25 | 45 | 100% | The target is struck with slender, whiplike vines to inflict damage. | |
38 | Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
41 | Slam | nor | 20 | 80 | 75% | The target is slammed with a long tail, vines, etc., to inflict damage. | |
27 | Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | |
- | Ingrain | gra | 20 | - | - | Lays roots that restore HP. The user can't switch out. | |
23 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
48 | Grassy Terrain | gra | 10 | - | - | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
17 | Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | |
50 | Power Whip | gra | 10 | 120 | 85% | The user violently whirls its vines or tentacles to harshly lash the foe. | |
46 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM040 | Skull Bash | nor | 10 | 130 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM009 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM009 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM034 | Shock Wave | ele | 20 | 60 | - | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM083 | Infestation | bug | 20 | 20 | 100% | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM077 | Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | |
TM033 | Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM05 | Flash | nor | 20 | - | 100% | The user flashes a bright light that cuts the target's accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts the foe with sharp scythes, claws, etc. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the foe. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Synthesis | gra | 5 | - | - | Restores HP (varies by time). |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ancient Power | roc | 5 | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Pain Split | nor | 20 | - | - | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Synthesis | gra | 5 | - | - | Restores HP (varies by time). | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bind | nor | 20 | 15 | 85% | Binds and squeezes the foe for 2 to 5 turns. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Pain Split | nor | 20 | - | - | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Synthesis | gra | 5 | - | - | Restores HP (varies by time). | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Tangela does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Reflect | psy | 20 | - | - | Creates a wall of light that weakens physical attacks. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amnesia | psy | 20 | - | - | Forgets about something and sharply raises SP. DEF. | ||
Confusion | psy | 25 | 50 | 100% | An attack that may cause confusion. | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Flail | nor | 15 | - | 100% | Stronger if the user's HP is low. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Leech Seed | gra | 10 | - | 90% | Steals HP from the foe on every turn. | ||
Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |