bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
64 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
4 | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
32 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
48 | Body Slam | nor | 15 | 85 | 100% |
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The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
42 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
20 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
25 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
12 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
28 | Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
38 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
17 | Dragon Breath | dra | 20 | 60 | 100% |
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The foe is hit with an incredible blast of breath that may also paralyze. |
55 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
- | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
71 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
9 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
64 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
4 | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
32 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
48 | Body Slam | nor | 15 | 85 | 100% |
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The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
42 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
20 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
25 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
12 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
28 | Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
38 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
17 | Dragon Breath | dra | 20 | 60 | 100% |
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The foe is hit with an incredible blast of breath that may also paralyze. |
55 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
- | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
71 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
9 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
64 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
4 | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
32 | Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
48 | Body Slam | nor | 15 | 85 | 100% |
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The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
42 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
20 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
25 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
12 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
28 | Slam | nor | 20 | 80 | 75% |
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The target is slammed with a long tail, vines, etc., to inflict damage. |
38 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
17 | Dragon Breath | dra | 20 | 60 | 100% |
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The foe is hit with an incredible blast of breath that may also paralyze. |
55 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
- | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Focus Energy | nor | 30 | - | - |
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The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
71 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
9 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
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Dragon Pulse | dra | 10 | 85 | 100% |
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The foe is attacked with a shock wave generated by the user's gaping mouth. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Superpower | fig | 5 | 120 | 100% |
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Boosts strength sharply, but lowers abilities. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |