One small step for man, one giant Bulbasaur for mankind.

Treecko

The Wood Gecko Pokémon

Height: 1'8" (0.5m) Weight: 11lbs (5kg)

#252

grass -
  • N: #252
  • H: #001
  • Treecko's Damage Multipliers

  • Treecko's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      45
      12.4%
      FF
    • Defense
      35
      4.7%
      FF
    • Sp. Attack
      65
      49.2%
      C
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      70
      56.7%
      B-
    • Total:
      310
      20.8%
      D-
  • Treecko Evolution Chart

    Basic Stage 1 Stage 2
  • Treecko's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Overgrow Powers up Grass-type moves in a pinch.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Unburden Raises Speed if a held item is used.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Unburden Raises Speed if a held item is used.
    Overgrow Powers up Grass-type moves in a pinch.
    Hidden Unburden Raises Speed if a held item is used.
  • Treecko Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    e Name Type PP Pwr. Acc. Class Definition
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    fl Name Type PP Pwr. Acc. Class Definition
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    dp Name Type PP Pwr. Acc. Class Definition
    51 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    p Name Type PP Pwr. Acc. Class Definition
    51 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    hs Name Type PP Pwr. Acc. Class Definition
    51 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    bw Name Type PP Pwr. Acc. Class Definition
    51 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    51 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    xy Name Type PP Pwr. Acc. Class Definition
    50 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    11 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    41 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    31 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    26 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    21 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a tail, vine, etc.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    46 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    16 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
  • Treecko TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM096 Nature Power nor 20 - - No Damage. The type of attack varies depending on the location.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Treecko HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    e Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    fl Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
  • Treecko Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Treecko does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Endure nor 10 - - No Damage. -
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Treecko does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Synthesis gra 5 - - No Damage. -
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Synthesis gra 5 - - No Damage. -
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis gra 5 - - No Damage. -
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Grass Pledge gra 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
  • Treecko Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    e Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    fl Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    dp Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    p Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    hs Name Type PP Pwr. Acc. Class Definition
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    Crush Claw nor 10 75 95% Physical Attack, damage based on Atk and Def Tears at the foe with sharp claws. May lower DEFENSE.
    Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
    Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong breath attack.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    Synthesis gra 5 - - No Damage. -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
  • Treecko's Egg Groups