Frankly, my dear, I don't give a Bulbasaur.

Magby

The Live Coal Pokémon

Height: 2'4" (0.7m) Weight: 47.1lbs (21.4kg)

#240

fire -
  • N: #240
  • J: #150
  • U: #053
  • Magby's Damage Multipliers

  • Magby's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      75
      50.3%
      C+
    • Defense
      37
      7.9%
      FF
    • Sp. Attack
      70
      55.8%
      C+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      83
      71.2%
      B+
    • Total:
      365
      36.5%
      D+
  • Magby Evolution Chart

    Baby Basic Stage 1
    • Magmortar
      • Evolves when traded
      • While holding Magmarizer
  • Magby's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
  • Magby Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    25 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    13 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    7 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    31 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    19 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    43 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    c Name Type PP Pwr. Acc. Class Definition
    25 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    13 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    7 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    31 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    19 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    43 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    rs Name Type PP Pwr. Acc. Class Definition
    25 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    13 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    7 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    31 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    19 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    43 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    e Name Type PP Pwr. Acc. Class Definition
    25 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    13 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    7 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    31 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    19 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    43 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    fl Name Type PP Pwr. Acc. Class Definition
    25 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    13 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    7 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    31 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    19 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    43 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    dp Name Type PP Pwr. Acc. Class Definition
    46 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    10 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    28 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    19 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    7 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    43 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
    p Name Type PP Pwr. Acc. Class Definition
    46 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    10 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    28 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    19 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    7 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    43 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    46 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    10 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    37 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    28 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    19 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    7 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    43 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
    49 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    7 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    43 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    19 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    34 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    28 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    37 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    10 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    46 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    43 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    36 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    29 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    22 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    26 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    19 Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    15 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    33 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    5 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    40 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    12 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
    xy Name Type PP Pwr. Acc. Class Definition
    43 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    8 Smokescreen nor 20 - 100% No Damage. Lowers the foe's accuracy.
    36 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    29 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    - Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An exhaust-gas attack that may also poison.
    22 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    26 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    19 Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    15 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
    33 Lava Plume fir 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
    5 Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with small flames. This may also leave the target with a burn.
    40 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    12 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def An attack that never misses.
  • Magby TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Magby HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by HM.
    c Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by HM.
    rs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    e Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    fl Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by HM.
  • Magby Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def A retaliation move that counters any physical attack, inflicting double the damage taken.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def A retaliation move that counters any physical attack, inflicting double the damage taken.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Magby does learn any moves by tutoring.
  • Magby Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    c Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    rs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    e Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    fl Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    dp Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    p Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    hs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Belly Drum nor 10 - - No Damage. Reduces own HP to maximize ATTACK.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    bw Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Belly Drum nor 10 - - No Damage. Reduces own HP to maximize ATTACK.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Belly Drum nor 10 - - No Damage. Reduces own HP to maximize ATTACK.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    xy Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Belch poi 10 120 90% Special Attack, damage based on Sp.Atk and Sp.Def The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Belly Drum nor 10 - - No Damage. Reduces own HP to maximize ATTACK.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def Powerful and sure to cause confusion, but inaccurate.
    Flare Blitz fir 15 120 100% Physical Attack, damage based on Atk and Def The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Mach Punch fig 30 40 100% Physical Attack, damage based on Atk and Def A fast punch that lands first.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
  • Magby's Egg Group