TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender infatuated. |
TM014 |
Blizzard |
ice |
5 |
110 |
70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM078 |
Bulldoze |
gro |
20 |
60 |
100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 |
Charge Beam |
ele |
10 |
50 |
90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
Creates illusory copies to raise evasiveness. |
TM082 |
Dragon Tail |
dra |
10 |
60 |
90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM085 |
Dream Eater |
psy |
15 |
100 |
100% |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM049 |
Echoed Voice |
nor |
15 |
40 |
100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM091 |
Flash Cannon |
ste |
10 |
80 |
100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
TM079 |
Frost Breath |
ice |
10 |
60 |
90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
An attack that is stronger if the TRAINER is disliked. |
TM007 |
Hail |
ice |
10 |
- |
- |
|
Summons a hailstorm that strikes every turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
The effectiveness varies with the user. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM013 |
Ice Beam |
ice |
10 |
90 |
100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 |
Nature Power |
nor |
20 |
- |
- |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
Evades attack, but may fail if used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
Raises DEFENSE with a barrier. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user sleeps for 2 turns, restoring HP and status. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
An attack that increases in power with friendship. |
TM005 |
Roar |
nor |
20 |
- |
- |
|
Scares wild foes to end battle. |
TM069 |
Rock Polish |
roc |
20 |
- |
- |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM039 |
Rock Tomb |
roc |
15 |
60 |
95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM037 |
Sandstorm |
roc |
10 |
- |
- |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM071 |
Stone Edge |
roc |
5 |
100 |
80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 |
Thunder Wave |
ele |
20 |
- |
100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 |
Thunderbolt |
ele |
15 |
90 |
100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
Poisons the foe with an intensifying toxin. |