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Carbink

The Jewel Pokémon

Height: 0'12" (0.3m) Weight: 12.5lbs (5.7kg)

#703

  • N: #703
  • K(Cstl): #124
  • Carbink's Damage Multipliers

  • Carbink's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      50
      18.2%
      F
    • Defense
      150
      98.3%
      A+
    • Sp. Attack
      50
      27.2%
      D
    • Sp. Defense
      150
      98.6%
      A+
    • Speed
      50
      28.8%
      D
    • Total:
      500
      75.3%
      A-
  • Carbink Evolution Chart

    Carbink does not evolve.
  • Carbink's Abilities

    • Gen VI
    Clear Body Prevents other Pokémon from lowering its stats.
    Hidden Sturdy It cannot be knocked out with one hit.
  • Carbink Level Up Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    70 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    8 Sharpen nor 30 - - No Damage. A move that raises the user's ATTACK.
    50 Moonblast fai 15 95 100% Special Attack, damage based on Sp.Atk and Sp.Def Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    46 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    27 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    - Harden nor 30 - - No Damage. Stiffens the body's muscles to raise DEFENSE.
    21 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    35 Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails aimlessly to attack. The less HP the user has, the greater the move's power.
    40 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    31 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    18 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    49 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    5 Rock Throw roc 15 50 90% Physical Attack, damage based on Atk and Def Throws small rocks to strike the foe.
    60 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    12 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
  • Carbink TM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Carbink HM Move List

    Carbink does learn any moves by HM.
  • Carbink Tutor Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Carbink does learn any moves by tutoring.
  • Carbink Egg Move List

    Carbink does learn any moves by egg hatching.
  • Carbink's Egg Groups