| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Hidden Oblivious | Prevents it from becoming infatuated. |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. |
| Hidden Oblivious | Prevents it from becoming infatuated. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 7 | Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. |
| 49 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 13 | Ice Ball | ice | 20 | 30 | 90% |
|
A 5-turn attack that gains power on successive hits. |
| 37 | Snore | nor | 15 | 50 | 100% |
|
- |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 31 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| 19 | Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. |
| - | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| 37 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
Blasts the foe with a snowy gust. May cause freezing. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spheal does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |
| Endure | nor | 10 | - | - |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
- | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spheal does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
- | |
| Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spheal does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
- | |
| Super Fang | nor | 10 | - | 90% |
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spheal does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
An attack that may cause flinching. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Fissure | gro | 5 | - | 30% |
|
A one-hit KO move that drops the foe in a fissure. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). | |
| Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. | |
| Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe | |
| Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |