The only dependable thing about the future is Noctowl.

Spheal

The Clap Pokémon

Height: 2'7" (0.8m) Weight: 86.9lbs (39.5kg)

#363

  • N: #363
  • H: #173
  • U: #243
  • Spheal's Damage Multipliers

  • Spheal's Base Stats

    • HP
      70
      54.7%
      C+
    • Attack
      40
      8.8%
      FF
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      55
      33.7%
      D+
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      25
      4.6%
      FF
    • Total:
      290
      11.7%
      FF
  • Spheal Evolution Chart

    Basic Stage 1 Stage 2
  • Spheal's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Hidden Oblivious Prevents it from becoming infatuated.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Ice Body The Pokémon gradually regains HP in a hailstorm.
    Hidden Oblivious Prevents it from becoming infatuated.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Ice Body The Pokémon gradually regains HP in a hailstorm.
    Hidden Oblivious Prevents it from becoming infatuated.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Ice Body The Pokémon gradually regains HP in a hailstorm.
    Hidden Oblivious Prevents it from becoming infatuated.
  • Spheal Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    e Name Type PP Pwr. Acc. Class Definition
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    fl Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    dp Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    p Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    hs Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    bw Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    xy Name Type PP Pwr. Acc. Class Definition
    7 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    49 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that causes fainting if it hits.
    13 Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    37 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    31 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    19 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    37 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    - Powder Snow ice 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    43 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
  • Spheal TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes those around it.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows its cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Spheal HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
  • Spheal Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Spheal does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. This also damages the user quite a lot.
    Endure nor 10 - - No Damage. -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def The user drops onto the target with its full body weight. It may also leave the target with paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Spheal does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    bw Name Type PP Pwr. Acc. Class Definition
    Spheal does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    xy Name Type PP Pwr. Acc. Class Definition
    Spheal does learn any moves by tutoring.
  • Spheal Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    e Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    fl Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    dp Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    p Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Belly Drum nor 10 - - No Damage. Maximizes ATTACK while sacrificing HP.
    Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
  • Spheal's Egg Groups