Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
Hidden Sap Sipper | Boosts Attack when hit by a Grass-type move. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
43 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
8 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
22 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
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An electrified tackle that may paralyze the foe. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
43 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
8 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
22 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
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An electrified tackle that may paralyze the foe. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
43 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
36 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
8 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
22 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
18 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 | Spark | ele | 20 | 65 | 100% |
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An electrified tackle that may paralyze the foe. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
32 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
11 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
39 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Blitzle does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Blitzle does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Double Kick | fig | 30 | 30 | 100% |
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A double kicking attack. |
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Endure | nor | 10 | - | - |
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- |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Double Kick | fig | 30 | 30 | 100% |
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A double kicking attack. |
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Endure | nor | 10 | - | - |
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- |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Double Kick | fig | 30 | 30 | 100% |
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A double kicking attack. |
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Endure | nor | 10 | - | - |
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- |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
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Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
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Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |