bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
36 | Slam | nor | 20 | 80 | 75% |
![]() |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
Charges the foe with a full- body tackle. |
31 | Mean Look | nor | 5 | - | - |
![]() |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
6 | Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
26 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
21 | Super Fang | nor | 10 | - | 90% |
![]() |
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
16 | Crunch | dar | 15 | 80 | 100% |
![]() |
Crunches with sharp fangs. May lower SP. DEF. |
13 | Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
18 | Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
23 | After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
3 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
28 | Hyper Fang | nor | 15 | 80 | 90% |
![]() |
An attack that may cause flinching. |
8 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
33 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
36 | Slam | nor | 20 | 80 | 75% |
![]() |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
Charges the foe with a full- body tackle. |
31 | Mean Look | nor | 5 | - | - |
![]() |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
6 | Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
26 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
21 | Super Fang | nor | 10 | - | 90% |
![]() |
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
16 | Crunch | dar | 15 | 80 | 100% |
![]() |
Crunches with sharp fangs. May lower SP. DEF. |
13 | Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
18 | Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
23 | After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
3 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
28 | Hyper Fang | nor | 15 | 80 | 90% |
![]() |
An attack that may cause flinching. |
8 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
33 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
36 | Slam | nor | 20 | 80 | 75% |
![]() |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
Charges the foe with a full- body tackle. |
31 | Mean Look | nor | 5 | - | - |
![]() |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
6 | Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
26 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
21 | Super Fang | nor | 10 | - | 90% |
![]() |
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
16 | Crunch | dar | 15 | 80 | 100% |
![]() |
Crunches with sharp fangs. May lower SP. DEF. |
13 | Sand Attack | gro | 15 | - | 100% |
![]() |
Reduces accuracy by throwing sand. |
18 | Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
23 | After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
3 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
28 | Hyper Fang | nor | 15 | 80 | 90% |
![]() |
An attack that may cause flinching. |
8 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
33 | Baton Pass | nor | 40 | - | - |
![]() |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
After You | nor | 15 | - | - |
![]() |
The user helps the target and makes it use its move right after the user. |
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Covet | nor | 25 | 60 | 100% |
![]() |
The user endearingly approaches the target, then steals the target's held item. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the foe's HP to equal the user's HP. |
![]() |
Gunk Shot | poi | 5 | 120 | 80% |
![]() |
The user shoots filthy garbage at the foe to attack. It may also poison the target. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
![]() |
Last Resort | nor | 5 | 140 | 100% |
![]() |
This move can be used only after the user has used all the other moves it knows in the battle. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Seed Bomb | gra | 15 | 80 | 100% |
![]() |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Super Fang | nor | 10 | - | 90% |
![]() |
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Patrat does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assurance | dar | 10 | 60 | 100% |
![]() |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
![]() |
Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
![]() |
Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assurance | dar | 10 | 60 | 100% |
![]() |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
![]() |
Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
![]() |
Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assurance | dar | 10 | 60 | 100% |
![]() |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
![]() |
Pursuit | dar | 20 | 40 | 100% |
![]() |
Heavily strikes switching POKéMON. |
![]() |
Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
![]() |
Screech | nor | 40 | - | 85% |
![]() |
Sharply reduces the foe's DEFENSE. |