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Patrat

The Scout Pokémon

Height: 1'8" (0.5m) Weight: 25.5lbs (11.6kg)

#504

normal -
  • N: #504
  • U: #010
  • K(Mntn): #046
  • Patrat's Damage Multipliers

  • Patrat's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      55
      25.3%
      D-
    • Defense
      39
      8.6%
      FF
    • Sp. Attack
      35
      8.2%
      FF
    • Sp. Defense
      39
      8.9%
      FF
    • Speed
      42
      21.4%
      D-
    • Total:
      255
      6.3%
      FF
  • Patrat Evolution Chart

    Basic Stage 1
  • Patrat's Abilities

    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Keen Eye Prevents other Pokémon from lowering accuracy.
    Hidden Analytic Boosts move power when the Pokémon moves last.
    Run Away Enables a sure getaway from wild Pokémon.
    Keen Eye Prevents other Pokémon from lowering accuracy.
    Hidden Analytic Boosts move power when the Pokémon moves last.
  • Patrat Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    3 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    21 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
    6 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    26 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    13 Sand Attack gro 15 - 100% No Damage. Sand is hurled in the foe's face, reducing its accuracy.
    23 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    33 Baton Pass nor 40 - - No Damage. Switches out the user while keeping effects in play.
    28 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    31 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    16 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    18 Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    11 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    3 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    21 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
    6 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    26 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    13 Sand Attack gro 15 - 100% No Damage. Sand is hurled in the foe's face, reducing its accuracy.
    23 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    33 Baton Pass nor 40 - - No Damage. Switches out the user while keeping effects in play.
    28 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    31 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    16 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    18 Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    11 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    xy Name Type PP Pwr. Acc. Class Definition
    3 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    21 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
    6 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    26 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    13 Sand Attack gro 15 - 100% No Damage. Sand is hurled in the foe's face, reducing its accuracy.
    23 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    33 Baton Pass nor 40 - - No Damage. Switches out the user while keeping effects in play.
    28 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    31 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    16 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    18 Hypnosis psy 20 - 60% No Damage. May put the foe to sleep.
    11 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    36 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
  • Patrat TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Patrat HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
  • Patrat Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Patrat does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Gunk Shot poi 5 120 80% Physical Attack, damage based on Atk and Def The user shoots filthy garbage at the target to attack. It may also poison the target.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Patrat does learn any moves by tutoring.
  • Patrat Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    xy Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    Revenge fig 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
  • Patrat's Egg Group