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Electric Type Pokémon Moves List

A list of Electric type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.

There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Thunder Punch ele 15 75 100 Physical Attack, damage based on Atk and Def The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock ele 30 40 100 Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt ele 15 90 100 Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder Wave ele 20 - 100 No Damage. The user launches a weak jolt of electricity that paralyzes the target.
Thunder ele 10 110 70 Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Zap Cannon ele 5 120 50 Special Attack, damage based on Sp.Atk and Sp.Def The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Spark ele 20 65 100 Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Volt Tackle ele 15 120 100 Physical Attack, damage based on Atk and Def The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the target with a quick jolt of electricity. This attack never misses.
Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
Thunder Fang ele 15 65 95 Physical Attack, damage based on Atk and Def The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Discharge ele 15 80 100 Special Attack, damage based on Sp.Atk and Sp.Def The user strikes everything around it by letting loose a flare of electricity, This may also cause paralysis.
Charge Beam ele 10 50 90 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Electro Ball ele 10 1 100 Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Volt Switch ele 20 70 100 Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Electroweb ele 15 55 95 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Wild Charge ele 15 90 100 Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Bolt Strike ele 5 130 85 Physical Attack, damage based on Atk and Def The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Fusion Bolt ele 5 100 100 Physical Attack, damage based on Atk and Def The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.
Ion Deluge ele 25 - - No Damage. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Parabolic Charge ele 20 50 100 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Electrify ele 20 - - No Damage. If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Eerie Impulse ele 15 - 100 No Damage. The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Magnetic Flux ele 20 - - No Damage. The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Electric Terrain ele 10 - - No Damage. The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Nuzzle ele 20 20 100 Physical Attack, damage based on Atk and Def The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.