A list of Electric type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.
Move Name | Type | PP | Pwr | Acc | Class | Description |
---|---|---|---|---|---|---|
Thunder Punch | ele | 15 | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |
Thunder Shock | ele | 30 | 40 | 100 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |
Thunderbolt | ele | 15 | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
Thunder Wave | ele | 20 | - | 100 | The user launches a weak jolt of electricity that paralyzes the target. | |
Thunder | ele | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
Zap Cannon | ele | 5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
Spark | ele | 20 | 65 | 100 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |
Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |
Volt Tackle | ele | 15 | 120 | 100 | The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. | |
Shock Wave | ele | 20 | 60 | - | The user strikes the target with a quick jolt of electricity. This attack never misses. | |
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
Thunder Fang | ele | 15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |
Discharge | ele | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity, This may also cause paralysis. | |
Charge Beam | ele | 10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
Electro Ball | ele | 10 | 1 | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |
Volt Switch | ele | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Electroweb | ele | 15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |
Wild Charge | ele | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |
Bolt Strike | ele | 5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | |
Fusion Bolt | ele | 5 | 100 | 100 | The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame. | |
Ion Deluge | ele | 25 | - | - | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
Parabolic Charge | ele | 20 | 50 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |
Electrify | ele | 20 | - | - | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |
Eerie Impulse | ele | 15 | - | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |
Magnetic Flux | ele | 20 | - | - | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |
Electric Terrain | ele | 10 | - | - | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |
Nuzzle | ele | 20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |