The Yanmega has been kidnapped by ninjas.

Steel Type Pokémon Moves List

A list of Steel type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.

There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Steel Wing ste 25 70 90 Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
Iron Tail ste 15 100 75 Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Metal Claw ste 35 50 95 Physical Attack, damage based on Atk and Def The target is raked with steel claws. This may also raise the user’s Attack stat.
Meteor Mash ste 10 90 90 Physical Attack, damage based on Atk and Def The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
Metal Sound ste 40 - 85 No Damage. A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
Doom Desire ste 5 140 100 Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Gyro Ball ste 5 1 100 Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Metal Burst ste 10 1 100 Physical Attack, damage based on Atk and Def The user retaliates with much greater power against the target that last inflicted damage on it.
Bullet Punch ste 30 40 100 Physical Attack, damage based on Atk and Def The user strikes the target with tough punches as fast as bullets. This move always goes first.
Mirror Shot ste 10 65 85 Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.
Flash Cannon ste 10 80 100 Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.
Iron Head ste 15 80 100 Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. This may also make the target flinch.
Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack never misses.
Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Heavy Slam ste 10 1 100 Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
Gear Grind ste 15 50 85 Physical Attack, damage based on Atk and Def The user attacks by throwing steel gears at its target twice.
King's Shield ste 10 - - No Damage. The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct