A list of Fighting type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.
Move Name | Type | PP | Pwr | Acc | Class | Description |
---|---|---|---|---|---|---|
Karate Chop | fig | 25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | |
Double Kick | fig | 30 | 30 | 100 | The target is quickly kicked twice in succession using both feet. | |
Jump Kick | fig | 10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
Rolling Kick | fig | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |
Submission | fig | 25 | 80 | 80 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |
Low Kick | fig | 20 | 1 | 100 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |
Counter | fig | 20 | 1 | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | |
Seismic Toss | fig | 20 | 1 | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |
High Jump Kick | fig | 10 | 130 | 90 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
Triple Kick | fig | 10 | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | |
Reversal | fig | 15 | 1 | 100 | An all-out attack that becomes more powerful the less HP the user has. | |
Mach Punch | fig | 30 | 40 | 100 | The user throws a punch at blinding speed. This move always goes first. | |
Detect | fig | 5 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
Dynamic Punch | fig | 5 | 100 | 50 | The user punches the target with full, concentrated power. This confuses the target if it hits. | |
Vital Throw | fig | 10 | 70 | - | The user attacks last. In return, this throw move never misses. | |
Cross Chop | fig | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
Rock Smash | fig | 15 | 40 | 100 | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
Focus Punch | fig | 20 | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |
Superpower | fig | 5 | 120 | 100 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |
Revenge | fig | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
Brick Break | fig | 15 | 75 | 100 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |
Arm Thrust | fig | 20 | 15 | 100 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | |
Sky Uppercut | fig | 15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |
Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |
Wake-Up Slap | fig | 10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |
Hammer Arm | fig | 10 | 100 | 90 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |
Close Combat | fig | 5 | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |
Force Palm | fig | 10 | 60 | 100 | The target is attacked with a shock wave. This may also leave the target with paralysis. | |
Aura Sphere | fig | 20 | 80 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
Drain Punch | fig | 10 | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
Vacuum Wave | fig | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
Focus Blast | fig | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def. | |
Storm Throw | fig | 10 | 60 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |
Low Sweep | fig | 20 | 65 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |
Quick Guard | fig | 15 | - | - | The user protects itself and its allies from priority moves. | |
Circle Throw | fig | 10 | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Final Gambit | fig | 5 | 1 | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. | |
Sacred Sword | fig | 15 | 90 | 100 | The user attacks by slicing with a long horn. The target's stat changes don’t affect this attack's damage. | |
Secret Sword | fig | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |
Flying Press | fig | 10 | 80 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |
Mat Block | fig | 10 | - | - | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
Power-Up Punch | fig | 20 | 40 | 100 | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |