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Fighting Type Pokémon Moves List

A list of Fighting type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.

There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Karate Chop fig 25 50 100 Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
Double Kick fig 30 30 100 Physical Attack, damage based on Atk and Def The target is quickly kicked twice in succession using both feet.
Jump Kick fig 10 100 95 Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling Kick fig 15 60 85 Physical Attack, damage based on Atk and Def The user lashes out with a quick, spinning kick. This may also make the target flinch.
Submission fig 25 80 80 Physical Attack, damage based on Atk and Def The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Low Kick fig 20 1 100 Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Counter fig 20 1 100 Physical Attack, damage based on Atk and Def A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss fig 20 1 100 Physical Attack, damage based on Atk and Def The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
High Jump Kick fig 10 130 90 Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Triple Kick fig 10 10 90 Physical Attack, damage based on Atk and Def A consecutive three-kick attack that becomes more powerful with each successive hit.
Reversal fig 15 1 100 Physical Attack, damage based on Atk and Def An all-out attack that becomes more powerful the less HP the user has.
Mach Punch fig 30 40 100 Physical Attack, damage based on Atk and Def The user throws a punch at blinding speed. This move always goes first.
Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Dynamic Punch fig 5 100 50 Physical Attack, damage based on Atk and Def The user punches the target with full, concentrated power. This confuses the target if it hits.
Vital Throw fig 10 70 - Physical Attack, damage based on Atk and Def The user attacks last. In return, this throw move never misses.
Cross Chop fig 5 100 80 Physical Attack, damage based on Atk and Def The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Rock Smash fig 15 40 100 Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
Focus Punch fig 20 150 100 Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Superpower fig 5 120 100 Physical Attack, damage based on Atk and Def The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Revenge fig 10 60 100 Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Brick Break fig 15 75 100 Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Arm Thrust fig 20 15 100 Physical Attack, damage based on Atk and Def The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Sky Uppercut fig 15 85 90 Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Wake-Up Slap fig 10 70 100 Physical Attack, damage based on Atk and Def This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Hammer Arm fig 10 100 90 Physical Attack, damage based on Atk and Def The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Close Combat fig 5 120 100 Physical Attack, damage based on Atk and Def The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Force Palm fig 10 60 100 Physical Attack, damage based on Atk and Def The target is attacked with a shock wave. This may also leave the target with paralysis.
Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Drain Punch fig 10 75 100 Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Vacuum Wave fig 30 40 100 Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Focus Blast fig 5 120 70 Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
Storm Throw fig 10 60 100 Physical Attack, damage based on Atk and Def The user strikes the target with a fierce blow. This attack always results in a critical hit.
Low Sweep fig 20 65 100 Physical Attack, damage based on Atk and Def The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Quick Guard fig 15 - - No Damage. The user protects itself and its allies from priority moves.
Circle Throw fig 10 60 90 Physical Attack, damage based on Atk and Def The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Final Gambit fig 5 1 100 Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to its HP.
Sacred Sword fig 15 90 100 Physical Attack, damage based on Atk and Def The user attacks by slicing with a long horn. The target's stat changes don’t affect this attack's damage.
Secret Sword fig 10 85 100 Special Attack, damage based on Sp.Atk and Def The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Flying Press fig 10 80 95 Physical Attack, damage based on Atk and Def The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat Block fig 10 - - No Damage. Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch fig 20 40 100 Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.