| Own Tempo | Prevents the Pokémon from becoming confused. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Hidden Contrary | Makes stat changes have an opposite effect. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Hidden Contrary | Makes stat changes have an opposite effect. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 56 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 12 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 34 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 27 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 38 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 16 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 49 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 56 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 12 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 34 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 27 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 38 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 16 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 49 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 56 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 12 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 34 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 27 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 38 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 16 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 49 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 55 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 55 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 55 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 55 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 55 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 50 | Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
| 10 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 37 | Teeter Dance | nor | 20 | - | 100% |
|
Confuses all POKéMON on the scene. |
| 28 | Dizzy Punch | nor | 10 | 70 | 100% |
|
The target is hit with rhythmically launched punches that may also leave it confused. |
| 23 | Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 32 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 41 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| 14 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 50 | Thrash | nor | 10 | 120 | 100% |
|
Works 2-3 turns and confuses user. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
The user punches the target with full, concentrated power. It confuses the target if it hits. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The target is punched with a fiery fist. It may also leave the target with a burn. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Skill Swap | psy | 10 | - | - |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
Spins the body at high speed to strike the foe. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
Spins the body at high speed to strike the foe. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assist | nor | 20 | - | - |
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Disable | nor | 20 | - | 100% |
|
Disables the foe's most recent move. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Fake Out | nor | 10 | 40 | 100% |
|
A 1st-turn, 1st-strike move that causes flinching. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| Guard Split | psy | 10 | - | - |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
Spins the body at high speed to strike the foe. | |
| Role Play | psy | 10 | - | - |
|
- | |
| Smelling Salts | nor | 10 | 70 | 100% |
|
Powerful against paralyzed foes, but also heals them. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |