Own Tempo | Prevents the Pokémon from becoming confused. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Hidden Contrary | Makes stat changes have an opposite effect. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Hidden Contrary | Makes stat changes have an opposite effect. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
56 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
45 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
12 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
34 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
27 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
38 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
16 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
49 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
56 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
45 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
12 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
34 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
27 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
38 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
16 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
49 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
56 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
45 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
12 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
34 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
27 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
38 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
16 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
49 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
55 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
55 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
55 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
55 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
55 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
19 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
50 | Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
37 | Teeter Dance | nor | 20 | - | 100% |
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The user performs a wobbly dance that confuses all the Pokémon in battle. |
28 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
23 | Hypnosis | psy | 20 | - | 60% |
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A hypnotizing move that may induce sleep. |
32 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
41 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
14 | Feint Attack | dar | 20 | 60 | - |
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Draws the foe close, then strikes without fail. |
50 | Thrash | nor | 10 | 120 | 100% |
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Works 2-3 turns and confuses user. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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- |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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- |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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- |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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- |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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- |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
- |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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- |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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- |
TM048 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
![]() |
- |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
![]() |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender less likely to attack. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
![]() |
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
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Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
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Endure | nor | 10 | - | - |
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- |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Ice Punch | ice | 15 | 75 | 100% |
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The foe is punched with an icy fist. It may leave the target frozen. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A powerful punch thrown very hard. |
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Metronome | nor | 10 | - | - |
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Waggles a finger to use any POKéMON move at random. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
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A powerful punch thrown very hard. |
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Metronome | nor | 10 | - | - |
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Waggles a finger to use any POKéMON move at random. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Ice Punch | ice | 15 | 75 | 100% |
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The foe is punched with an icy fist. It may leave the target frozen. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Ice Punch | ice | 15 | 75 | 100% |
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The foe is punched with an icy fist. It may leave the target frozen. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Drain Punch | fig | 10 | 75 | 100% |
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- |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Hyper Voice | nor | 10 | 90 | 100% |
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- |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
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Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
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Recycle | nor | 10 | - | - |
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- |
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Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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- |
![]() |
Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Trick | psy | 10 | - | 100% |
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- |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Spinda does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Fake Out | nor | 10 | 40 | 100% |
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- |
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Psycho Cut | psy | 20 | 70 | 100% |
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The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
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Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
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Smelling Salts | nor | 10 | 70 | 100% |
![]() |
Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
![]() |
Wish | nor | 10 | - | - |
![]() |
A wish that restores HP. It takes time to work. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assist | nor | 20 | - | - |
![]() |
Attacks randomly with one of the partner's moves. |
![]() |
Baton Pass | nor | 40 | - | - |
![]() |
Switches while keeping effects. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
The user compels the target to keep using only the move it last used for three turns. |
![]() |
Fake Out | nor | 10 | 40 | 100% |
![]() |
- |
![]() |
Psycho Cut | psy | 20 | 70 | 100% |
![]() |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the target completely, copying the target's natural Ability. |
![]() |
Smelling Salts | nor | 10 | 70 | 100% |
![]() |
Powerful against paralyzed foes, but also heals them. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
- |
![]() |
Wish | nor | 10 | - | - |
![]() |
A wish that restores HP. It takes time to work. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assist | nor | 20 | - | - |
![]() |
Attacks randomly with one of the partner's moves. |
![]() |
Baton Pass | nor | 40 | - | - |
![]() |
Switches while keeping effects. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
The user compels the target to keep using only the move it last used for three turns. |
![]() |
Fake Out | nor | 10 | 40 | 100% |
![]() |
- |
![]() |
Psycho Cut | psy | 20 | 70 | 100% |
![]() |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the target completely, copying the target's natural Ability. |
![]() |
Smelling Salts | nor | 10 | 70 | 100% |
![]() |
Powerful against paralyzed foes, but also heals them. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
- |
![]() |
Wish | nor | 10 | - | - |
![]() |
A wish that restores HP. It takes time to work. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Assist | nor | 20 | - | - |
![]() |
Attacks randomly with one of the partner's moves. |
![]() |
Baton Pass | nor | 40 | - | - |
![]() |
Switches while keeping effects. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
The user compels the target to keep using only the move it last used for three turns. |
![]() |
Fake Out | nor | 10 | 40 | 100% |
![]() |
- |
![]() |
Fake Tears | dar | 20 | - | 100% |
![]() |
Feigns crying to sharply lower the foe's SP. DEF. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Psycho Cut | psy | 20 | 70 | 100% |
![]() |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
![]() |
Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the target completely, copying the target's natural Ability. |
![]() |
Smelling Salts | nor | 10 | 70 | 100% |
![]() |
Powerful against paralyzed foes, but also heals them. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
- |
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Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Fake Out | nor | 10 | 40 | 100% |
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Fake Tears | dar | 20 | - | 100% |
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Feigns crying to sharply lower the foe's SP. DEF. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Psycho Cut | psy | 20 | 70 | 100% |
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The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
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Rapid Spin | nor | 40 | 20 | 100% |
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A high-speed spinning attack. |
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Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
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Smelling Salts | nor | 10 | 70 | 100% |
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Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
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Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Assist | nor | 20 | - | - |
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Attacks randomly with one of the partner's moves. |
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Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
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Disable | nor | 20 | - | 100% |
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Disables the foe's most recent move. |
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Encore | nor | 5 | - | 100% |
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The user compels the target to keep using only the move it last used for three turns. |
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Fake Out | nor | 10 | 40 | 100% |
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- |
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Fake Tears | dar | 20 | - | 100% |
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Feigns crying to sharply lower the foe's SP. DEF. |
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Guard Split | psy | 10 | - | - |
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The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Psycho Cut | psy | 20 | 70 | 100% |
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The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status problems to the target. |
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Rapid Spin | nor | 40 | 20 | 100% |
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A high-speed spinning attack. |
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Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
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Smelling Salts | nor | 10 | 70 | 100% |
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Powerful against paralyzed foes, but also heals them. |
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Trick | psy | 10 | - | 100% |
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- |
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Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
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Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |