| Damp | Prevents the use of self-destructing moves. |
| Cloud Nine | Eliminates the effects of weather. |
| Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
| Damp | Prevents the use of self-destructing moves. |
| Cloud Nine | Eliminates the effects of weather. |
| Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
| Damp | Prevents the use of self-destructing moves. |
| Cloud Nine | Eliminates the effects of weather. |
| Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
| Damp | Prevents the use of self-destructing moves. |
| Cloud Nine | Eliminates the effects of weather. |
| Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 36 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 28 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 43 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 36 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 28 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 43 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 16 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 31 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 10 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 40 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 23 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 16 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 31 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 10 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 40 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 23 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 23 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 10 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 40 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 23 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 10 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 40 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 31 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 23 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 10 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 40 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 14 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 48 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 40 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 18 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 31 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 27 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 35 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 9 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 14 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 48 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 40 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 18 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 31 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 27 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 35 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 9 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 14 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 48 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 40 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 18 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 31 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 27 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 35 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 9 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 44 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 14 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| 57 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 5 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 48 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 18 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 40 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 31 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 22 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 35 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| 27 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 44 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 9 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 53 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 36 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| 22 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 18 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 29 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 25 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 15 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 39 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 46 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 11 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 8 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| - | Water Sport | wat | 15 | - | - |
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 36 | Soak | wat | 20 | - | 100% |
|
The user shoots a torrent of water at the target and changes the target's type to Water. |
| 22 | Fury Swipes | nor | 15 | 18 | 80% |
|
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 18 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 29 | Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 32 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 25 | Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| 15 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 39 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
Lowers the foe's DEFENSE. |
| 46 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 11 | Disable | nor | 20 | - | 100% |
|
For several turns, this move prevents the foe from using the move it last used. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM016 | Pay Day | nor | 20 | 40 | 100% |
|
Throws coins. Gets them back later. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM016 | Pay Day | nor | 20 | 40 | 100% |
|
Throws coins. Gets them back later. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
A powerful loyalty attack. The user flinches if hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
- |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
Creates a huge wave, then crashes it down on the foe. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
The user's level equals damage HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
- | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Psyduck does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. | |
| Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Clear Smog | poi | 15 | 50 | - |
|
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
Has a high criti-cal hit ratio. | |
| Encore | nor | 5 | - | 100% |
|
Makes the foe re-peat 2-6 times. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Hypnosis | psy | 20 | - | 60% |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| Mud Bomb | gro | 10 | 65 | 85% |
|
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Simple Beam | nor | 15 | - | 100% |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |