TM003 |
Psyshock |
psy |
10 |
80 |
100% |
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),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '159',
'name' => 'Croconaw',
'slug' => 'croconaw'
)
$randType = 'bug'
$quote = 'Sorry, {p}, the princess is in another castle.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Ninetales ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'ninetales evolution chart,ninetales move list,ninetales images,ninetales description,ninetales type match up,ninetales base stats'
$description_for_layout = 'The Pokemon Ninetales, along with various images and sprites from the various Pokemon games. You can also learn about Ninetales's move lists, when Ninetales learns certain moves, which TMs or HMs Ninetales can learn, Ninetales's evolution chain, how Ninetales matches up against different attacks, and much more.'
$name = 'Ninetales'
$slug = 'ninetales'
$number = '038'
$species = 'Fox'
$gen = (int) 1
$wRaw = '199'
$wEmp = (float) 19.9
$wLb = (float) 43.8
$hRaw = '11'
$hEmp = (float) 3.60892388451
$hFt = (int) 3
$hIn = (float) 7
$hMt = (float) 1.1
$thumb = '/img/sprite/xy/038.png'
$type1 = 'fire'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '2',
(int) 5 => '2',
(int) 6 => '½',
(int) 7 => '1',
(int) 8 => '½',
(int) 9 => '½',
(int) 10 => '2',
(int) 11 => '½',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '½',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '½'
)
$dexNumbers = array(
'N' => '38',
'K' => '38',
'J' => '126',
'H' => '154',
'U' => '249'
)
$stats = array(
(int) 0 => array(
'id' => '223',
'pokemon_id' => '38',
'stat_id' => '1',
'base_stat' => '73',
'effort' => '0',
'percent' => '63.0',
'grade' => 'B'
),
(int) 1 => array(
'id' => '224',
'pokemon_id' => '38',
'stat_id' => '2',
'base_stat' => '76',
'effort' => '0',
'percent' => '54.5',
'grade' => 'C+'
),
(int) 2 => array(
'id' => '225',
'pokemon_id' => '38',
'stat_id' => '3',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.4',
'grade' => 'B-'
),
(int) 3 => array(
'id' => '226',
'pokemon_id' => '38',
'stat_id' => '4',
'base_stat' => '81',
'effort' => '0',
'percent' => '68.7',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '227',
'pokemon_id' => '38',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '228',
'pokemon_id' => '38',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 505,
'percent' => '78.6',
'grade' => 'A-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '035',
'slug' => 'clefairy',
'name' => 'Clefairy'
),
(int) 1 => array(
'id' => '036',
'slug' => 'clefable',
'name' => 'Clefable'
),
(int) 2 => array(
'id' => '037',
'slug' => 'vulpix',
'name' => 'Vulpix'
),
(int) 3 => array(
'id' => '039',
'slug' => 'jigglypuff',
'name' => 'Jigglypuff'
),
(int) 4 => array(
'id' => '040',
'slug' => 'wigglytuff',
'name' => 'Wigglytuff'
),
(int) 5 => array(
'id' => '041',
'slug' => 'zubat',
'name' => 'Zubat'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 37,
'name' => 'Vulpix',
'slug' => 'vulpix',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 38,
'name' => 'Ninetales',
'slug' => 'ninetales',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 4 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 5 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 6 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 6 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 7 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 8 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 9 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 14 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 15 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 21 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 22 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 23 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 26 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 27 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 28 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 29 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 30 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 6 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 7 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 8 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 9 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 14 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 15 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 21 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 22 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 23 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 26 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 27 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 28 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 29 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 30 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 11 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 16 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 28 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 29 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 30 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 31 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 32 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 33 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 11 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 16 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
),
(int) 28 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 29 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 30 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 31 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 32 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 33 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 34 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
)
)
$learnByHM = null
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 2 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 3 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
'019' => array(
[maximum depth reached]
),
'020' => array(
[maximum depth reached]
),
'023' => array(
[maximum depth reached]
),
'024' => array(
[maximum depth reached]
),
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'027' => array(
[maximum depth reached]
),
'028' => array(
[maximum depth reached]
),
'029' => array(
[maximum depth reached]
),
'032' => array(
[maximum depth reached]
),
'033' => array(
[maximum depth reached]
),
'034' => array(
[maximum depth reached]
),
'037' => array(
[maximum depth reached]
),
'038' => array(
[maximum depth reached]
),
'050' => array(
[maximum depth reached]
),
'051' => array(
[maximum depth reached]
),
'052' => array(
[maximum depth reached]
),
'053' => array(
[maximum depth reached]
),
'054' => array(
[maximum depth reached]
),
'055' => array(
[maximum depth reached]
),
'056' => array(
[maximum depth reached]
),
'057' => array(
[maximum depth reached]
),
'058' => array(
[maximum depth reached]
),
'059' => array(
[maximum depth reached]
),
'077' => array(
[maximum depth reached]
),
'078' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'086' => array(
[maximum depth reached]
),
'087' => array(
[maximum depth reached]
),
(int) 111 => array(
[maximum depth reached]
),
(int) 112 => array(
[maximum depth reached]
),
(int) 128 => array(
[maximum depth reached]
),
(int) 133 => array(
[maximum depth reached]
),
(int) 134 => array(
[maximum depth reached]
),
(int) 135 => array(
[maximum depth reached]
),
(int) 136 => array(
[maximum depth reached]
),
(int) 155 => array(
[maximum depth reached]
),
(int) 156 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
),
(int) 161 => array(
[maximum depth reached]
),
(int) 162 => array(
[maximum depth reached]
),
(int) 179 => array(
[maximum depth reached]
),
(int) 180 => array(
[maximum depth reached]
),
(int) 181 => array(
[maximum depth reached]
),
(int) 190 => array(
[maximum depth reached]
),
(int) 194 => array(
[maximum depth reached]
),
(int) 195 => array(
[maximum depth reached]
),
(int) 196 => array(
[maximum depth reached]
),
(int) 197 => array(
[maximum depth reached]
),
(int) 203 => array(
[maximum depth reached]
),
(int) 206 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 215 => array(
[maximum depth reached]
),
(int) 216 => array(
[maximum depth reached]
),
(int) 217 => array(
[maximum depth reached]
),
(int) 220 => array(
[maximum depth reached]
),
(int) 221 => array(
[maximum depth reached]
),
(int) 225 => array(
[maximum depth reached]
),
(int) 228 => array(
[maximum depth reached]
),
(int) 229 => array(
[maximum depth reached]
),
(int) 231 => array(
[maximum depth reached]
),
(int) 232 => array(
[maximum depth reached]
),
(int) 234 => array(
[maximum depth reached]
),
(int) 235 => array(
[maximum depth reached]
),
(int) 241 => array(
[maximum depth reached]
),
(int) 255 => array(
[maximum depth reached]
),
(int) 256 => array(
[maximum depth reached]
),
(int) 257 => array(
[maximum depth reached]
),
(int) 261 => array(
[maximum depth reached]
),
(int) 262 => array(
[maximum depth reached]
),
(int) 263 => array(
[maximum depth reached]
),
(int) 264 => array(
[maximum depth reached]
),
(int) 273 => array(
[maximum depth reached]
),
(int) 274 => array(
[maximum depth reached]
),
(int) 275 => array(
[maximum depth reached]
),
(int) 287 => array(
[maximum depth reached]
),
(int) 288 => array(
[maximum depth reached]
),
(int) 289 => array(
[maximum depth reached]
),
(int) 293 => array(
[maximum depth reached]
),
(int) 294 => array(
[maximum depth reached]
),
(int) 295 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 309 => array(
[maximum depth reached]
),
(int) 310 => array(
[maximum depth reached]
),
(int) 320 => array(
[maximum depth reached]
),
(int) 321 => array(
[maximum depth reached]
),
(int) 322 => array(
[maximum depth reached]
),
(int) 323 => array(
[maximum depth reached]
),
(int) 324 => array(
[maximum depth reached]
),
(int) 325 => array(
[maximum depth reached]
),
(int) 326 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 335 => array(
[maximum depth reached]
),
(int) 336 => array(
[maximum depth reached]
),
(int) 352 => array(
[maximum depth reached]
),
(int) 359 => array(
[maximum depth reached]
),
(int) 363 => array(
[maximum depth reached]
),
(int) 364 => array(
[maximum depth reached]
),
(int) 365 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 393 => array(
[maximum depth reached]
),
(int) 394 => array(
[maximum depth reached]
),
(int) 395 => array(
[maximum depth reached]
),
(int) 399 => array(
[maximum depth reached]
),
(int) 400 => array(
[maximum depth reached]
),
(int) 403 => array(
[maximum depth reached]
),
(int) 404 => array(
[maximum depth reached]
),
(int) 405 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 418 => array(
[maximum depth reached]
),
(int) 419 => array(
[maximum depth reached]
),
(int) 424 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 431 => array(
[maximum depth reached]
),
(int) 432 => array(
[maximum depth reached]
),
(int) 434 => array(
[maximum depth reached]
),
(int) 435 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 449 => array(
[maximum depth reached]
),
(int) 450 => array(
[maximum depth reached]
),
(int) 461 => array(
[maximum depth reached]
),
(int) 464 => array(
[maximum depth reached]
),
(int) 470 => array(
[maximum depth reached]
),
(int) 471 => array(
[maximum depth reached]
),
(int) 473 => array(
[maximum depth reached]
),
(int) 495 => array(
[maximum depth reached]
),
(int) 496 => array(
[maximum depth reached]
),
(int) 497 => array(
[maximum depth reached]
),
(int) 498 => array(
[maximum depth reached]
),
(int) 499 => array(
[maximum depth reached]
),
(int) 500 => array(
[maximum depth reached]
),
(int) 501 => array(
[maximum depth reached]
),
(int) 502 => array(
[maximum depth reached]
),
(int) 503 => array(
[maximum depth reached]
),
(int) 504 => array(
[maximum depth reached]
),
(int) 505 => array(
[maximum depth reached]
),
(int) 506 => array(
[maximum depth reached]
),
(int) 507 => array(
[maximum depth reached]
),
(int) 508 => array(
[maximum depth reached]
),
(int) 509 => array(
[maximum depth reached]
),
(int) 510 => array(
[maximum depth reached]
),
(int) 511 => array(
[maximum depth reached]
),
(int) 512 => array(
[maximum depth reached]
),
(int) 513 => array(
[maximum depth reached]
),
(int) 514 => array(
[maximum depth reached]
),
(int) 515 => array(
[maximum depth reached]
),
(int) 516 => array(
[maximum depth reached]
),
(int) 517 => array(
[maximum depth reached]
),
(int) 518 => array(
[maximum depth reached]
),
(int) 522 => array(
[maximum depth reached]
),
(int) 523 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 529 => array(
[maximum depth reached]
),
(int) 530 => array(
[maximum depth reached]
),
(int) 551 => array(
[maximum depth reached]
),
(int) 552 => array(
[maximum depth reached]
),
(int) 553 => array(
[maximum depth reached]
),
(int) 554 => array(
[maximum depth reached]
),
(int) 555 => array(
[maximum depth reached]
),
(int) 559 => array(
[maximum depth reached]
),
(int) 560 => array(
[maximum depth reached]
),
(int) 570 => array(
[maximum depth reached]
),
(int) 571 => array(
[maximum depth reached]
),
(int) 572 => array(
[maximum depth reached]
),
(int) 573 => array(
[maximum depth reached]
),
(int) 585 => array(
[maximum depth reached]
),
(int) 586 => array(
[maximum depth reached]
),
(int) 587 => array(
[maximum depth reached]
),
(int) 613 => array(
[maximum depth reached]
),
(int) 614 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 626 => array(
[maximum depth reached]
),
(int) 631 => array(
[maximum depth reached]
),
(int) 650 => array(
[maximum depth reached]
),
(int) 651 => array(
[maximum depth reached]
),
(int) 652 => array(
[maximum depth reached]
),
(int) 653 => array(
[maximum depth reached]
),
(int) 654 => array(
[maximum depth reached]
),
(int) 655 => array(
[maximum depth reached]
),
(int) 659 => array(
[maximum depth reached]
),
(int) 660 => array(
[maximum depth reached]
),
(int) 667 => array(
[maximum depth reached]
),
(int) 668 => array(
[maximum depth reached]
),
(int) 672 => array(
[maximum depth reached]
),
(int) 673 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 676 => array(
[maximum depth reached]
),
(int) 677 => array(
[maximum depth reached]
),
(int) 678 => array(
[maximum depth reached]
),
(int) 700 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 19 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '159',
'name' => 'Croconaw',
'slug' => 'croconaw'
),
'randType' => 'bug',
'quote' => 'Sorry, {p}, the princess is in another castle.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
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'title_for_layout' => '[ Ninetales ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
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'description_for_layout' => 'The Pokemon Ninetales, along with various images and sprites from the various Pokemon games. You can also learn about Ninetales's move lists, when Ninetales learns certain moves, which TMs or HMs Ninetales can learn, Ninetales's evolution chain, how Ninetales matches up against different attacks, and much more.',
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(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '159',
'name' => 'Croconaw',
'slug' => 'croconaw'
)
$randType = 'bug'
$quote = 'Sorry, {p}, the princess is in another castle.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Ninetales ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'ninetales evolution chart,ninetales move list,ninetales images,ninetales description,ninetales type match up,ninetales base stats'
$description_for_layout = 'The Pokemon Ninetales, along with various images and sprites from the various Pokemon games. You can also learn about Ninetales's move lists, when Ninetales learns certain moves, which TMs or HMs Ninetales can learn, Ninetales's evolution chain, how Ninetales matches up against different attacks, and much more.'
$name = 'Ninetales'
$slug = 'ninetales'
$number = '038'
$species = 'Fox'
$gen = (int) 1
$wRaw = '199'
$wEmp = (float) 19.9
$wLb = (float) 43.8
$hRaw = '11'
$hEmp = (float) 3.60892388451
$hFt = (int) 3
$hIn = (float) 7
$hMt = (float) 1.1
$thumb = '/img/sprite/xy/038.png'
$type1 = 'fire'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '2',
(int) 5 => '2',
(int) 6 => '½',
(int) 7 => '1',
(int) 8 => '½',
(int) 9 => '½',
(int) 10 => '2',
(int) 11 => '½',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '½',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '½'
)
$dexNumbers = array(
'N' => '38',
'K' => '38',
'J' => '126',
'H' => '154',
'U' => '249'
)
$stats = array(
(int) 0 => array(
'id' => '223',
'pokemon_id' => '38',
'stat_id' => '1',
'base_stat' => '73',
'effort' => '0',
'percent' => '63.0',
'grade' => 'B'
),
(int) 1 => array(
'id' => '224',
'pokemon_id' => '38',
'stat_id' => '2',
'base_stat' => '76',
'effort' => '0',
'percent' => '54.5',
'grade' => 'C+'
),
(int) 2 => array(
'id' => '225',
'pokemon_id' => '38',
'stat_id' => '3',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.4',
'grade' => 'B-'
),
(int) 3 => array(
'id' => '226',
'pokemon_id' => '38',
'stat_id' => '4',
'base_stat' => '81',
'effort' => '0',
'percent' => '68.7',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '227',
'pokemon_id' => '38',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '228',
'pokemon_id' => '38',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 505,
'percent' => '78.6',
'grade' => 'A-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '035',
'slug' => 'clefairy',
'name' => 'Clefairy'
),
(int) 1 => array(
'id' => '036',
'slug' => 'clefable',
'name' => 'Clefable'
),
(int) 2 => array(
'id' => '037',
'slug' => 'vulpix',
'name' => 'Vulpix'
),
(int) 3 => array(
'id' => '039',
'slug' => 'jigglypuff',
'name' => 'Jigglypuff'
),
(int) 4 => array(
'id' => '040',
'slug' => 'wigglytuff',
'name' => 'Wigglytuff'
),
(int) 5 => array(
'id' => '041',
'slug' => 'zubat',
'name' => 'Zubat'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 37,
'name' => 'Vulpix',
'slug' => 'vulpix',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 38,
'name' => 'Ninetales',
'slug' => 'ninetales',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 4 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 5 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 6 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'captivate',
'name' => 'Captivate',
'desc' => 'If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '078'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '079'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '058'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 15 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 16 => array(
'slug' => 'natural-gift',
'name' => 'Natural Gift',
'desc' => 'The user draws power to attack by using its held Berry. The Berry determines its type and power.',
'pp' => '15',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '083'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 26 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '082'
),
(int) 27 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 30 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 31 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 32 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 6 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 7 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 8 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 9 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 14 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 15 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 21 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 22 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 23 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 26 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 27 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 28 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 29 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 30 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 6 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 7 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 8 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 9 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 14 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 15 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 21 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 22 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 23 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 24 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 25 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 26 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 27 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 28 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 29 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 30 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 11 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 16 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 28 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 29 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 30 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 31 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 32 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 33 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 3 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 4 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 10 => array(
'slug' => 'flame-charge',
'name' => 'Flame Charge',
'desc' => 'The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.',
'pp' => '20',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'fire',
'machine' => '043'
),
(int) 11 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'giga-impact',
'name' => 'Giga Impact',
'desc' => 'The user charges at the target using every bit of its power. The user can?t move on the next turn.
',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '2',
'type' => 'normal',
'machine' => '068'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 16 => array(
'slug' => 'incinerate',
'name' => 'Incinerate',
'desc' => 'The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '059'
),
(int) 17 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 18 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 19 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 20 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 21 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
),
(int) 28 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 29 => array(
'slug' => 'solar-beam',
'name' => 'Solar Beam',
'desc' => 'Absorbs light in one turn, then attacks next turn.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '022'
),
(int) 30 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 31 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 32 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 33 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 34 => array(
'slug' => 'will-o-wisp',
'name' => 'Will-O-Wisp',
'desc' => 'The user shoots a sinister, bluish white flame at the foe to inflict a burn. ',
'pp' => '15',
'power' => '0',
'acc' => '85',
'class' => '1',
'type' => 'fire',
'machine' => '061'
)
)
)
$learnByHM = null
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 2 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 3 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the target's HP, then equally shares the combined HP with the target.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'spite',
'name' => 'Spite',
'desc' => 'The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
'019' => array(
[maximum depth reached]
),
'020' => array(
[maximum depth reached]
),
'023' => array(
[maximum depth reached]
),
'024' => array(
[maximum depth reached]
),
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'027' => array(
[maximum depth reached]
),
'028' => array(
[maximum depth reached]
),
'029' => array(
[maximum depth reached]
),
'032' => array(
[maximum depth reached]
),
'033' => array(
[maximum depth reached]
),
'034' => array(
[maximum depth reached]
),
'037' => array(
[maximum depth reached]
),
'038' => array(
[maximum depth reached]
),
'050' => array(
[maximum depth reached]
),
'051' => array(
[maximum depth reached]
),
'052' => array(
[maximum depth reached]
),
'053' => array(
[maximum depth reached]
),
'054' => array(
[maximum depth reached]
),
'055' => array(
[maximum depth reached]
),
'056' => array(
[maximum depth reached]
),
'057' => array(
[maximum depth reached]
),
'058' => array(
[maximum depth reached]
),
'059' => array(
[maximum depth reached]
),
'077' => array(
[maximum depth reached]
),
'078' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'086' => array(
[maximum depth reached]
),
'087' => array(
[maximum depth reached]
),
(int) 111 => array(
[maximum depth reached]
),
(int) 112 => array(
[maximum depth reached]
),
(int) 128 => array(
[maximum depth reached]
),
(int) 133 => array(
[maximum depth reached]
),
(int) 134 => array(
[maximum depth reached]
),
(int) 135 => array(
[maximum depth reached]
),
(int) 136 => array(
[maximum depth reached]
),
(int) 155 => array(
[maximum depth reached]
),
(int) 156 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
),
(int) 161 => array(
[maximum depth reached]
),
(int) 162 => array(
[maximum depth reached]
),
(int) 179 => array(
[maximum depth reached]
),
(int) 180 => array(
[maximum depth reached]
),
(int) 181 => array(
[maximum depth reached]
),
(int) 190 => array(
[maximum depth reached]
),
(int) 194 => array(
[maximum depth reached]
),
(int) 195 => array(
[maximum depth reached]
),
(int) 196 => array(
[maximum depth reached]
),
(int) 197 => array(
[maximum depth reached]
),
(int) 203 => array(
[maximum depth reached]
),
(int) 206 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 215 => array(
[maximum depth reached]
),
(int) 216 => array(
[maximum depth reached]
),
(int) 217 => array(
[maximum depth reached]
),
(int) 220 => array(
[maximum depth reached]
),
(int) 221 => array(
[maximum depth reached]
),
(int) 225 => array(
[maximum depth reached]
),
(int) 228 => array(
[maximum depth reached]
),
(int) 229 => array(
[maximum depth reached]
),
(int) 231 => array(
[maximum depth reached]
),
(int) 232 => array(
[maximum depth reached]
),
(int) 234 => array(
[maximum depth reached]
),
(int) 235 => array(
[maximum depth reached]
),
(int) 241 => array(
[maximum depth reached]
),
(int) 255 => array(
[maximum depth reached]
),
(int) 256 => array(
[maximum depth reached]
),
(int) 257 => array(
[maximum depth reached]
),
(int) 261 => array(
[maximum depth reached]
),
(int) 262 => array(
[maximum depth reached]
),
(int) 263 => array(
[maximum depth reached]
),
(int) 264 => array(
[maximum depth reached]
),
(int) 273 => array(
[maximum depth reached]
),
(int) 274 => array(
[maximum depth reached]
),
(int) 275 => array(
[maximum depth reached]
),
(int) 287 => array(
[maximum depth reached]
),
(int) 288 => array(
[maximum depth reached]
),
(int) 289 => array(
[maximum depth reached]
),
(int) 293 => array(
[maximum depth reached]
),
(int) 294 => array(
[maximum depth reached]
),
(int) 295 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 309 => array(
[maximum depth reached]
),
(int) 310 => array(
[maximum depth reached]
),
(int) 320 => array(
[maximum depth reached]
),
(int) 321 => array(
[maximum depth reached]
),
(int) 322 => array(
[maximum depth reached]
),
(int) 323 => array(
[maximum depth reached]
),
(int) 324 => array(
[maximum depth reached]
),
(int) 325 => array(
[maximum depth reached]
),
(int) 326 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 335 => array(
[maximum depth reached]
),
(int) 336 => array(
[maximum depth reached]
),
(int) 352 => array(
[maximum depth reached]
),
(int) 359 => array(
[maximum depth reached]
),
(int) 363 => array(
[maximum depth reached]
),
(int) 364 => array(
[maximum depth reached]
),
(int) 365 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 393 => array(
[maximum depth reached]
),
(int) 394 => array(
[maximum depth reached]
),
(int) 395 => array(
[maximum depth reached]
),
(int) 399 => array(
[maximum depth reached]
),
(int) 400 => array(
[maximum depth reached]
),
(int) 403 => array(
[maximum depth reached]
),
(int) 404 => array(
[maximum depth reached]
),
(int) 405 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 418 => array(
[maximum depth reached]
),
(int) 419 => array(
[maximum depth reached]
),
(int) 424 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 431 => array(
[maximum depth reached]
),
(int) 432 => array(
[maximum depth reached]
),
(int) 434 => array(
[maximum depth reached]
),
(int) 435 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 449 => array(
[maximum depth reached]
),
(int) 450 => array(
[maximum depth reached]
),
(int) 461 => array(
[maximum depth reached]
),
(int) 464 => array(
[maximum depth reached]
),
(int) 470 => array(
[maximum depth reached]
),
(int) 471 => array(
[maximum depth reached]
),
(int) 473 => array(
[maximum depth reached]
),
(int) 495 => array(
[maximum depth reached]
),
(int) 496 => array(
[maximum depth reached]
),
(int) 497 => array(
[maximum depth reached]
),
(int) 498 => array(
[maximum depth reached]
),
(int) 499 => array(
[maximum depth reached]
),
(int) 500 => array(
[maximum depth reached]
),
(int) 501 => array(
[maximum depth reached]
),
(int) 502 => array(
[maximum depth reached]
),
(int) 503 => array(
[maximum depth reached]
),
(int) 504 => array(
[maximum depth reached]
),
(int) 505 => array(
[maximum depth reached]
),
(int) 506 => array(
[maximum depth reached]
),
(int) 507 => array(
[maximum depth reached]
),
(int) 508 => array(
[maximum depth reached]
),
(int) 509 => array(
[maximum depth reached]
),
(int) 510 => array(
[maximum depth reached]
),
(int) 511 => array(
[maximum depth reached]
),
(int) 512 => array(
[maximum depth reached]
),
(int) 513 => array(
[maximum depth reached]
),
(int) 514 => array(
[maximum depth reached]
),
(int) 515 => array(
[maximum depth reached]
),
(int) 516 => array(
[maximum depth reached]
),
(int) 517 => array(
[maximum depth reached]
),
(int) 518 => array(
[maximum depth reached]
),
(int) 522 => array(
[maximum depth reached]
),
(int) 523 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 529 => array(
[maximum depth reached]
),
(int) 530 => array(
[maximum depth reached]
),
(int) 551 => array(
[maximum depth reached]
),
(int) 552 => array(
[maximum depth reached]
),
(int) 553 => array(
[maximum depth reached]
),
(int) 554 => array(
[maximum depth reached]
),
(int) 555 => array(
[maximum depth reached]
),
(int) 559 => array(
[maximum depth reached]
),
(int) 560 => array(
[maximum depth reached]
),
(int) 570 => array(
[maximum depth reached]
),
(int) 571 => array(
[maximum depth reached]
),
(int) 572 => array(
[maximum depth reached]
),
(int) 573 => array(
[maximum depth reached]
),
(int) 585 => array(
[maximum depth reached]
),
(int) 586 => array(
[maximum depth reached]
),
(int) 587 => array(
[maximum depth reached]
),
(int) 613 => array(
[maximum depth reached]
),
(int) 614 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 626 => array(
[maximum depth reached]
),
(int) 631 => array(
[maximum depth reached]
),
(int) 650 => array(
[maximum depth reached]
),
(int) 651 => array(
[maximum depth reached]
),
(int) 652 => array(
[maximum depth reached]
),
(int) 653 => array(
[maximum depth reached]
),
(int) 654 => array(
[maximum depth reached]
),
(int) 655 => array(
[maximum depth reached]
),
(int) 659 => array(
[maximum depth reached]
),
(int) 660 => array(
[maximum depth reached]
),
(int) 667 => array(
[maximum depth reached]
),
(int) 668 => array(
[maximum depth reached]
),
(int) 672 => array(
[maximum depth reached]
),
(int) 673 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 676 => array(
[maximum depth reached]
),
(int) 677 => array(
[maximum depth reached]
),
(int) 678 => array(
[maximum depth reached]
),
(int) 700 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 19 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '159',
'name' => 'Croconaw',
'slug' => 'croconaw'
),
'randType' => 'bug',
'quote' => 'Sorry, {p}, the princess is in another castle.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Ninetales ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'ninetales evolution chart,ninetales move list,ninetales images,ninetales description,ninetales type match up,ninetales base stats',
'description_for_layout' => 'The Pokemon Ninetales, along with various images and sprites from the various Pokemon games. You can also learn about Ninetales's move lists, when Ninetales learns certain moves, which TMs or HMs Ninetales can learn, Ninetales's evolution chain, how Ninetales matches up against different attacks, and much more.',
'name' => 'Ninetales',
'slug' => 'ninetales',
'number' => '038',
'species' => 'Fox',
'gen' => (int) 1,
'wRaw' => '199',
'wEmp' => (float) 19.9,
'wLb' => (float) 43.8,
'hRaw' => '11',
'hEmp' => (float) 3.60892388451,
'hFt' => (int) 3,
'hIn' => (float) 7,
'hMt' => (float) 1.1,
'thumb' => '/img/sprite/xy/038.png',
'type1' => 'fire',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '2',
(int) 5 => '2',
(int) 6 => '½',
(int) 7 => '1',
(int) 8 => '½',
(int) 9 => '½',
(int) 10 => '2',
(int) 11 => '½',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '½',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '½'
),
'dexNumbers' => array(
'N' => '38',
'K' => '38',
'J' => '126',
'H' => '154',
'U' => '249'
),
'stats' => array(
(int) 0 => array(
'id' => '223',
'pokemon_id' => '38',
'stat_id' => '1',
'base_stat' => '73',
'effort' => '0',
'percent' => '63.0',
'grade' => 'B'
),
(int) 1 => array(
'id' => '224',
'pokemon_id' => '38',
'stat_id' => '2',
'base_stat' => '76',
'effort' => '0',
'percent' => '54.5',
'grade' => 'C+'
),
(int) 2 => array(
'id' => '225',
'pokemon_id' => '38',
'stat_id' => '3',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.4',
'grade' => 'B-'
),
(int) 3 => array(
'id' => '226',
'pokemon_id' => '38',
'stat_id' => '4',
'base_stat' => '81',
'effort' => '0',
'percent' => '68.7',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '227',
'pokemon_id' => '38',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '228',
'pokemon_id' => '38',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 505,
'percent' => '78.6',
'grade' => 'A-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '035',
'slug' => 'clefairy',
'name' => 'Clefairy'
),
(int) 1 => array(
'id' => '036',
'slug' => 'clefable',
'name' => 'Clefable'
),
(int) 2 => array(
'id' => '037',
'slug' => 'vulpix',
'name' => 'Vulpix'
),
(int) 3 => array(
'id' => '039',
'slug' => 'jigglypuff',
'name' => 'Jigglypuff'
),
(int) 4 => array(
'id' => '040',
'slug' => 'wigglytuff',
'name' => 'Wigglytuff'
),
(int) 5 => array(
'id' => '041',
'slug' => 'zubat',
'name' => 'Zubat'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 18 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 18 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 18 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 18 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '159',
'name' => 'Croconaw',
'slug' => 'croconaw'
)
$randType = 'bug'
$quote = 'Sorry, {p}, the princess is in another castle.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Ninetales ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'ninetales evolution chart,ninetales move list,ninetales images,ninetales description,ninetales type match up,ninetales base stats'
$description_for_layout = 'The Pokemon Ninetales, along with various images and sprites from the various Pokemon games. You can also learn about Ninetales's move lists, when Ninetales learns certain moves, which TMs or HMs Ninetales can learn, Ninetales's evolution chain, how Ninetales matches up against different attacks, and much more.'
$name = 'Ninetales'
$slug = 'ninetales'
$number = '038'
$species = 'Fox'
$gen = (int) 1
$wRaw = '199'
$wEmp = (float) 19.9
$wLb = (float) 43.8
$hRaw = '11'
$hEmp = (float) 3.60892388451
$hFt = (int) 3
$hIn = (float) 7
$hMt = (float) 1.1
$thumb = '/img/sprite/xy/038.png'
$type1 = 'fire'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '2',
(int) 5 => '2',
(int) 6 => '½',
(int) 7 => '1',
(int) 8 => '½',
(int) 9 => '½',
(int) 10 => '2',
(int) 11 => '½',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '½',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '½'
)
$dexNumbers = array(
'N' => '38',
'K' => '38',
'J' => '126',
'H' => '154',
'U' => '249'
)
$stats = array(
(int) 0 => array(
'id' => '223',
'pokemon_id' => '38',
'stat_id' => '1',
'base_stat' => '73',
'effort' => '0',
'percent' => '63.0',
'grade' => 'B'
),
(int) 1 => array(
'id' => '224',
'pokemon_id' => '38',
'stat_id' => '2',
'base_stat' => '76',
'effort' => '0',
'percent' => '54.5',
'grade' => 'C+'
),
(int) 2 => array(
'id' => '225',
'pokemon_id' => '38',
'stat_id' => '3',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.4',
'grade' => 'B-'
),
(int) 3 => array(
'id' => '226',
'pokemon_id' => '38',
'stat_id' => '4',
'base_stat' => '81',
'effort' => '0',
'percent' => '68.7',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '227',
'pokemon_id' => '38',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '228',
'pokemon_id' => '38',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '1',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 505,
'percent' => '78.6',
'grade' => 'A-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '035',
'slug' => 'clefairy',
'name' => 'Clefairy'
),
(int) 1 => array(
'id' => '036',
'slug' => 'clefable',
'name' => 'Clefable'
),
(int) 2 => array(
'id' => '037',
'slug' => 'vulpix',
'name' => 'Vulpix'
),
(int) 3 => array(
'id' => '039',
'slug' => 'jigglypuff',
'name' => 'Jigglypuff'
),
(int) 4 => array(
'id' => '040',
'slug' => 'wigglytuff',
'name' => 'Wigglytuff'
),
(int) 5 => array(
'id' => '041',
'slug' => 'zubat',
'name' => 'Zubat'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 37,
'name' => 'Vulpix',
'slug' => 'vulpix',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 38,
'name' => 'Ninetales',
'slug' => 'ninetales',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 4 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 5 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
),
(int) 6 => array(
(int) 18 => array(
'hide' => '0',
'slug' => 'flash-fire',
'name' => 'Flash Fire',
'desc' => 'It powers up Fire-type
moves if it's hit by one.'
),
(int) 70 => array(
'hide' => '1',
'slug' => 'drought',
'name' => 'Drought',
'desc' => 'Turns the sunlight harsh
if it is in battle.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 43 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'bide',
'name' => 'Bide',
'desc' => 'Waits 2-3 turns & hits back double.',
'pp' => '10',
'power' => '1',
'acc' => null,
'class' => '2',
'type' => 'normal',
'machine' => '034'
),
(int) 1 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '008'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '010'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '031'
),
(int) 8 => array(
'slug' => 'rage',
'name' => 'Rage',
'desc' => 'Raises ATTACK if the user is hit.',
'pp' => '20',
'power' => '20',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '020'
),
(int) 9 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 10 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 11 => array(
'slug' => 'skull-bash',
'name' => 'Skull Bash',
'desc' => 'The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.',
'pp' => '10',
'power' => '130',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '040'
),
(int) 12 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '050'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 14 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '009'
),
(int) 15 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost',
'machine' => '003'
),
(int) 2 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 5 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '002'
),
(int) 8 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 9 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 10 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '035'
),
(int) 16 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '013'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-type moves.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'fire',
'machine' => '011'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '034'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal',
'machine' => '039'
),
(int) 20 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A poison move with increasing damage.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'Makes the opposite gender infatuated.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'dig',
'name' => 'Dig',
'desc' => 'Digs underground the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'ground',
'machine' => '028'
),
(int) 2 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'Heightens evasive-ness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 3 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 4 => array(
'slug' => 'fire-blast',
'name' => 'Fire Blast',
'desc' => 'An attack that may cause a burn.',
'pp' => '5',
'power' => '110',
'acc' => '85',
'class' => '3',
'type' => 'fire',
'machine' => '038'
),
(int) 5 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire',
'machine' => '035'
),
(int) 6 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'An attack based on lack of loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 7 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'The power varies with the POKéMON.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 8 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => '1st turn: Attack 2nd turn: Rest',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
),
(int) 9 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel',
'machine' => '023'
),
(int) 10 => array(
'slug' => 'overheat',
'name' => 'Overheat',
'desc' => 'The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.',
'pp' => '5',
'power' => '130',
'acc' => '90',
'class' => '3',
'type' => 'fire',
'machine' => '050'
),
(int) 11 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'Foils attack that turn. It may fail.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 12 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'Sleep for 2 turns to fully recover.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 13 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'An attack that is based on loyalty.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 14 => array(
'slug' => 'roar',
'name' => 'Roar',
'desc' => 'Scares wild foes to end battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '005'
),
(int) 15 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status problems for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 16 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '043'
),
(int) 17 => array(
'slug' => 'sunny-day',
'name' => 'Sunny Day',
'desc' => 'The user intensifies the sun for five turns, powering up Fire-ty |