Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
59 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
44 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
19 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
23 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
14 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
37 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
28 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
52 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
59 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
44 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
19 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
23 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
14 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
37 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
28 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
52 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
59 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
10 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
44 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
19 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
23 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
14 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
37 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
28 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
52 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
- | Splash | nor | 40 | - | - | Has no effect whatsoever. | |
46 | Dive | wat | 10 | 80 | 100% | - | |
- | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
4 | Growl | nor | 40 | - | 100% | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
14 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
11 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
7 | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
17 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
21 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe | |
34 | Water Spout | wat | 5 | 150 | 100% | Inflicts more damage if the user's HP is high. | |
37 | Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
27 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
- | Water Gun | wat | 25 | 40 | 100% | The target is blasted with a forceful shot of water. | |
24 | Mist | ice | 30 | - | - | Prevents stat reduction. | |
62 | Hydro Pump | wat | 5 | 110 | 80% | The target is blasted by a huge volume of water launched under great pressure. | |
31 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
54 | Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM072 | Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM072 | Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM072 | Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM007 | Hail | ice | 10 | - | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM055 | Scald | wat | 15 | 80 | 100% | The user shoots boiling hot water at its target. This may also leave the target with a burn. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | - | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM07 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | - | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Waterfall | wat | 15 | 80 | 100% | Charges the foe with speed to climb waterfalls. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | - | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | - | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | An attack that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A tackle that also hurts the user. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The user slams the target with its steel-hard head. It may also make the target flinch. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | - |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | The user blocks the foe's way with arms spread wide to prevent escape. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Dive | wat | 10 | 80 | 100% | - | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The user slams the target with its steel-hard head. It may also make the target flinch. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Snore | nor | 15 | 50 | 100% | - |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | The user blocks the foe's way with arms spread wide to prevent escape. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Hyper Voice | nor | 10 | 90 | 100% | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Head | ste | 15 | 80 | 100% | The user slams the target with its steel-hard head. It may also make the target flinch. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | - | ||
Zen Headbutt | psy | 15 | 80 | 90% | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |