Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
Water Veil | Prevents the Pokémon from getting a burn. |
Oblivious | Prevents it from becoming infatuated. |
Hidden Pressure | The Pokémon raises the foe's PP usage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
59 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
44 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
19 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
32 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
23 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
14 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
37 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
52 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
59 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
44 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
19 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
32 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
23 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
14 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
37 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
52 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
59 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
10 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
44 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
19 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
32 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
23 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
14 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
37 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
28 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
52 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
70 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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The target is blasted by a huge volume of water launched under great pressure. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
70 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
- | Splash | nor | 40 | - | - |
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The user just flops and splashes around to no effect at all... |
46 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
- | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
4 | Growl | nor | 40 | - | 100% |
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Growls cutely to reduce the foe's ATTACK. |
14 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
11 | Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
17 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
21 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
34 | Water Spout | wat | 5 | 150 | 100% |
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Inflicts more damage if the user's HP is high. |
37 | Amnesia | psy | 20 | - | - |
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The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
27 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
24 | Mist | ice | 30 | - | - |
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Prevents stat reduction. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
The target is blasted by a huge volume of water launched under great pressure. |
31 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
70 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
54 | Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that strikes every Pokémon around it. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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An aquatic charge attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
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Snore | nor | 15 | 50 | 100% |
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- |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the target's way with arms spread wide to prevent escape. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Rollout | roc | 20 | 30 | 90% |
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Attacks 5 turns with rising power. |
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Snore | nor | 15 | 50 | 100% |
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- |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the target's way with arms spread wide to prevent escape. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
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Hyper Voice | nor | 10 | 90 | 100% |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Wailord does learn any moves by tutoring. |