| Poison Point | Contact with the Pokémon may poison the attacker. | 
| Hidden Damp | Prevents the use of self-destructing moves. | 
| Poison Point | Contact with the Pokémon may poison the attacker. | 
| Sniper | Powers up moves if they become critical hits. | 
| Hidden Damp | Prevents the use of self-destructing moves. | 
| Poison Point | Contact with the Pokémon may poison the attacker. | 
| Sniper | Powers up moves if they become critical hits. | 
| Hidden Damp | Prevents the use of self-destructing moves. | 
| Poison Point | Contact with the Pokémon may poison the attacker. | 
| Sniper | Powers up moves if they become critical hits. | 
| Hidden Damp | Prevents the use of self-destructing moves. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 30 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 52 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 19 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 24 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 41 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 30 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 52 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 19 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 24 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 41 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 51 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| 29 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 22 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 8 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 51 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| 29 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 22 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 15 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 8 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 8 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 62 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| 15 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 22 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 51 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 8 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 62 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| 15 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 22 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 51 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 8 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 62 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| 15 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| 29 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 22 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 51 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 4 | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| 57 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| 8 | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| 40 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        Blasts water at high power to strike the foe. | 
| 14 | Focus Energy | nor | 30 | - | - | 
                                                      | 
                        Raises the criti-cal hit ratio. | 
| 26 | Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| 18 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| 11 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 30 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| 23 | Agility | psy | 30 | - | - | 
                                                      | 
                        Sharply increases the user's SPEED. | 
| - | Bubble | wat | 30 | 40 | 100% | 
                                                      | 
                        A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | 
| - | Leer | nor | 30 | - | 100% | 
                                                      | 
                        The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | 
| - | Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 48 | Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM011 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM012 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM011 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower SPEED. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM012 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM024 | Dragon Breath | dra | 20 | 60 | 100% | 
                                                      | 
                        The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM024 | Dragon Breath | dra | 20 | 60 | 100% | 
                                                      | 
                        The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM039 | Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        If the foe's HP is down to about half, this attack will hit with double the power. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% | 
                                                      | 
                        The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM055 | Scald | wat | 15 | 80 | 100% | 
                                                      | 
                        The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM05 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        A strong water- type attack. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% | 
                                                      | 
                        The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | |
| Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% | 
                                                      | 
                        The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - | 
                                                      | 
                        Sprays star-shaped rays that never miss. | |
| Twister | dra | 20 | 40 | 100% | 
                                                      | 
                        The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% | 
                                                      | 
                        The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Seadra does learn any moves by tutoring.  | 
                    |||||||