Damp | Prevents the use of self-destructing moves. |
Cloud Nine | Eliminates the effects of weather. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Damp | Prevents the use of self-destructing moves. |
Cloud Nine | Eliminates the effects of weather. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Damp | Prevents the use of self-destructing moves. |
Cloud Nine | Eliminates the effects of weather. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Damp | Prevents the use of self-destructing moves. |
Cloud Nine | Eliminates the effects of weather. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
28 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
39 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
48 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
31 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
28 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
39 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
48 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
31 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
58 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
10 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
31 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
23 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
44 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
58 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
10 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
31 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
23 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
44 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
58 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
10 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
31 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
23 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
44 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
58 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
10 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
31 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
23 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
44 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
58 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
10 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
31 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
23 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
- | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
44 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
56 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
9 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
44 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
18 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
14 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
37 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
27 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
50 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
9 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
44 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
18 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
14 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
27 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
50 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
37 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
- | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
9 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
44 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
18 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
14 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
27 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
50 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
37 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
- | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
18 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
44 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
9 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
14 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
37 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
27 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
50 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
56 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
22 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
69 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
- | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
43 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
38 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
11 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
25 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
8 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
32 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
18 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
29 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
54 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
22 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
60 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
49 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Confusion | psy | 25 | 50 | 100% |
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A psychic attack that may cause confusion. |
43 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
38 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
11 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
- | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
25 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
8 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
32 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
18 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
29 | Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
54 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
22 | Fury Swipes | nor | 15 | 18 | 80% |
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The target is raked with sharp claws or scythes quickly two to five times in a row. |
60 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
49 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM016 | Pay Day | nor | 20 | 40 | 100% |
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Throws coins. Gets them back later. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM016 | Pay Day | nor | 20 | 40 | 100% |
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Throws coins. Gets them back later. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM001 | Hone Claws | dar | 15 | - | - |
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- |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM001 | Hone Claws | dar | 15 | - | - |
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- |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM001 | Hone Claws | dar | 15 | - | - |
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- |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM05 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
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Endure | nor | 10 | - | - |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
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Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Dive | wat | 10 | 80 | 100% |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Dive | wat | 10 | 80 | 100% |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golduck does learn any moves by tutoring. |