| Shell Armor | The Pokémon is protected against critical hits. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Hidden Rattled | Some move types scare it and boost its Speed. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Hidden Rattled | Some move types scare it and boost its Speed. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| - | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Clamperl does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Clamperl does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Clamperl does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Clamperl does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |