Bond. Anorith Bond.

Greninja

The Ninja Pokémon

Height: 4'11" (1.5m) Weight: 88lbs (40kg)

#658

  • N: #658
  • K(Ctrl): #009
  • Greninja's Damage Multipliers

  • Greninja's Base Stats

    • HP
      72
      62.3%
      B
    • Attack
      95
      74.7%
      A-
    • Defense
      67
      50.7%
      C+
    • Sp. Attack
      103
      86.9%
      A
    • Sp. Defense
      71
      59.2%
      B-
    • Speed
      122
      98.1%
      A+
    • Total:
      530
      86.8%
      A
  • Greninja Evolution Chart

    Basic Stage 1 Stage 2
  • Greninja's Abilities

    • Gen VI
    Torrent Powers up Water-type moves in a pinch.
    Hidden Protean Changes the Pokémon’s type to the type of the move it's u
  • Greninja Level Up Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    43 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    23 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the foe from behind. This move always goes first.
    - Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    10 Lick gho 30 30 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    14 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    20 Smokescreen nor 20 - 100% No Damage. The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
    28 Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    - Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    52 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    49 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    5 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    36 Water Shuriken wat 20 15 100% Physical Attack, damage based on Atk and Def The user hits the target with throwing stars two to five times in a row. This move always goes first.
    33 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    8 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    70 Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    - Mat Block fig 10 - - No Damage. Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
    75 Water Shuriken wat 20 15 100% Physical Attack, damage based on Atk and Def The user hits the target with throwing stars two to five times in a row. This move always goes first.
    56 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
  • Greninja TM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Greninja HM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
  • Greninja Tutor Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def -
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
  • Greninja Egg Move List

    Greninja does learn any moves by egg hatching.
  • Greninja's Egg Group