You are in a maze of twisty Lilligant, all alike.

Lotad

The Water Weed Pokémon

Height: 1'8" (0.5m) Weight: 5.7lbs (2.6kg)

#270

  • N: #270
  • H: #019
  • K(Mntn): #055
  • Lotad's Damage Multipliers

  • Lotad's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      30
      3.6%
      FF
    • Defense
      30
      1.9%
      FF
    • Sp. Attack
      40
      13.2%
      FF
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      30
      7.0%
      FF
    • Total:
      220
      2.9%
      FF
  • Lotad Evolution Chart

    Basic Stage 1 Stage 2
  • Lotad's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Swift Swim Boosts the Pokémon's Speed in rain.
    Rain Dish The Pokémon gradually regains HP in rain.
    Hidden Own Tempo Prevents the Pokémon from becoming confused.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Rain Dish The Pokémon gradually regains HP in rain.
    Hidden Own Tempo Prevents the Pokémon from becoming confused.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Rain Dish The Pokémon gradually regains HP in rain.
    Hidden Own Tempo Prevents the Pokémon from becoming confused.
    Swift Swim Boosts the Pokémon's Speed in rain.
    Rain Dish The Pokémon gradually regains HP in rain.
    Hidden Own Tempo Prevents the Pokémon from becoming confused.
  • Lotad Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    13 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    31 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    7 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    e Name Type PP Pwr. Acc. Class Definition
    13 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    31 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    7 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    fl Name Type PP Pwr. Acc. Class Definition
    13 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    31 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    7 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    43 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    dp Name Type PP Pwr. Acc. Class Definition
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    27 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    35 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    43 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    p Name Type PP Pwr. Acc. Class Definition
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    25 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    37 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    31 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    45 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    hs Name Type PP Pwr. Acc. Class Definition
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    25 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    37 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    31 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    45 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    bw Name Type PP Pwr. Acc. Class Definition
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    25 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    37 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    31 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    45 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    25 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    37 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    31 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    45 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    ASOR Name Type PP Pwr. Acc. Class Definition
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    30 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    33 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    21 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    9 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    18 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    12 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    27 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    15 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    24 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    6 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    36 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    xy Name Type PP Pwr. Acc. Class Definition
    15 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    25 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
    5 Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    37 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    31 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    11 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    3 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    19 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    7 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    45 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
  • Lotad TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Lotad HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
  • Lotad Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Lotad does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Lotad does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    hs Name Type PP Pwr. Acc. Class Definition
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    bw Name Type PP Pwr. Acc. Class Definition
    Lotad does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    ASOR Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def -
    xy Name Type PP Pwr. Acc. Class Definition
    Lotad does learn any moves by tutoring.
  • Lotad Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    e Name Type PP Pwr. Acc. Class Definition
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    fl Name Type PP Pwr. Acc. Class Definition
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    dp Name Type PP Pwr. Acc. Class Definition
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    p Name Type PP Pwr. Acc. Class Definition
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    hs Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    bw Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Teeter Dance nor 20 - 100% No Damage. The user performs a wobbly dance that confuses all the Pokémon in battle.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Teeter Dance nor 20 - 100% No Damage. The user performs a wobbly dance that confuses all the Pokémon in battle.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Teeter Dance nor 20 - 100% No Damage. The user performs a wobbly dance that confuses all the Pokémon in battle.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    xy Name Type PP Pwr. Acc. Class Definition
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Teeter Dance nor 20 - 100% No Damage. The user performs a wobbly dance that confuses all the Pokémon in battle.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
  • Lotad's Egg Groups