| Basic | Stage 1 |
|---|---|
|
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Hidden Pixilate | Normal-type moves become Fairy-type moves. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 45 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| 9 | Fairy Wind | fai | 30 | 40 | 100% |
|
The user stirs up a fairy wind and strikes the target with it. |
| 37 | Moonblast | fai | 15 | 95 | 100% |
|
- |
| 17 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 29 | Misty Terrain | fai | 10 | - | - |
|
- |
| 20 | Draining Kiss | fai | 10 | 50 | 100% |
|
The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target. |
| 13 | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 33 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| 25 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| - | Disarming Voice | fai | 15 | 40 | - |
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| - | Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 41 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM100 | Confide | nor | 20 | - | - |
|
- |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
- |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
- |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
- |
| TM048 | Round | nor | 15 | 60 | 100% |
|
- |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
- |
| TM090 | Substitute | nor | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Sylveon does learn any moves by tutoring. |
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