I know now, without a doubt, Skorupi is light!

Sylveon

The Intertwining Pokémon

Height: 3'3" (1m) Weight: 51.7lbs (23.5kg)

#700

fairy -
  • N: #700
  • K(Cstl): #085
  • Sylveon's Damage Multipliers

  • Sylveon's Base Stats

    • HP
      95
      85.5%
      A-
    • Attack
      65
      38.0%
      C-
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      110
      90.1%
      A
    • Sp. Defense
      130
      96.9%
      A+
    • Speed
      60
      42.1%
      C-
    • Total:
      525
      84.1%
      A-
  • Sylveon Evolution Chart

    Basic Stage 1
    • Vaporeon
      • Use Water Stone
    • Jolteon
      • Use Thunderstone
    • Flareon
      • Use Fire Stone
    • Espeon
      • Level up during the day time
      • Happiness Value ≥ 220
    • Umbreon
      • Level up at night
      • Happiness Value ≥ 220
    • Leafeon
      • Level up at Eterna Forest / Pinwheel Forest / Route 20
    • Glaceon
      • Level up at Route 217 / Twist Mountain / Frost Cavern
    • Sylveon
      • Know fairy type move
      • Affection Value ≥ 220
  • Sylveon's Abilities

    • Gen VI
    Cute Charm Contact with the Pokémon may cause infatuation.
    Hidden Pixilate Normal-type moves become Fairy-type moves.
  • Sylveon Level Up Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    5 Sand Attack gro 15 - 100% No Damage. Sand is hurled in the foe's face, reducing its accuracy.
    20 Draining Kiss fai 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target.
    17 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    25 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    29 Misty Terrain fai 10 - - No Damage. The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
    - Disarming Voice fai 15 40 - Special Attack, damage based on Sp.Atk and Sp.Def -
    33 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    - Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    9 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    37 Moonblast fai 15 95 100% Special Attack, damage based on Sp.Atk and Sp.Def Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def Charges the foe with a full- body tackle.
    41 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    13 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    45 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
  • Sylveon TM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM003 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 692]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 692]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 692]
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wonderous wall of light is put up to reduce damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Sylveon HM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
  • Sylveon Tutor Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Sylveon does learn any moves by tutoring.
  • Sylveon Egg Move List

    Sylveon does learn any moves by egg hatching.
  • Sylveon's Egg Group