Marvel Scale | Ups Defense if there is a status problem. |
Hidden Cute Charm | Contact with the Pokémon may cause infatuation. |
Marvel Scale | Ups Defense if there is a status problem. |
Hidden Cute Charm | Contact with the Pokémon may cause infatuation. |
Marvel Scale | Ups Defense if there is a status problem. |
Hidden Cute Charm | Contact with the Pokémon may cause infatuation. |
Marvel Scale | Ups Defense if there is a status problem. |
Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
Hidden Cute Charm | Contact with the Pokémon may cause infatuation. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
10 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
30 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
25 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
5 | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
35 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
15 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
45 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
10 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
30 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
25 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
5 | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
35 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
15 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
45 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
50 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
40 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
10 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
30 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
25 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
5 | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
35 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
15 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
45 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Refresh | nor | 20 | - | - |
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Heals poisoning, paralysis, or a burn. |
41 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
- | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
33 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
- | Wrap | nor | 20 | 15 | 90% |
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Wraps and squeezes the foe 2 to 5 times with vines, etc. |
25 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
29 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
21 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
17 | Twister | dra | 20 | 40 | 100% |
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Whips up a tornado to attack. |
37 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
5 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
45 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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- |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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- |
TM058 | Endure | nor | 10 | - | - |
![]() |
Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
![]() |
- |
TM058 | Endure | nor | 10 | - | - |
![]() |
Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status conditions for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status conditions for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
![]() |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status conditions for five turns. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
- |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Milotic does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endure | nor | 10 | - | - |
![]() |
Always leaves at least 1HP. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Milotic does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
- |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Iron Head | ste | 15 | 80 | 100% |
![]() |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
![]() |
Twister | dra | 20 | 40 | 100% |
![]() |
Whips up a tornado to attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
- |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Iron Head | ste | 15 | 80 | 100% |
![]() |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
![]() |
Twister | dra | 20 | 40 | 100% |
![]() |
Whips up a tornado to attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Milotic does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Bind | nor | 20 | 15 | 85% |
![]() |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
![]() |
Dragon Pulse | dra | 10 | 85 | 100% |
![]() |
- |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Iron Head | ste | 15 | 80 | 100% |
![]() |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
Randomly attacks while asleep. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack useable only while asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Milotic does learn any moves by tutoring. |