TM040 |
Aerial Ace |
fly |
20 |
60 |
- |
|
An extremely speedy and unavoidable attack. |
TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 |
Embargo |
dar |
15 |
- |
100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM035 |
Flamethrower |
fir |
15 |
90 |
100% |
|
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM056 |
Fling |
dar |
10 |
- |
100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM066 |
Payback |
dar |
10 |
50 |
100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
Boosts the power of WATER- type moves for 5 turns. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 |
Taunt |
dar |
20 |
- |
100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM024 |
Thunderbolt |
ele |
15 |
90 |
100% |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM041 |
Torment |
dar |
15 |
- |
100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 |
Trick Room |
psy |
5 |
- |
- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |