| Pressure | The Pokémon raises the foe's PP usage. |
| Pressure | The Pokémon raises the foe's PP usage. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Pressure | The Pokémon raises the foe's PP usage. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Hidden Justified | Raises Attack when hit by a Dark-type move. |
| Pressure | The Pokémon raises the foe's PP usage. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Hidden Justified | Raises Attack when hit by a Dark-type move. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 46 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 26 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 21 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 5 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 31 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 13 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 46 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 26 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 21 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 5 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 31 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 13 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 46 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 26 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 21 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 5 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 31 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 13 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 57 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 49 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 33 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 25 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 12 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 28 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 44 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 52 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 20 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 60 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 12 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 33 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 52 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 49 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 25 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 28 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 20 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 44 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 57 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| - | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 12 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 33 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 52 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 49 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 25 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 28 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 20 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 44 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 57 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| - | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 12 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 33 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 52 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 49 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 41 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 9 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 25 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 28 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 20 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 36 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 44 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 17 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 57 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| - | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 12 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 33 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 52 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 49 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 41 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 9 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 25 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 28 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 20 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 44 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 17 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 57 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 20 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 9 | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 12 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 41 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 4 | Leer | nor | 30 | - | 100% |
|
Reduces the foe's DEFENSE. |
| 44 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 17 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| - | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| - | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Scratch | nor | 35 | 40 | 100% |
|
Scratches with sharp claws. |
| - | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 33 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 25 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Heightens inner power to strike 2 turns later. |
| 28 | Slash | nor | 20 | 70 | 100% |
|
Has a high criti-cal hit ratio. |
| 50 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| - | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| 57 | Razor Wind | nor | 10 | 80 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| 60 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
| - | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 65 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 47 | Psycho Cut | psy | 20 | 70 | 100% |
|
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM054 | False Swipe | nor | 40 | 40 | 100% |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Inflicts damage every turn. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM081 | X-Scissor | bug | 15 | 80 | 100% |
|
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Absol does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Absol does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Spite | gho | 10 | - | 100% |
|
- | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Spite | gho | 10 | - | 100% |
|
- | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Absol does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Spite | gho | 10 | - | 100% |
|
- | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Absol does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Megahorn | bug | 10 | 120 | 85% |
|
Using its tough and impressive horn, the user rams into the foe with no letup. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Megahorn | bug | 10 | 120 | 85% |
|
Using its tough and impressive horn, the user rams into the foe with no letup. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Megahorn | bug | 10 | 120 | 85% |
|
Using its tough and impressive horn, the user rams into the foe with no letup. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. | |
| Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. | |
| Magic Coat | psy | 15 | - | - |
|
Reflects special effects back to the attacker. | |
| Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |
| Mean Look | nor | 5 | - | - |
|
Prevents fleeing or switching. | |
| Megahorn | bug | 10 | 120 | 85% |
|
Using its tough and impressive horn, the user rams into the foe with no letup. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Play Rough | fai | 10 | 90 | 90% |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |
| Punishment | dar | 5 | - | 100% |
|
This attack's power increases the more the foe has powered up with stat changes. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |