Run Away | Enables a sure getaway from wild Pokémon. |
Run Away | Enables a sure getaway from wild Pokémon. |
Quick Feet | Boosts Speed if there is a status problem. |
Run Away | Enables a sure getaway from wild Pokémon. |
Quick Feet | Boosts Speed if there is a status problem. |
Hidden Rattled | Some move types scare it and boost its Speed. |
Run Away | Enables a sure getaway from wild Pokémon. |
Quick Feet | Boosts Speed if there is a status problem. |
Hidden Rattled | Some move types scare it and boost its Speed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
29 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
33 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
41 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
29 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
33 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
41 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
29 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
33 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
41 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
45 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
5 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
37 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
29 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
33 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
25 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
9 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
41 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
17 | Odor Sleuth | nor | 40 | - | - |
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Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM049 | Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM095 | Snarl | dar | 15 | 55 | 95% |
![]() |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by HM. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
![]() |
Endure | nor | 10 | - | - |
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- |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
![]() |
Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poochyena does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Fire Fang | fir | 15 | 65 | 95% |
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The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
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Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
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Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
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Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
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Play Rough | fai | 10 | 90 | 90% |
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
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Poison Fang | poi | 15 | 50 | 100% |
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The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Thunder Fang | ele | 15 | 65 | 95% |
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The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |