Sawsbuck • The Season Pokémon

#586

  • N: #586
  • U: #160
|
Height: 6'3" (1.9m) Weight: 203.5lbs (92.5kg)
  • Sawsbuck's Damage Multipliers

  • Sawsbuck's Base Stats

    • HP
      80
      72.1%
      B+
    • Attack
      100
      78.4%
      A-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      60
      40.0%
      C-
    • Sp. Defense
      70
      53.8%
      C+
    • Speed
      95
      81.1%
      A-
    • Total:
      475
      63.1%
      B
  • Sawsbuck Evolution Chart

    Basic Stage 1
  • Sawsbuck's Abilities

    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Sap Sipper Boosts Attack when hit by a Grass-type move.
    Hidden Serene Grace Boosts the likelihood of added effects appearing.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Sap Sipper Boosts Attack when hit by a Grass-type move.
    Hidden Serene Grace Boosts the likelihood of added effects appearing.
  • Sawsbuck Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    ASOR Name Type PP Pwr. Acc. Class Definition
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
  • Sawsbuck TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. -
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM045 Attract nor 15 - 100% No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. -
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM045 Attract nor 15 - 100% No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. -
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM045 Attract nor 15 - 100% No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    xy Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. -
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM045 Attract nor 15 - 100% No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Sawsbuck HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
  • Sawsbuck Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    ASOR Name Type PP Pwr. Acc. Class Definition
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    - Camouflage nor 20 - - No Damage. The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    - Megahorn bug 10 120 85% Physical Attack, damage based on Atk and Def Using its tough and impressive horn, the user rams into the target with no letup.
    - Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    7 Sand Attack gro 15 - 100% No Damage. Reduces the foe's accuracy by hurling sand in its face.
    10 Double Kick fig 30 30 100% Physical Attack, damage based on Atk and Def A double kicking attack.
    13 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    20 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    28 Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    32 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    36 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    37 Horn Leech gra 10 75 100% Physical Attack, damage based on Atk and Def The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
    44 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    52 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    60 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
  • Sawsbuck Egg Move List

    Sawsbuck does learn any moves by egg hatching.
  • Sawsbuck's Egg Group