Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Hidden Serene Grace | Boosts the likelihood of added effects appearing. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Horn Leech | gra | 10 | 75 | 100% |
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
10 | Double Kick | fig | 30 | 30 | 100% |
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The target is quickly kicked twice in succession using both feet. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Megahorn | bug | 10 | 120 | 85% |
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A brutal ramming attack using out-thrust horns. |
- | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
16 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
52 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
60 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
44 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Horn Leech | gra | 10 | 75 | 100% |
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
10 | Double Kick | fig | 30 | 30 | 100% |
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The target is quickly kicked twice in succession using both feet. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Megahorn | bug | 10 | 120 | 85% |
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A brutal ramming attack using out-thrust horns. |
- | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
16 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
52 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
60 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
44 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Leech Seed | gra | 10 | - | 90% |
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Steals HP from the foe on every turn. |
37 | Horn Leech | gra | 10 | 75 | 100% |
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. |
36 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
10 | Double Kick | fig | 30 | 30 | 100% |
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The target is quickly kicked twice in succession using both feet. |
- | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
24 | Jump Kick | fig | 10 | 100 | 95% |
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The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
7 | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Megahorn | bug | 10 | 120 | 85% |
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A brutal ramming attack using out-thrust horns. |
- | Sand Attack | gro | 15 | - | 100% |
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Reduces accuracy by throwing sand. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
32 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
16 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
28 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
52 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
20 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
60 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
44 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A move that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sawsbuck does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
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Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sawsbuck does learn any moves by tutoring. |