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Alomomola

The Caring Pokémon

Height: 3'11" (1.2m) Weight: 69.5lbs (31.6kg)

#594

water -
  • N: #594
  • U: #182
  • K(Cstl): #149
  • Alomomola's Damage Multipliers

  • Alomomola's Base Stats

    • HP
      165
      99.3%
      A+
    • Attack
      75
      50.3%
      C+
    • Defense
      80
      66.2%
      B
    • Sp. Attack
      40
      13.2%
      FF
    • Sp. Defense
      45
      15.5%
      F
    • Speed
      65
      49.6%
      C
    • Total:
      470
      61.1%
      B-
  • Alomomola Evolution Chart

    Alomomola does not evolve.
  • Alomomola's Abilities

    • Gen V
    • Gen VI
    Healer May heal an ally's status conditions.
    Hydration Heals status problems if it is raining.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
    Healer May heal an ally's status conditions.
    Hydration Heals status problems if it is raining.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
  • Alomomola Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    9 Aqua Jet wat 20 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    5 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    41 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    13 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def The target is slapped repeatedly, back and forth, two to five times in a row.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    33 Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    - Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    21 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    17 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    57 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    25 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    53 Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    49 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    45 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    37 Wish nor 10 - - No Damage. A wish that restores HP. It takes time to work.
    29 Wake-Up Slap fig 10 70 100% Physical Attack, damage based on Atk and Def This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    9 Aqua Jet wat 20 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    5 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    41 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    13 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def The target is slapped repeatedly, back and forth, two to five times in a row.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    33 Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    - Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    21 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    17 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    57 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    25 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    53 Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    49 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    45 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    37 Wish nor 10 - - No Damage. A wish that restores HP. It takes time to work.
    29 Wake-Up Slap fig 10 70 100% Physical Attack, damage based on Atk and Def This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    xy Name Type PP Pwr. Acc. Class Definition
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    9 Aqua Jet wat 20 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    5 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    21 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    33 Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    37 Wish nor 10 - - No Damage. A wish that restores HP. It takes time to work.
    13 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def The target is slapped repeatedly, back and forth, two to five times in a row.
    29 Wake-Up Slap fig 10 70 100% Physical Attack, damage based on Atk and Def This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
    53 Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    25 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    45 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    57 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    41 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    17 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    - Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    49 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    - Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
  • Alomomola TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Alomomola HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
  • Alomomola Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Alomomola does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Alomomola does learn any moves by tutoring.
  • Alomomola Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    xy Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
  • Alomomola's Egg Groups