Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
Water Absorb | Restores HP if hit by a Water-type move. |
Damp | Prevents the use of self-destructing moves. |
Hidden Swift Swim | Boosts the Pokémon's Speed in rain. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
45 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
19 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
16 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
25 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
38 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
45 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
19 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
16 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
25 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
38 | Amnesia | psy | 20 | - | - |
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Sharply raises the user's SPCL.DEF. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
19 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
7 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
13 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
37 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
25 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
19 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
7 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
13 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
37 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
25 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
19 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
7 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
13 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
37 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
25 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
19 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
7 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
13 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
37 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
25 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
19 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
31 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
7 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
13 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
37 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
25 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Double Slap | nor | 10 | 15 | 85% |
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Repeatedly slaps 2-5 times. |
41 | Mud Bomb | gro | 10 | 65 | 85% |
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The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
35 | Wake-Up Slap | fig | 10 | 70 | 100% |
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This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
8 | Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
28 | Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
21 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
18 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
25 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
5 | Bubble | wat | 30 | 40 | 100% |
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
31 | Belly Drum | nor | 10 | - | - |
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Reduces own HP to maximize ATTACK. |
11 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
38 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM046 | Psywave | psy | 15 | - | 100% |
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Attacks with a psychic wave of varying intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM046 | Psywave | psy | 15 | - | 100% |
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Attacks with a psychic wave of varying intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dive | wat | 10 | 80 | 100% |
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- |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Snore | nor | 15 | 50 | 100% |
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- |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dive | wat | 10 | 80 | 100% |
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- |
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Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Snore | nor | 15 | 50 | 100% |
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- |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Poliwag does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Ice Ball | ice | 20 | 30 | 90% |
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A 5-turn attack that gains power on successive hits. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Ice Ball | ice | 20 | 30 | 90% |
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A 5-turn attack that gains power on successive hits. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Ice Ball | ice | 20 | 30 | 90% |
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A 5-turn attack that gains power on successive hits. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
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Ice Ball | ice | 20 | 30 | 90% |
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A 5-turn attack that gains power on successive hits. |
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Mind Reader | nor | 5 | - | - |
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The user senses the foe's movements with its mind to ensure its next attack does not miss. |
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Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the foe's HP to equal the user's HP. |
![]() |
Haze | ice | 30 | - | - |
![]() |
Creates a black haze that eliminates all stat changes. |
![]() |
Ice Ball | ice | 20 | 30 | 90% |
![]() |
A 5-turn attack that gains power on successive hits. |
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Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
![]() |
Mist | ice | 30 | - | - |
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The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Encore | nor | 5 | - | 100% |
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Makes the foe repeat its last move over 2 to 6 turns. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Haze | ice | 30 | - | - |
![]() |
Creates a black haze that eliminates all stat changes. |
![]() |
Ice Ball | ice | 20 | 30 | 90% |
![]() |
A 5-turn attack that gains power on successive hits. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
![]() |
Mist | ice | 30 | - | - |
![]() |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
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Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
![]() |
Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
![]() |
Encore | nor | 5 | - | 100% |
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Makes the foe repeat its last move over 2 to 6 turns. |
![]() |
Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Endure | nor | 10 | - | - |
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- |
![]() |
Haze | ice | 30 | - | - |
![]() |
Creates a black haze that eliminates all stat changes. |
![]() |
Ice Ball | ice | 20 | 30 | 90% |
![]() |
A 5-turn attack that gains power on successive hits. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
![]() |
Mist | ice | 30 | - | - |
![]() |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
![]() |
Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
![]() |
Splash | nor | 40 | - | - |
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Has no effect whatsoever. |
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Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
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Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
Makes the foe repeat its last move over 2 to 6 turns. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the foe's HP to equal the user's HP. |
![]() |
Endure | nor | 10 | - | - |
![]() |
- |
![]() |
Haze | ice | 30 | - | - |
![]() |
Creates a black haze that eliminates all stat changes. |
![]() |
Ice Ball | ice | 20 | 30 | 90% |
![]() |
A 5-turn attack that gains power on successive hits. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
![]() |
Mist | ice | 30 | - | - |
![]() |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
![]() |
Mud Shot | gro | 15 | 55 | 95% |
![]() |
Hurls mud at the foe and reduces SPEED. |
![]() |
Refresh | nor | 20 | - | - |
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The user rests to cure itself of a poisoning, burn, or paralysis. |
![]() |
Splash | nor | 40 | - | - |
![]() |
Has no effect whatsoever. |
![]() |
Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
![]() |
Water Sport | wat | 15 | - | - |
![]() |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
![]() |
Encore | nor | 5 | - | 100% |
![]() |
Makes the foe repeat its last move over 2 to 6 turns. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the foe's HP to equal the user's HP. |
![]() |
Endure | nor | 10 | - | - |
![]() |
- |
![]() |
Haze | ice | 30 | - | - |
![]() |
Creates a black haze that eliminates all stat changes. |
![]() |
Ice Ball | ice | 20 | 30 | 90% |
![]() |
A 5-turn attack that gains power on successive hits. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
![]() |
Mist | ice | 30 | - | - |
![]() |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
![]() |
Mud Shot | gro | 15 | 55 | 95% |
![]() |
Hurls mud at the foe and reduces SPEED. |
![]() |
Refresh | nor | 20 | - | - |
![]() |
The user rests to cure itself of a poisoning, burn, or paralysis. |
![]() |
Splash | nor | 40 | - | - |
![]() |
Has no effect whatsoever. |
![]() |
Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
![]() |
Water Sport | wat | 15 | - | - |
![]() |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |