A list of Psychic type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.
Move Name | Type | PP | Pwr | Acc | Class | Description |
---|---|---|---|---|---|---|
Psybeam | psy | 20 | 65 | 100 | The target is attacked with a peculiar ray. This may also leave the target confused. | |
Confusion | psy | 25 | 50 | 100 | The target is hit by a weak telekinetic force. This may also confuse the target. | |
Psychic | psy | 10 | 90 | 100 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |
Hypnosis | psy | 20 | - | 60 | The users employs hypnotic suggestion to make the target fall into a deep sleep. | |
Meditate | psy | 40 | - | - | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |
Teleport | psy | 20 | - | - | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | |
Light Screen | psy | 30 | - | - | A wonderous wall of light is put up to reduce damage from special attacks for five turns. | |
Reflect | psy | 20 | - | - | A wonderous wall of light is put up to reduce damage from physical attacks for five turns. | |
Amnesia | psy | 20 | - | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |
Kinesis | psy | 15 | - | 80 | The user distracts the target by bending a spoon. This lowers the target's accuracy. | |
Dream Eater | psy | 15 | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |
Psywave | psy | 15 | 1 | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |
Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
Mirror Coat | psy | 20 | 1 | 100 | A relitation move that counters any special attack, inflicting double the damage taken. | |
Future Sight | psy | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
Trick | psy | 10 | - | 100 | The user catches the target off guard and swaps its held item with its own. | |
Role Play | psy | 10 | - | - | The user mimics the target completely, copying the target's natural Ability. | |
Magic Coat | psy | 15 | - | - | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
Skill Swap | psy | 10 | - | - | The user employs its psychic power to exchange Abilities with the target. | |
Imprison | psy | 10 | - | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
Luster Purge | psy | 5 | 70 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | |
Mist Ball | psy | 5 | 70 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | |
Cosmic Power | psy | 20 | - | - | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |
Extrasensory | psy | 20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
Calm Mind | psy | 20 | - | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
Psycho Boost | psy | 5 | 140 | 90 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |
Gravity | psy | 5 | - | - | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
Miracle Eye | psy | 40 | - | - | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |
Healing Wish | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |
Psycho Shift | psy | 10 | - | 100 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | |
Heal Block | psy | 15 | - | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
Power Trick | psy | 10 | - | - | The user employs its psychic power to switch its Attack with its Defense stat. | |
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |
Guard Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |
Heart Swap | psy | 10 | - | - | The user employs its psychic power to switch stat changes with the target. | |
Psycho Cut | psy | 20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |
Zen Headbutt | psy | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |
Trick Room | psy | 5 | - | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Lunar Dance | psy | 10 | - | - | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |
Guard Split | psy | 10 | - | - | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |
Power Split | psy | 10 | - | - | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |
Wonder Room | psy | 10 | - | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
Psyshock | psy | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Telekinesis | psy | 15 | - | - | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
Magic Room | psy | 10 | - | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
Synchronoise | psy | 15 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
Stored Power | psy | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move’s power. | |
Ally Switch | psy | 15 | - | - | The user teleports using a strange power and switches places with one of its allies. | |
Heal Pulse | psy | 10 | - | - | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
Heart Stamp | psy | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |
Psystrike | psy | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |