Here's looking at you, Audino.

Psychic Type Pokémon Moves List

A list of Psychic type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.

There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Psybeam psy 20 65 100 Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a peculiar ray. This may also leave the target confused.
Confusion psy 25 50 100 Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. This may also confuse the target.
Psychic psy 10 90 100 Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Hypnosis psy 20 - 60 No Damage. The users employs hypnotic suggestion to make the target fall into a deep sleep.
Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Teleport psy 20 - - No Damage. Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
Light Screen psy 30 - - No Damage. A wonderous wall of light is put up to reduce damage from special attacks for five turns.
Reflect psy 20 - - No Damage. A wonderous wall of light is put up to reduce damage from physical attacks for five turns.
Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Kinesis psy 15 - 80 No Damage. The user distracts the target by bending a spoon. This lowers the target's accuracy.
Dream Eater psy 15 100 100 Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Psywave psy 15 1 100 Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Mirror Coat psy 20 1 100 Special Attack, damage based on Sp.Atk and Sp.Def A relitation move that counters any special attack, inflicting double the damage taken.
Future Sight psy 10 120 100 Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
Trick psy 10 - 100 No Damage. The user catches the target off guard and swaps its held item with its own.
Role Play psy 10 - - No Damage. The user mimics the target completely, copying the target's natural Ability.
Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
Imprison psy 10 - - No Damage. If opposing Pokémon know any move also known by the user, they are prevented from using it.
Luster Purge psy 5 70 100 Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Mist Ball psy 5 70 100 Special Attack, damage based on Sp.Atk and Sp.Def A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Extrasensory psy 20 80 100 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. This may also make the target flinch.
Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Psycho Boost psy 5 140 90 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Psycho Shift psy 10 - 100 No Damage. Using its psychic power of suggestion, the user transfers its status conditions to the target.
Heal Block psy 15 - 100 No Damage. For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heart Swap psy 10 - - No Damage. The user employs its psychic power to switch stat changes with the target.
Psycho Cut psy 20 70 100 Physical Attack, damage based on Atk and Def The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Zen Headbutt psy 15 80 90 Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Lunar Dance psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Psyshock psy 10 80 100 Special Attack, damage based on Sp.Atk and Def The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
Magic Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Synchronoise psy 15 120 100 Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Stored Power psy 10 20 100 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the move’s power.
Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches places with one of its allies.
Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Heart Stamp psy 25 60 100 Physical Attack, damage based on Atk and Def The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Psystrike psy 10 100 100 Special Attack, damage based on Sp.Atk and Def The user materializes an odd psychic wave to attack the target. This attack does physical damage.