bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
43 | Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
37 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |
7 | Vine Whip | gra | 25 | 45 | 100% | - | |
31 | Coil | poi | 20 | - | - | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
25 | Slam | nor | 20 | 80 | 75% | Slams the foe with a long tail, vine, etc. | |
19 | Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | |
16 | Leaf Tornado | gra | 10 | 65 | 90% | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |
22 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
28 | Leaf Blade | gra | 15 | 90 | 100% | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
4 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
34 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
10 | Wrap | nor | 20 | 15 | 90% | Squeezes the foe for 2-5 turns. | |
40 | Gastro Acid | poi | 10 | - | 100% | - |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
43 | Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
37 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |
7 | Vine Whip | gra | 25 | 45 | 100% | - | |
31 | Coil | poi | 20 | - | - | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
25 | Slam | nor | 20 | 80 | 75% | Slams the foe with a long tail, vine, etc. | |
19 | Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | |
16 | Leaf Tornado | gra | 10 | 65 | 90% | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |
22 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
28 | Leaf Blade | gra | 15 | 90 | 100% | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
4 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
34 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
10 | Wrap | nor | 20 | 15 | 90% | Squeezes the foe for 2-5 turns. | |
40 | Gastro Acid | poi | 10 | - | 100% | - |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Growth | nor | 20 | - | - | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
43 | Leaf Storm | gra | 5 | 130 | 90% | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
37 | Wring Out | nor | 5 | - | 100% | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |
7 | Vine Whip | gra | 25 | 45 | 100% | - | |
31 | Coil | poi | 20 | - | - | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
25 | Slam | nor | 20 | 80 | 75% | Slams the foe with a long tail, vine, etc. | |
19 | Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | |
16 | Leaf Tornado | gra | 10 | 65 | 90% | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |
22 | Mega Drain | gra | 15 | 40 | 100% | Steals 1/2 of the damage inflicted. | |
28 | Leaf Blade | gra | 15 | 90 | 100% | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
4 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
34 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
10 | Wrap | nor | 20 | 15 | 90% | Squeezes the foe for 2-5 turns. | |
40 | Gastro Acid | poi | 10 | - | 100% | - |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM004 | Calm Mind | psy | 20 | - | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | Prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
TM041 | Torment | dar | 15 | - | 100% | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM004 | Calm Mind | psy | 20 | - | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | Prevents all status problems. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
TM041 | Torment | dar | 15 | - | 100% | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM004 | Calm Mind | psy | 20 | - | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM096 | Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | Prevents all status problems. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
TM012 | Taunt | dar | 20 | - | 100% | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
TM041 | Torment | dar | 15 | - | 100% | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Tail | wat | 10 | 90 | 90% | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bind | nor | 20 | 15 | 85% | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||
Gastro Acid | poi | 10 | - | 100% | - | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snatch | dar | 10 | - | - | - | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Synthesis | gra | 5 | - | - | Restores HP (varies by time). | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
Glare | nor | 30 | - | 100% | A move that may cause paralysis. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Pursuit | dar | 20 | 40 | 100% | Heavily strikes switching POKéMON. | ||
Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | ||
Twister | dra | 20 | 40 | 100% | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
Glare | nor | 30 | - | 100% | A move that may cause paralysis. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Pursuit | dar | 20 | 40 | 100% | Heavily strikes switching POKéMON. | ||
Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | ||
Twister | dra | 20 | 40 | 100% | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
Glare | nor | 30 | - | 100% | A move that may cause paralysis. | ||
Grassy Terrain | gra | 10 | - | - | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Magical Leaf | gra | 20 | 60 | - | The user scatters curious leaves that chase the foe. This attack will not miss. | ||
Mean Look | nor | 5 | - | - | Prevents fleeing or switching. | ||
Mirror Coat | psy | 20 | - | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Pursuit | dar | 20 | 40 | 100% | Heavily strikes switching POKéMON. | ||
Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | ||
Twister | dra | 20 | 40 | 100% | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |