xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
27 | Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
11 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
30 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
22 | Fire Spin | fir | 15 | 35 | 85% |
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Traps foe in fire for 2-5 turns. |
47 | Will-O-Wisp | fir | 15 | - | 85% |
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Inflicts a burn on the foe with intense fire. |
5 | Ember | fir | 25 | 40 | 100% |
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The target is attacked with small flames. It may also leave the target with a burn. |
- | Future Sight | psy | 10 | 120 | 100% |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
- | Role Play | psy | 10 | - | - |
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The user mimics the target completely, copying the target's natural Ability. |
51 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
18 | Psybeam | psy | 20 | 65 | 100% |
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An attack that may confuse the foe. |
14 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
42 | Flamethrower | fir | 15 | 90 | 100% |
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- |
- | Scratch | nor | 35 | 40 | 100% |
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Scratches the foe with sharp claws. |
- | Switcheroo | dar | 10 | - | 100% |
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The user trades held items with the foe faster than the eye can follow. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
56 | Magic Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
- | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
61 | Fire Blast | fir | 5 | 110 | 85% |
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A fiery blast that scorches all. May cause a burn. |
34 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
69 | Future Sight | psy | 10 | 120 | 100% |
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Two turns after this move is used, a hunk of psychic energy attacks the target. |
36 | Mystical Fire | fir | 10 | 65 | 100% |
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- |
75 | Mystical Fire | fir | 10 | 65 | 100% |
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- |
55 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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A fiery blast that scorches all. May cause a burn. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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Allows a full-power attack, but sharply lowers SP. ATK. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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Inflicts a burn on the foe with intense fire. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Blast Burn | fir | 5 | 150 | 90% |
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The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
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Fire Pledge | fir | 10 | 80 | 100% |
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A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. |