| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 27 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| 11 | Howl | nor | 40 | - | - |
|
Howls to raise the spirit and boosts ATTACK. |
| 30 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 22 | Fire Spin | fir | 15 | 35 | 85% |
|
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 47 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 5 | Ember | fir | 25 | 40 | 100% |
|
The target is attacked with small flames. This may also leave the target with a burn. |
| - | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| - | Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. |
| 51 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 18 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. This may also leave the target confused. |
| 14 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| 42 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| - | Scratch | nor | 35 | 40 | 100% |
|
Hard, pointed, sharp claws rake the target to inflict damage. |
| - | Switcheroo | dar | 10 | - | 100% |
|
- |
| - | Tail Whip | nor | 30 | - | 100% |
|
Wags the tail to lower the foe's DEFENSE. |
| 56 | Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| - | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| 61 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| 34 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 69 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 36 | Mystical Fire | fir | 10 | 65 | 100% |
|
- |
| 75 | Mystical Fire | fir | 10 | 65 | 100% |
|
- |
| 55 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Blast Burn | fir | 5 | 150 | 90% |
|
The foe is hit with a huge explosion. The user can't move on the next turn. | |
| Fire Pledge | fir | 10 | 80 | 100% |
|
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. |