| Torrent | Powers up Water-type moves in a pinch. |
| Hidden Rain Dish | The Pokémon gradually regains HP in rain. |
| Torrent | Powers up Water-type moves in a pinch. |
| Hidden Rain Dish | The Pokémon gradually regains HP in rain. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 42 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 15 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 28 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 8 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 35 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 22 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 42 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 15 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 28 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| - | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 8 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 35 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 22 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 33 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 23 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 18 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 40 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 33 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 23 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 18 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 40 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 33 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 23 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 18 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 40 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 33 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 23 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 18 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 40 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 33 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 23 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 18 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 40 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 37 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 40 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 37 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 40 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 37 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 40 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 37 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 40 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 7 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 37 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 13 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 40 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 10 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 34 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 4 | Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| 28 | Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 16 | Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. |
| 22 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 25 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| 19 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 31 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 37 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| 13 | Bubble | wat | 30 | 40 | 100% |
|
An attack using bubbles. May lower the foe's SPEED. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM018 | Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM005 | Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. |
| TM001 | Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM019 | Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM017 | Submission | fig | 25 | 80 | 80% |
|
An attack that al-so hurts the user. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. |
| TM020 | Endure | nor | 10 | - | - |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM033 | Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
1st turn: Burrow 2nd turn: Attack |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
Builds enormous power, then slams the foe. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
An attack that always confuses. | |
| Endure | nor | 10 | - | - |
|
- | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Water Pledge | wat | 10 | 80 | 100% |
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Squirtle does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Water Spout | wat | 5 | 150 | 100% |
|
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Water Spout | wat | 5 | 150 | 100% |
|
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Water Spout | wat | 5 | 150 | 100% |
|
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Jet | wat | 20 | 40 | 100% |
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Aura Sphere | fig | 20 | 80 | - |
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |
| Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. | |
| Dragon Pulse | dra | 10 | 85 | 100% |
|
- | |
| Fake Out | nor | 10 | 40 | 100% |
|
An attack that hits first and makes the target flinch. This move works only on the first turn. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Mirror Coat | psy | 20 | - | 100% |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | |
| Mist | ice | 30 | - | - |
|
Prevents stat reduction. | |
| Mud Sport | gro | 15 | - | - |
|
Covers the user in mud to raise electrical resistance. | |
| Muddy Water | wat | 10 | 90 | 85% |
|
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Water Spout | wat | 5 | 150 | 100% |
|
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |
| Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |