dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
22 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
4 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
8 | Bubble | wat | 30 | 40 | 100% |
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An attack that may reduce SPEED. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
15 | Peck | fly | 35 | 35 | 100% |
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The foe is jabbed with a sharply pointed beak or horn. |
18 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
22 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
25 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
29 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
32 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
36 | Mist | ice | 30 | - | - |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
39 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
43 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the foe's HP is down to about half, this attack will hit with double the power. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM076 | Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM060 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM060 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM060 | Quash | dar | 15 | - | 100% |
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The user suppresses the target and makes its move go last. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM06 | Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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Creates a huge wave, then crashes it down on the foe. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Piplup does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Dive | wat | 10 | 80 | 100% |
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Dives underwater the first turn and strikes next turn. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Mud Sport | gro | 15 | - | - |
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Covers the user in mud to raise electrical resistance. |
![]() |
Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
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Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
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Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
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Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
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Feather Dance | fly | 15 | - | 100% |
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The user covers the foe with a mass of down that sharply lowers the Attack stat. |
![]() |
Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
Blasts water at high power to strike the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Mud Sport | gro | 15 | - | - |
![]() |
Covers the user in mud to raise electrical resistance. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
![]() |
Yawn | nor | 10 | - | - |
![]() |
Lulls the foe into yawning, then sleeping next turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
![]() |
Aqua Ring | wat | 20 | - | - |
![]() |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
![]() |
Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
![]() |
Double Hit | nor | 10 | 35 | 90% |
![]() |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
![]() |
Feather Dance | fly | 15 | - | 100% |
![]() |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Hydro Pump | wat | 5 | 110 | 80% |
![]() |
Blasts water at high power to strike the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
An icy attack that lowers SPEED. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Mud Sport | gro | 15 | - | - |
![]() |
Covers the user in mud to raise electrical resistance. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
The user generates odd sound waves from its body. It may confuse the target. |
![]() |
Yawn | nor | 10 | - | - |
![]() |
Lulls the foe into yawning, then sleeping next turn. |