Here's looking at you, Dragonite.

Piplup

The Penguin Pokémon

Height: 1'4" (0.4m) Weight: 11.4lbs (5.2kg)

#393

water -
  • N: #393
  • S: #007
  • Piplup's Damage Multipliers

  • Piplup's Base Stats

    • HP
      53
      28.0%
      D
    • Attack
      51
      23.3%
      D-
    • Defense
      53
      29.9%
      D
    • Sp. Attack
      61
      46.8%
      C
    • Sp. Defense
      56
      36.5%
      D+
    • Speed
      40
      16.7%
      F
    • Total:
      314
      22.4%
      D-
  • Piplup Evolution Chart

    Basic Stage 1 Stage 2
  • Piplup's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Torrent Powers up Water-type moves in a pinch.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Defiant When its stats are lowered its Attack increases.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Defiant When its stats are lowered its Attack increases.
  • Piplup Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    22 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    p Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    22 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    22 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    22 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    22 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The target is physically pounded with a long tail or a foreleg, etc.
    4 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    11 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    15 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The foe is jabbed with a sharply pointed beak or horn.
    18 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    22 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Fury Attack nor 20 15 85% Physical Attack, damage based on Atk and Def Jabs the target 2-5 times.
    29 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    32 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    39 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A corkscrewing attack with the sharp beak acting as a drill.
    43 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
  • Piplup TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    bw Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    xy Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Piplup HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
  • Piplup Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Piplup does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    xy Name Type PP Pwr. Acc. Class Definition
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
  • Piplup Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    p Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    hs Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Feather Dance fly 15 - 100% No Damage. The user covers the foe with a mass of down that sharply lowers the Attack stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    bw Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Feather Dance fly 15 - 100% No Damage. The user covers the foe with a mass of down that sharply lowers the Attack stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Feather Dance fly 15 - 100% No Damage. The user covers the foe with a mass of down that sharply lowers the Attack stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Feather Dance fly 15 - 100% No Damage. The user covers the foe with a mass of down that sharply lowers the Attack stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    Yawn nor 10 - - No Damage. Lulls the foe into yawning, then sleeping next turn.
  • Piplup's Egg Groups