I love the smell of Yamask in the morning.

Zebstrika

The Thunderbolt Pokémon

Height: 5'3" (1.6m) Weight: 174.9lbs (79.5kg)

#523

  • N: #523
  • U: #148
  • Zebstrika's Damage Multipliers

  • Zebstrika's Base Stats

    • HP
      75
      64.1%
      B
    • Attack
      100
      78.4%
      A-
    • Defense
      63
      44.0%
      C
    • Sp. Attack
      80
      65.3%
      B
    • Sp. Defense
      63
      45.1%
      C
    • Speed
      116
      97.1%
      A+
    • Total:
      497
      74.5%
      A-
  • Zebstrika Evolution Chart

    Basic Stage 1
  • Zebstrika's Abilities

    • Gen V
    • Gen VI
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Motor Drive Raises Speed if hit by an Electric-type move.
    Hidden Sap Sipper Boosts Attack when hit by a Grass-type move.
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Motor Drive Raises Speed if hit by an Electric-type move.
    Hidden Sap Sipper Boosts Attack when hit by a Grass-type move.
  • Zebstrika Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    4 Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    18 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    15 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    36 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    22 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    31 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    25 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    8 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def Lets the user get in the first hit.
    - Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    47 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    42 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    11 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    - Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    53 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    4 Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    18 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    15 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    36 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    22 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    31 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    25 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    8 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def Lets the user get in the first hit.
    - Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    47 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    42 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    11 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    - Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    53 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    xy Name Type PP Pwr. Acc. Class Definition
    25 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def An electrified tackle that may paralyze the foe.
    8 Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    36 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    22 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
    18 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    11 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    31 Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    - Ion Deluge ele 25 - - No Damage. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
    53 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    - Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    4 Tail Whip nor 30 - 100% No Damage. Wags the tail to lower the foe's DEFENSE.
    47 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def Lets the user get in the first hit.
    - Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    15 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    42 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    58 Ion Deluge ele 25 - - No Damage. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
  • Zebstrika TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. The user launches a weak jolt of electricity that paralyzes the target.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Zebstrika HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Zebstrika does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Zebstrika does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Zebstrika does learn any moves by HM.
  • Zebstrika Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Zebstrika does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a flashing beam that may also cause confusion.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Zebstrika does learn any moves by tutoring.
  • Zebstrika Egg Move List

    Zebstrika does learn any moves by egg hatching.
  • Zebstrika's Egg Group