The Paras has been kidnapped by ninjas.

Grumpig

The Manipulate Pokémon

Height: 2'11" (0.9m) Weight: 157.3lbs (71.5kg)

#326

  • N: #326
  • H: #111
  • U: #207
  • K(Cstl): #008
  • Grumpig's Damage Multipliers

  • Grumpig's Base Stats

    • HP
      80
      72.1%
      B+
    • Attack
      45
      12.4%
      FF
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      110
      92.2%
      A+
    • Speed
      80
      66.4%
      B
    • Total:
      470
      61.1%
      B-
  • Grumpig Evolution Chart

    Basic Stage 1
  • Grumpig's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
  • Grumpig Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    43 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    e Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    43 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    25 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    43 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    29 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    p Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    29 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    29 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an odd psychic wave. The attack varies in intensity.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    18 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Odor Sleuth nor 40 - - No Damage. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    37 Psyshock psy 10 80 100%
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