There's a Cottonee in my boot!

Grumpig

The Manipulate Pokémon

Height: 2'11" (0.9m) Weight: 157.3lbs (71.5kg)

#326

  • N: #326
  • H: #111
  • U: #207
  • K(Cstl): #008
  • Grumpig's Damage Multipliers

  • Grumpig's Base Stats

    • HP
      80
      72.1%
      B+
    • Attack
      45
      12.4%
      FF
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      110
      92.2%
      A+
    • Speed
      80
      66.4%
      B
    • Total:
      470
      61.1%
      B-
  • Grumpig Evolution Chart

    Basic Stage 1
  • Grumpig's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
  • Grumpig Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    e Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    43 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    fl Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    43 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    dp Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    29 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    p Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    29 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    hs Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    29 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. It's just a splash... Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    bw Name Type PP Pwr. Acc. Class Definition
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    37 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]