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Grumpig

The Manipulate Pokémon

Height: 2'11" (0.9m) Weight: 157.3lbs (71.5kg)

#326

  • N: #326
  • H: #111
  • U: #207
  • K(Cstl): #008
  • Grumpig's Damage Multipliers

  • Grumpig's Base Stats

    • HP
      80
      72.1%
      B+
    • Attack
      45
      12.4%
      FF
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      110
      92.2%
      A+
    • Speed
      80
      66.4%
      B
    • Total:
      470
      61.1%
      B-
  • Grumpig Evolution Chart

    Basic Stage 1
  • Grumpig's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Gluttony Encourages the early use of a held Berry.
  • Grumpig Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    e Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    25 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    28 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    43 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    43 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    37 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    55 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    29 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    p Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    29 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    15 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    47 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    14 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    29 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    55 Power Gem roc 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a ray of light that sparkles as if it were made of gemstones.
    - Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    7 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    26 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    - Splash nor 40 - - No Damage. Has no effect whatsoever.
    10 Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    60 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    29 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    18 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    21 Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    - Odor Sleuth nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    47 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    37 Psyshock psy 10 80 100%
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