Flash Fire | It powers up Fire-type moves if it's hit by one. |
Hidden Drought | Turns the sunlight harsh if it is in battle. |
Flash Fire | It powers up Fire-type moves if it's hit by one. |
Hidden Drought | Turns the sunlight harsh if it is in battle. |
Flash Fire | It powers up Fire-type moves if it's hit by one. |
Hidden Drought | Turns the sunlight harsh if it is in battle. |
Flash Fire | It powers up Fire-type moves if it's hit by one. |
Hidden Drought | Turns the sunlight harsh if it is in battle. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
28 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
42 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
16 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
35 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
28 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
42 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
16 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
21 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
35 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
13 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
25 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
7 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
31 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
19 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
13 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
25 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
7 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
31 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
19 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
41 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
33 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
9 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
25 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
21 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
29 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
13 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
37 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
41 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
33 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
9 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
25 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
21 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
29 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
13 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
37 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
41 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
33 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
9 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
25 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
21 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
29 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
13 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
37 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
47 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
34 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
27 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
21 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
17 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
24 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
31 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
11 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
44 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
47 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
34 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
27 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
21 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
17 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
24 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
31 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
11 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
44 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
47 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
34 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
27 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
21 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
17 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
24 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
31 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
11 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
44 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
47 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
41 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
34 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
27 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
21 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
11 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
24 | Flame Burst | fir | 15 | 70 | 100% |
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The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
31 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
37 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
44 | Inferno | fir | 5 | 100 | 50% |
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The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
14 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
17 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
54 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
51 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
42 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
28 | Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
34 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
12 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
18 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
10 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
39 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
31 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
36 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
15 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
26 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
20 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
47 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
23 | Flame Burst | fir | 15 | 70 | 100% |
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The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
50 | Inferno | fir | 5 | 100 | 50% |
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The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
44 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
44 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
23 | Flame Burst | fir | 15 | 70 | 100% |
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The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
18 | Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
4 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
12 | Fire Spin | fir | 15 | 35 | 85% |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
42 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
39 | Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
- | Ember | fir | 25 | 40 | 100% |
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An attack that may inflict a burn. |
36 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
15 | Confuse Ray | gho | 10 | - | 100% |
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A move that causes confusion. |
9 | Baby-Doll Eyes | fai | 30 | - | 100% |
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The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
10 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
31 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
26 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
20 | Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
28 | Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
47 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
34 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
50 | Inferno | fir | 5 | 100 | 50% |
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The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
7 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
![]() |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM050 | Overheat | fir | 5 | 130 | 90% |
![]() |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
![]() |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM050 | Overheat | fir | 5 | 130 | 90% |
![]() |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
![]() |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM050 | Overheat | fir | 5 | 130 | 90% |
![]() |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
![]() |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM050 | Overheat | fir | 5 | 130 | 90% |
![]() |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
![]() |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
![]() |
Endure | nor | 10 | - | - |
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- |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Ominous Wind | gho | 5 | 60 | 100% |
![]() |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
![]() |
Pain Split | nor | 20 | - | - |
![]() |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Covet | nor | 25 | 60 | 100% |
![]() |
The user endearingly approaches the target, then steals the target's held item. |
![]() |
Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
![]() |
Foul Play | dar | 15 | 95 | 100% |
![]() |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
Attacks with a rock-hard tail. May lower DEFENSE. |
![]() |
Pain Split | nor | 20 | - | - |
![]() |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Vulpix does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Flare Blitz | fir | 15 | 120 | 100% |
![]() |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Flare Blitz | fir | 15 | 120 | 100% |
![]() |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
![]() |
Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
![]() |
Flail | nor | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
![]() |
Flare Blitz | fir | 15 | 120 | 100% |
![]() |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
![]() |
Heat Wave | fir | 10 | 95 | 90% |
![]() |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
![]() |
Howl | nor | 40 | - | - |
![]() |
Howls to raise the spirit and boosts ATTACK. |
![]() |
Hypnosis | psy | 20 | - | 60% |
![]() |
The users employs hypnotic suggestion to make the target fall into a deep sleep. |
![]() |
Power Swap | psy | 10 | - | - |
![]() |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For several turns, this move prevents the foe from using the move it last used. |
![]() |
Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Flare Blitz | fir | 15 | 120 | 100% |
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The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
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Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
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Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
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Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Tail Slap | nor | 10 | 25 | 85% |
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Flare Blitz | fir | 15 | 120 | 100% |
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The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
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Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
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Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
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Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Tail Slap | nor | 10 | 25 | 85% |
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
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Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Feint Attack | dar | 20 | 60 | - |
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An attack that never misses. |
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Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
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Flare Blitz | fir | 15 | 120 | 100% |
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The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
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Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
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Hypnosis | psy | 20 | - | 60% |
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The users employs hypnotic suggestion to make the target fall into a deep sleep. |
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Power Swap | psy | 10 | - | - |
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The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
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Secret Power | nor | 20 | 70 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Tail Slap | nor | 10 | 25 | 85% |
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The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |