Torrent | Powers up Water-type moves in a pinch. |
Hidden Shell Armor | The Pokémon is protected against critical hits. |
Torrent | Powers up Water-type moves in a pinch. |
Hidden Shell Armor | The Pokémon is protected against critical hits. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
17 | Razor Shell | wat | 10 | 75 | 95% |
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- |
28 | Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
33 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
45 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
38 | Encore | nor | 5 | - | 100% |
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Makes the foe repeat its last move over 2 to 6 turns. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
7 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Megahorn | bug | 10 | 120 | 85% |
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Using its tough and impressive horn, the user rams into the target with no letup. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
36 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
20 | Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
57 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
17 | Razor Shell | wat | 10 | 75 | 95% |
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- |
28 | Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
33 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
45 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
38 | Encore | nor | 5 | - | 100% |
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Makes the foe repeat its last move over 2 to 6 turns. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
7 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Megahorn | bug | 10 | 120 | 85% |
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Using its tough and impressive horn, the user rams into the target with no letup. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
36 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
20 | Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
57 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
17 | Razor Shell | wat | 10 | 75 | 95% |
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- |
28 | Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
33 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
5 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
45 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
38 | Encore | nor | 5 | - | 100% |
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Makes the foe repeat its last move over 2 to 6 turns. |
25 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
7 | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Megahorn | bug | 10 | 120 | 85% |
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Using its tough and impressive horn, the user rams into the target with no letup. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
11 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
36 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
20 | Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
57 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
62 | Hydro Pump | wat | 5 | 110 | 80% |
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Blasts water at high power to strike the foe. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Hydro Cannon | wat | 5 | 150 | 90% |
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The target is hit with a watery blast. The user must rest on the next turn, however. |
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Block | nor | 5 | - | - |
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The user blocks the target's way with arms spread wide to prevent escape. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Hydro Cannon | wat | 5 | 150 | 90% |
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The target is hit with a watery blast. The user must rest on the next turn, however. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Tail | ste | 15 | 100 | 75% |
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Attacks with a rock-hard tail. May lower DEFENSE. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Hydro Cannon | wat | 5 | 150 | 90% |
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The target is hit with a watery blast. The user must rest on the next turn, however. |
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Water Pledge | wat | 10 | 80 | 100% |
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. |