Soundproof | Gives full immunity to all sound-based moves. |
Soundproof | Gives full immunity to all sound-based moves. |
Soundproof | Gives full immunity to all sound-based moves. |
Hidden Rattled | Some move types scare it and boost its Speed. |
Soundproof | Gives full immunity to all sound-based moves. |
Hidden Rattled | Some move types scare it and boost its Speed. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
45 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
41 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
41 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
45 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
41 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
45 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
51 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
45 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
41 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
45 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
45 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
45 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
35 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
15 | Howl | nor | 40 | - | - |
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Howls to raise the spirit and boosts ATTACK. |
25 | Stomp | nor | 20 | 65 | 100% |
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The foe is stomped with a big foot. It may also make the target flinch. |
5 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
31 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
11 | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
41 | Synchronoise | psy | 15 | 120 | 100% |
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Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
- | Pound | nor | 35 | 40 | 100% |
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Pounds the foe with forelegs or tail. |
21 | Supersonic | nor | 20 | - | 55% |
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The user generates odd sound waves from its body. It may confuse the target. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
![]() |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
![]() |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Whismur does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Defense Curl | nor | 40 | - | - |
![]() |
Curls up to conceal weak spots and raise DEFENSE. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
![]() |
Endure | nor | 10 | - | - |
![]() |
- |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the foe. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electrified punch that may paralyze the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Whismur does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electrified punch that may paralyze the foe. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
Attacks 5 turns with rising power. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electrified punch that may paralyze the foe. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Whismur does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the foe's HP to equal the user's HP. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
The target is punched with a fiery fist. It may also leave the target with a burn. |
![]() |
Hyper Voice | nor | 10 | 90 | 100% |
![]() |
The user lets loose a horribly echoing shout with the power to inflict damage. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Whismur does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Disarming Voice | fai | 15 | 40 | - |
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Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Smelling Salts | nor | 10 | 70 | 100% |
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This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
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Smokescreen | nor | 20 | - | 100% |
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Lowers the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |