bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
15 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
34 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
40 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
30 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
47 | Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
- | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
19 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
24 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
21 | Feather Dance | fly | 15 | - | 100% |
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Envelops the foe with down to sharply reduce ATTACK. |
27 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
6 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
3 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
55 | Hurricane | fly | 10 | 110 | 70% |
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- |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
15 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
34 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
40 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
30 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
47 | Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
- | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
19 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
24 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
21 | Feather Dance | fly | 15 | - | 100% |
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Envelops the foe with down to sharply reduce ATTACK. |
27 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
6 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
3 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
55 | Hurricane | fly | 10 | 110 | 70% |
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- |
ASOR | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
15 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
34 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
40 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
30 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
47 | Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
- | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
19 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
24 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
21 | Feather Dance | fly | 15 | - | 100% |
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Envelops the foe with down to sharply reduce ATTACK. |
27 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
6 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
3 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
55 | Hurricane | fly | 10 | 110 | 70% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
15 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
34 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
- | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
40 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
30 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
47 | Brave Bird | fly | 15 | 120 | 100% |
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The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
- | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
19 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
13 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
24 | Aqua Ring | wat | 20 | - | - |
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The user envelops itself in a veil made of water. It regains some HP on every turn. |
9 | Wing Attack | fly | 35 | 60 | 100% |
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Strikes the foe with wings spread wide. |
21 | Feather Dance | fly | 15 | - | 100% |
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Envelops the foe with down to sharply reduce ATTACK. |
27 | Air Slash | fly | 15 | 75 | 95% |
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The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
6 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
3 | Water Sport | wat | 15 | - | - |
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
55 | Hurricane | fly | 10 | 110 | 70% |
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- |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
ASOR | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM094 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender less likely to attack. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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Stiff wings strike the foe. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
ASOR | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM07 | Dive | wat | 10 | 80 | 100% |
![]() |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM02 | Fly | fly | 15 | 90 | 95% |
![]() |
Flies up on the first turn, then strikes the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
![]() |
Flies up on the first turn, then strikes the next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Swanna does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Icy Wind | ice | 15 | 55 | 95% |
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A chilling attack that lowers the foe's SPEED. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Tailwind | fly | 15 | - | - |
![]() |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
ASOR | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Air Cutter | fly | 25 | 60 | 95% |
![]() |
- |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the target's HP to equal the user's HP. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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A chilling attack that lowers the foe's SPEED. |
![]() |
Sky Attack | fly | 5 | 140 | 90% |
![]() |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
![]() |
Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
![]() |
Tailwind | fly | 15 | - | - |
![]() |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
![]() |
Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
![]() |
Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Swanna does learn any moves by tutoring. |