TM040 |
Aerial Ace |
fly |
20 |
60 |
- |
|
An extremely speedy and unavoidable attack. |
TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM031 |
Brick Break |
fig |
15 |
75 |
100% |
|
Destroys barriers such as REFLECT and causes damage. |
TM008 |
Bulk Up |
fig |
20 |
- |
- |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM078 |
Bulldoze |
gro |
20 |
60 |
100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 |
Dig |
gro |
10 |
80 |
100% |
|
1st turn: Burrow 2nd turn: Attack |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 |
Earthquake |
gro |
10 |
100 |
100% |
|
Tough but useless vs. flying foes. |
TM053 |
Energy Ball |
gra |
10 |
90 |
100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 |
Grass Knot |
gra |
20 |
- |
100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
1st turn: Attack 2nd turn: Rest |
TM096 |
Nature Power |
nor |
20 |
- |
- |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM066 |
Payback |
dar |
10 |
50 |
100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
Boosts the power of WATER- type moves for 5 turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 |
Roar |
nor |
20 |
- |
- |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
A rock-crushing attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 |
Solar Beam |
gra |
10 |
120 |
100% |
|
1st turn: Prepare 2nd turn: Attack |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM093 |
Wild Charge |
ele |
15 |
90 |
100% |
|
- |