TM003 |
Psyshock |
psy |
10 |
80 |
100% |
Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
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(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '096',
'name' => 'Drowzee',
'slug' => 'drowzee'
)
$randType = 'ground'
$quote = 'Here's looking at you, {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Girafarig ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'girafarig evolution chart,girafarig move list,girafarig images,girafarig description,girafarig type match up,girafarig base stats'
$description_for_layout = 'The Pokemon Girafarig, along with various images and sprites from the various Pokemon games. You can also learn about Girafarig's move lists, when Girafarig learns certain moves, which TMs or HMs Girafarig can learn, Girafarig's evolution chain, how Girafarig matches up against different attacks, and much more.'
$name = 'Girafarig'
$slug = 'girafarig'
$number = '203'
$species = 'Long Neck'
$gen = (int) 2
$wRaw = '415'
$wEmp = (float) 41.5
$wLb = (float) 91.3
$hRaw = '15'
$hEmp = (float) 4.92125984252
$hFt = (int) 4
$hIn = (float) 11
$hMt = (float) 1.5
$thumb = '/img/sprite/xy/203.png'
$type1 = 'normal'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '203',
'J' => '147',
'H' => '164',
'S' => '121'
)
$stats = array(
(int) 0 => array(
'id' => '1213',
'pokemon_id' => '203',
'stat_id' => '1',
'base_stat' => '70',
'effort' => '0',
'percent' => '54.7',
'grade' => 'C+'
),
(int) 1 => array(
'id' => '1214',
'pokemon_id' => '203',
'stat_id' => '2',
'base_stat' => '80',
'effort' => '0',
'percent' => '56.1',
'grade' => 'B-'
),
(int) 2 => array(
'id' => '1215',
'pokemon_id' => '203',
'stat_id' => '3',
'base_stat' => '65',
'effort' => '0',
'percent' => '45.5',
'grade' => 'C'
),
(int) 3 => array(
'id' => '1216',
'pokemon_id' => '203',
'stat_id' => '4',
'base_stat' => '90',
'effort' => '2',
'percent' => '74.8',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '1217',
'pokemon_id' => '203',
'stat_id' => '5',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.7',
'grade' => 'C'
),
(int) 5 => array(
'id' => '1218',
'pokemon_id' => '203',
'stat_id' => '6',
'base_stat' => '85',
'effort' => '0',
'percent' => '72.0',
'grade' => 'B+'
),
'total' => array(
'sum' => (int) 455,
'percent' => '56.0',
'grade' => 'B-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '200',
'slug' => 'misdreavus',
'name' => 'Misdreavus'
),
(int) 1 => array(
'id' => '201',
'slug' => 'unown',
'name' => 'Unown'
),
(int) 2 => array(
'id' => '202',
'slug' => 'wobbuffet',
'name' => 'Wobbuffet'
),
(int) 3 => array(
'id' => '204',
'slug' => 'pineco',
'name' => 'Pineco'
),
(int) 4 => array(
'id' => '205',
'slug' => 'forretress',
'name' => 'Forretress'
),
(int) 5 => array(
'id' => '206',
'slug' => 'dunsparce',
'name' => 'Dunsparce'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 4 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 5 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
),
(int) 6 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 50 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 2 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 4 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
'019' => array(
[maximum depth reached]
),
'020' => array(
[maximum depth reached]
),
'023' => array(
[maximum depth reached]
),
'024' => array(
[maximum depth reached]
),
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'027' => array(
[maximum depth reached]
),
'028' => array(
[maximum depth reached]
),
'029' => array(
[maximum depth reached]
),
'032' => array(
[maximum depth reached]
),
'033' => array(
[maximum depth reached]
),
'034' => array(
[maximum depth reached]
),
'037' => array(
[maximum depth reached]
),
'038' => array(
[maximum depth reached]
),
'050' => array(
[maximum depth reached]
),
'051' => array(
[maximum depth reached]
),
'052' => array(
[maximum depth reached]
),
'053' => array(
[maximum depth reached]
),
'054' => array(
[maximum depth reached]
),
'055' => array(
[maximum depth reached]
),
'056' => array(
[maximum depth reached]
),
'057' => array(
[maximum depth reached]
),
'058' => array(
[maximum depth reached]
),
'059' => array(
[maximum depth reached]
),
'077' => array(
[maximum depth reached]
),
'078' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'086' => array(
[maximum depth reached]
),
'087' => array(
[maximum depth reached]
),
(int) 111 => array(
[maximum depth reached]
),
(int) 112 => array(
[maximum depth reached]
),
(int) 128 => array(
[maximum depth reached]
),
(int) 133 => array(
[maximum depth reached]
),
(int) 134 => array(
[maximum depth reached]
),
(int) 135 => array(
[maximum depth reached]
),
(int) 136 => array(
[maximum depth reached]
),
(int) 155 => array(
[maximum depth reached]
),
(int) 156 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
),
(int) 161 => array(
[maximum depth reached]
),
(int) 162 => array(
[maximum depth reached]
),
(int) 179 => array(
[maximum depth reached]
),
(int) 180 => array(
[maximum depth reached]
),
(int) 181 => array(
[maximum depth reached]
),
(int) 190 => array(
[maximum depth reached]
),
(int) 194 => array(
[maximum depth reached]
),
(int) 195 => array(
[maximum depth reached]
),
(int) 196 => array(
[maximum depth reached]
),
(int) 197 => array(
[maximum depth reached]
),
(int) 203 => array(
[maximum depth reached]
),
(int) 206 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 215 => array(
[maximum depth reached]
),
(int) 216 => array(
[maximum depth reached]
),
(int) 217 => array(
[maximum depth reached]
),
(int) 220 => array(
[maximum depth reached]
),
(int) 221 => array(
[maximum depth reached]
),
(int) 225 => array(
[maximum depth reached]
),
(int) 228 => array(
[maximum depth reached]
),
(int) 229 => array(
[maximum depth reached]
),
(int) 231 => array(
[maximum depth reached]
),
(int) 232 => array(
[maximum depth reached]
),
(int) 234 => array(
[maximum depth reached]
),
(int) 235 => array(
[maximum depth reached]
),
(int) 241 => array(
[maximum depth reached]
),
(int) 255 => array(
[maximum depth reached]
),
(int) 256 => array(
[maximum depth reached]
),
(int) 257 => array(
[maximum depth reached]
),
(int) 261 => array(
[maximum depth reached]
),
(int) 262 => array(
[maximum depth reached]
),
(int) 263 => array(
[maximum depth reached]
),
(int) 264 => array(
[maximum depth reached]
),
(int) 273 => array(
[maximum depth reached]
),
(int) 274 => array(
[maximum depth reached]
),
(int) 275 => array(
[maximum depth reached]
),
(int) 287 => array(
[maximum depth reached]
),
(int) 288 => array(
[maximum depth reached]
),
(int) 289 => array(
[maximum depth reached]
),
(int) 293 => array(
[maximum depth reached]
),
(int) 294 => array(
[maximum depth reached]
),
(int) 295 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 309 => array(
[maximum depth reached]
),
(int) 310 => array(
[maximum depth reached]
),
(int) 320 => array(
[maximum depth reached]
),
(int) 321 => array(
[maximum depth reached]
),
(int) 322 => array(
[maximum depth reached]
),
(int) 323 => array(
[maximum depth reached]
),
(int) 324 => array(
[maximum depth reached]
),
(int) 325 => array(
[maximum depth reached]
),
(int) 326 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 335 => array(
[maximum depth reached]
),
(int) 336 => array(
[maximum depth reached]
),
(int) 352 => array(
[maximum depth reached]
),
(int) 359 => array(
[maximum depth reached]
),
(int) 363 => array(
[maximum depth reached]
),
(int) 364 => array(
[maximum depth reached]
),
(int) 365 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 393 => array(
[maximum depth reached]
),
(int) 394 => array(
[maximum depth reached]
),
(int) 395 => array(
[maximum depth reached]
),
(int) 399 => array(
[maximum depth reached]
),
(int) 400 => array(
[maximum depth reached]
),
(int) 403 => array(
[maximum depth reached]
),
(int) 404 => array(
[maximum depth reached]
),
(int) 405 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 418 => array(
[maximum depth reached]
),
(int) 419 => array(
[maximum depth reached]
),
(int) 424 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 431 => array(
[maximum depth reached]
),
(int) 432 => array(
[maximum depth reached]
),
(int) 434 => array(
[maximum depth reached]
),
(int) 435 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 449 => array(
[maximum depth reached]
),
(int) 450 => array(
[maximum depth reached]
),
(int) 461 => array(
[maximum depth reached]
),
(int) 464 => array(
[maximum depth reached]
),
(int) 470 => array(
[maximum depth reached]
),
(int) 471 => array(
[maximum depth reached]
),
(int) 473 => array(
[maximum depth reached]
),
(int) 495 => array(
[maximum depth reached]
),
(int) 496 => array(
[maximum depth reached]
),
(int) 497 => array(
[maximum depth reached]
),
(int) 498 => array(
[maximum depth reached]
),
(int) 499 => array(
[maximum depth reached]
),
(int) 500 => array(
[maximum depth reached]
),
(int) 501 => array(
[maximum depth reached]
),
(int) 502 => array(
[maximum depth reached]
),
(int) 503 => array(
[maximum depth reached]
),
(int) 504 => array(
[maximum depth reached]
),
(int) 505 => array(
[maximum depth reached]
),
(int) 506 => array(
[maximum depth reached]
),
(int) 507 => array(
[maximum depth reached]
),
(int) 508 => array(
[maximum depth reached]
),
(int) 509 => array(
[maximum depth reached]
),
(int) 510 => array(
[maximum depth reached]
),
(int) 511 => array(
[maximum depth reached]
),
(int) 512 => array(
[maximum depth reached]
),
(int) 513 => array(
[maximum depth reached]
),
(int) 514 => array(
[maximum depth reached]
),
(int) 515 => array(
[maximum depth reached]
),
(int) 516 => array(
[maximum depth reached]
),
(int) 517 => array(
[maximum depth reached]
),
(int) 518 => array(
[maximum depth reached]
),
(int) 522 => array(
[maximum depth reached]
),
(int) 523 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 529 => array(
[maximum depth reached]
),
(int) 530 => array(
[maximum depth reached]
),
(int) 551 => array(
[maximum depth reached]
),
(int) 552 => array(
[maximum depth reached]
),
(int) 553 => array(
[maximum depth reached]
),
(int) 554 => array(
[maximum depth reached]
),
(int) 555 => array(
[maximum depth reached]
),
(int) 559 => array(
[maximum depth reached]
),
(int) 560 => array(
[maximum depth reached]
),
(int) 570 => array(
[maximum depth reached]
),
(int) 571 => array(
[maximum depth reached]
),
(int) 572 => array(
[maximum depth reached]
),
(int) 573 => array(
[maximum depth reached]
),
(int) 585 => array(
[maximum depth reached]
),
(int) 586 => array(
[maximum depth reached]
),
(int) 587 => array(
[maximum depth reached]
),
(int) 613 => array(
[maximum depth reached]
),
(int) 614 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 626 => array(
[maximum depth reached]
),
(int) 631 => array(
[maximum depth reached]
),
(int) 650 => array(
[maximum depth reached]
),
(int) 651 => array(
[maximum depth reached]
),
(int) 652 => array(
[maximum depth reached]
),
(int) 653 => array(
[maximum depth reached]
),
(int) 654 => array(
[maximum depth reached]
),
(int) 655 => array(
[maximum depth reached]
),
(int) 659 => array(
[maximum depth reached]
),
(int) 660 => array(
[maximum depth reached]
),
(int) 667 => array(
[maximum depth reached]
),
(int) 668 => array(
[maximum depth reached]
),
(int) 672 => array(
[maximum depth reached]
),
(int) 673 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 676 => array(
[maximum depth reached]
),
(int) 677 => array(
[maximum depth reached]
),
(int) 678 => array(
[maximum depth reached]
),
(int) 700 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 18 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '096',
'name' => 'Drowzee',
'slug' => 'drowzee'
),
'randType' => 'ground',
'quote' => 'Here's looking at you, {p}.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Girafarig ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'girafarig evolution chart,girafarig move list,girafarig images,girafarig description,girafarig type match up,girafarig base stats',
'description_for_layout' => 'The Pokemon Girafarig, along with various images and sprites from the various Pokemon games. You can also learn about Girafarig's move lists, when Girafarig learns certain moves, which TMs or HMs Girafarig can learn, Girafarig's evolution chain, how Girafarig matches up against different attacks, and much more.',
'name' => 'Girafarig',
'slug' => 'girafarig',
'number' => '203',
'species' => 'Long Neck',
'gen' => (int) 2,
'wRaw' => '415',
'wEmp' => (float) 41.5,
'wLb' => (float) 91.3,
'hRaw' => '15',
'hEmp' => (float) 4.92125984252,
'hFt' => (int) 4,
'hIn' => (float) 11,
'hMt' => (float) 1.5,
'thumb' => '/img/sprite/xy/203.png',
'type1' => 'normal',
'type2' => 'psychic',
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '203',
'J' => '147',
'H' => '164',
'S' => '121'
),
'stats' => array(
(int) 0 => array(
'id' => '1213',
'pokemon_id' => '203',
'stat_id' => '1',
'base_stat' => '70',
'effort' => '0',
'percent' => '54.7',
'grade' => 'C+'
),
(int) 1 => array(
'id' => '1214',
'pokemon_id' => '203',
'stat_id' => '2',
'base_stat' => '80',
'effort' => '0',
'percent' => '56.1',
'grade' => 'B-'
),
(int) 2 => array(
'id' => '1215',
'pokemon_id' => '203',
'stat_id' => '3',
'base_stat' => '65',
'effort' => '0',
'percent' => '45.5',
'grade' => 'C'
),
(int) 3 => array(
'id' => '1216',
'pokemon_id' => '203',
'stat_id' => '4',
'base_stat' => '90',
'effort' => '2',
'percent' => '74.8',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '1217',
'pokemon_id' => '203',
'stat_id' => '5',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.7',
'grade' => 'C'
),
(int) 5 => array(
'id' => '1218',
'pokemon_id' => '203',
'stat_id' => '6',
'base_stat' => '85',
'effort' => '0',
'percent' => '72.0',
'grade' => 'B+'
),
'total' => array(
'sum' => (int) 455,
'percent' => '56.0',
'grade' => 'B-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '200',
'slug' => 'misdreavus',
'name' => 'Misdreavus'
),
(int) 1 => array(
'id' => '201',
'slug' => 'unown',
'name' => 'Unown'
),
(int) 2 => array(
'id' => '202',
'slug' => 'wobbuffet',
'name' => 'Wobbuffet'
),
(int) 3 => array(
'id' => '204',
'slug' => 'pineco',
'name' => 'Pineco'
),
(int) 4 => array(
'id' => '205',
'slug' => 'forretress',
'name' => 'Forretress'
),
(int) 5 => array(
'id' => '206',
'slug' => 'dunsparce',
'name' => 'Dunsparce'
)
),
'evolution' => array(),
'abilities' => array(
(int) 3 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '096',
'name' => 'Drowzee',
'slug' => 'drowzee'
)
$randType = 'ground'
$quote = 'Here's looking at you, {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Girafarig ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'girafarig evolution chart,girafarig move list,girafarig images,girafarig description,girafarig type match up,girafarig base stats'
$description_for_layout = 'The Pokemon Girafarig, along with various images and sprites from the various Pokemon games. You can also learn about Girafarig's move lists, when Girafarig learns certain moves, which TMs or HMs Girafarig can learn, Girafarig's evolution chain, how Girafarig matches up against different attacks, and much more.'
$name = 'Girafarig'
$slug = 'girafarig'
$number = '203'
$species = 'Long Neck'
$gen = (int) 2
$wRaw = '415'
$wEmp = (float) 41.5
$wLb = (float) 91.3
$hRaw = '15'
$hEmp = (float) 4.92125984252
$hFt = (int) 4
$hIn = (float) 11
$hMt = (float) 1.5
$thumb = '/img/sprite/xy/203.png'
$type1 = 'normal'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '203',
'J' => '147',
'H' => '164',
'S' => '121'
)
$stats = array(
(int) 0 => array(
'id' => '1213',
'pokemon_id' => '203',
'stat_id' => '1',
'base_stat' => '70',
'effort' => '0',
'percent' => '54.7',
'grade' => 'C+'
),
(int) 1 => array(
'id' => '1214',
'pokemon_id' => '203',
'stat_id' => '2',
'base_stat' => '80',
'effort' => '0',
'percent' => '56.1',
'grade' => 'B-'
),
(int) 2 => array(
'id' => '1215',
'pokemon_id' => '203',
'stat_id' => '3',
'base_stat' => '65',
'effort' => '0',
'percent' => '45.5',
'grade' => 'C'
),
(int) 3 => array(
'id' => '1216',
'pokemon_id' => '203',
'stat_id' => '4',
'base_stat' => '90',
'effort' => '2',
'percent' => '74.8',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '1217',
'pokemon_id' => '203',
'stat_id' => '5',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.7',
'grade' => 'C'
),
(int) 5 => array(
'id' => '1218',
'pokemon_id' => '203',
'stat_id' => '6',
'base_stat' => '85',
'effort' => '0',
'percent' => '72.0',
'grade' => 'B+'
),
'total' => array(
'sum' => (int) 455,
'percent' => '56.0',
'grade' => 'B-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '200',
'slug' => 'misdreavus',
'name' => 'Misdreavus'
),
(int) 1 => array(
'id' => '201',
'slug' => 'unown',
'name' => 'Unown'
),
(int) 2 => array(
'id' => '202',
'slug' => 'wobbuffet',
'name' => 'Wobbuffet'
),
(int) 3 => array(
'id' => '204',
'slug' => 'pineco',
'name' => 'Pineco'
),
(int) 4 => array(
'id' => '205',
'slug' => 'forretress',
'name' => 'Forretress'
),
(int) 5 => array(
'id' => '206',
'slug' => 'dunsparce',
'name' => 'Dunsparce'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 4 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 5 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
),
(int) 6 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 50 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 2 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 4 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
'019' => array(
[maximum depth reached]
),
'020' => array(
[maximum depth reached]
),
'023' => array(
[maximum depth reached]
),
'024' => array(
[maximum depth reached]
),
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'027' => array(
[maximum depth reached]
),
'028' => array(
[maximum depth reached]
),
'029' => array(
[maximum depth reached]
),
'032' => array(
[maximum depth reached]
),
'033' => array(
[maximum depth reached]
),
'034' => array(
[maximum depth reached]
),
'037' => array(
[maximum depth reached]
),
'038' => array(
[maximum depth reached]
),
'050' => array(
[maximum depth reached]
),
'051' => array(
[maximum depth reached]
),
'052' => array(
[maximum depth reached]
),
'053' => array(
[maximum depth reached]
),
'054' => array(
[maximum depth reached]
),
'055' => array(
[maximum depth reached]
),
'056' => array(
[maximum depth reached]
),
'057' => array(
[maximum depth reached]
),
'058' => array(
[maximum depth reached]
),
'059' => array(
[maximum depth reached]
),
'077' => array(
[maximum depth reached]
),
'078' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'086' => array(
[maximum depth reached]
),
'087' => array(
[maximum depth reached]
),
(int) 111 => array(
[maximum depth reached]
),
(int) 112 => array(
[maximum depth reached]
),
(int) 128 => array(
[maximum depth reached]
),
(int) 133 => array(
[maximum depth reached]
),
(int) 134 => array(
[maximum depth reached]
),
(int) 135 => array(
[maximum depth reached]
),
(int) 136 => array(
[maximum depth reached]
),
(int) 155 => array(
[maximum depth reached]
),
(int) 156 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
),
(int) 161 => array(
[maximum depth reached]
),
(int) 162 => array(
[maximum depth reached]
),
(int) 179 => array(
[maximum depth reached]
),
(int) 180 => array(
[maximum depth reached]
),
(int) 181 => array(
[maximum depth reached]
),
(int) 190 => array(
[maximum depth reached]
),
(int) 194 => array(
[maximum depth reached]
),
(int) 195 => array(
[maximum depth reached]
),
(int) 196 => array(
[maximum depth reached]
),
(int) 197 => array(
[maximum depth reached]
),
(int) 203 => array(
[maximum depth reached]
),
(int) 206 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 215 => array(
[maximum depth reached]
),
(int) 216 => array(
[maximum depth reached]
),
(int) 217 => array(
[maximum depth reached]
),
(int) 220 => array(
[maximum depth reached]
),
(int) 221 => array(
[maximum depth reached]
),
(int) 225 => array(
[maximum depth reached]
),
(int) 228 => array(
[maximum depth reached]
),
(int) 229 => array(
[maximum depth reached]
),
(int) 231 => array(
[maximum depth reached]
),
(int) 232 => array(
[maximum depth reached]
),
(int) 234 => array(
[maximum depth reached]
),
(int) 235 => array(
[maximum depth reached]
),
(int) 241 => array(
[maximum depth reached]
),
(int) 255 => array(
[maximum depth reached]
),
(int) 256 => array(
[maximum depth reached]
),
(int) 257 => array(
[maximum depth reached]
),
(int) 261 => array(
[maximum depth reached]
),
(int) 262 => array(
[maximum depth reached]
),
(int) 263 => array(
[maximum depth reached]
),
(int) 264 => array(
[maximum depth reached]
),
(int) 273 => array(
[maximum depth reached]
),
(int) 274 => array(
[maximum depth reached]
),
(int) 275 => array(
[maximum depth reached]
),
(int) 287 => array(
[maximum depth reached]
),
(int) 288 => array(
[maximum depth reached]
),
(int) 289 => array(
[maximum depth reached]
),
(int) 293 => array(
[maximum depth reached]
),
(int) 294 => array(
[maximum depth reached]
),
(int) 295 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 309 => array(
[maximum depth reached]
),
(int) 310 => array(
[maximum depth reached]
),
(int) 320 => array(
[maximum depth reached]
),
(int) 321 => array(
[maximum depth reached]
),
(int) 322 => array(
[maximum depth reached]
),
(int) 323 => array(
[maximum depth reached]
),
(int) 324 => array(
[maximum depth reached]
),
(int) 325 => array(
[maximum depth reached]
),
(int) 326 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 335 => array(
[maximum depth reached]
),
(int) 336 => array(
[maximum depth reached]
),
(int) 352 => array(
[maximum depth reached]
),
(int) 359 => array(
[maximum depth reached]
),
(int) 363 => array(
[maximum depth reached]
),
(int) 364 => array(
[maximum depth reached]
),
(int) 365 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 393 => array(
[maximum depth reached]
),
(int) 394 => array(
[maximum depth reached]
),
(int) 395 => array(
[maximum depth reached]
),
(int) 399 => array(
[maximum depth reached]
),
(int) 400 => array(
[maximum depth reached]
),
(int) 403 => array(
[maximum depth reached]
),
(int) 404 => array(
[maximum depth reached]
),
(int) 405 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 418 => array(
[maximum depth reached]
),
(int) 419 => array(
[maximum depth reached]
),
(int) 424 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 431 => array(
[maximum depth reached]
),
(int) 432 => array(
[maximum depth reached]
),
(int) 434 => array(
[maximum depth reached]
),
(int) 435 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 449 => array(
[maximum depth reached]
),
(int) 450 => array(
[maximum depth reached]
),
(int) 461 => array(
[maximum depth reached]
),
(int) 464 => array(
[maximum depth reached]
),
(int) 470 => array(
[maximum depth reached]
),
(int) 471 => array(
[maximum depth reached]
),
(int) 473 => array(
[maximum depth reached]
),
(int) 495 => array(
[maximum depth reached]
),
(int) 496 => array(
[maximum depth reached]
),
(int) 497 => array(
[maximum depth reached]
),
(int) 498 => array(
[maximum depth reached]
),
(int) 499 => array(
[maximum depth reached]
),
(int) 500 => array(
[maximum depth reached]
),
(int) 501 => array(
[maximum depth reached]
),
(int) 502 => array(
[maximum depth reached]
),
(int) 503 => array(
[maximum depth reached]
),
(int) 504 => array(
[maximum depth reached]
),
(int) 505 => array(
[maximum depth reached]
),
(int) 506 => array(
[maximum depth reached]
),
(int) 507 => array(
[maximum depth reached]
),
(int) 508 => array(
[maximum depth reached]
),
(int) 509 => array(
[maximum depth reached]
),
(int) 510 => array(
[maximum depth reached]
),
(int) 511 => array(
[maximum depth reached]
),
(int) 512 => array(
[maximum depth reached]
),
(int) 513 => array(
[maximum depth reached]
),
(int) 514 => array(
[maximum depth reached]
),
(int) 515 => array(
[maximum depth reached]
),
(int) 516 => array(
[maximum depth reached]
),
(int) 517 => array(
[maximum depth reached]
),
(int) 518 => array(
[maximum depth reached]
),
(int) 522 => array(
[maximum depth reached]
),
(int) 523 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 529 => array(
[maximum depth reached]
),
(int) 530 => array(
[maximum depth reached]
),
(int) 551 => array(
[maximum depth reached]
),
(int) 552 => array(
[maximum depth reached]
),
(int) 553 => array(
[maximum depth reached]
),
(int) 554 => array(
[maximum depth reached]
),
(int) 555 => array(
[maximum depth reached]
),
(int) 559 => array(
[maximum depth reached]
),
(int) 560 => array(
[maximum depth reached]
),
(int) 570 => array(
[maximum depth reached]
),
(int) 571 => array(
[maximum depth reached]
),
(int) 572 => array(
[maximum depth reached]
),
(int) 573 => array(
[maximum depth reached]
),
(int) 585 => array(
[maximum depth reached]
),
(int) 586 => array(
[maximum depth reached]
),
(int) 587 => array(
[maximum depth reached]
),
(int) 613 => array(
[maximum depth reached]
),
(int) 614 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 626 => array(
[maximum depth reached]
),
(int) 631 => array(
[maximum depth reached]
),
(int) 650 => array(
[maximum depth reached]
),
(int) 651 => array(
[maximum depth reached]
),
(int) 652 => array(
[maximum depth reached]
),
(int) 653 => array(
[maximum depth reached]
),
(int) 654 => array(
[maximum depth reached]
),
(int) 655 => array(
[maximum depth reached]
),
(int) 659 => array(
[maximum depth reached]
),
(int) 660 => array(
[maximum depth reached]
),
(int) 667 => array(
[maximum depth reached]
),
(int) 668 => array(
[maximum depth reached]
),
(int) 672 => array(
[maximum depth reached]
),
(int) 673 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 676 => array(
[maximum depth reached]
),
(int) 677 => array(
[maximum depth reached]
),
(int) 678 => array(
[maximum depth reached]
),
(int) 700 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 18 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '096',
'name' => 'Drowzee',
'slug' => 'drowzee'
),
'randType' => 'ground',
'quote' => 'Here's looking at you, {p}.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Girafarig ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'girafarig evolution chart,girafarig move list,girafarig images,girafarig description,girafarig type match up,girafarig base stats',
'description_for_layout' => 'The Pokemon Girafarig, along with various images and sprites from the various Pokemon games. You can also learn about Girafarig's move lists, when Girafarig learns certain moves, which TMs or HMs Girafarig can learn, Girafarig's evolution chain, how Girafarig matches up against different attacks, and much more.',
'name' => 'Girafarig',
'slug' => 'girafarig',
'number' => '203',
'species' => 'Long Neck',
'gen' => (int) 2,
'wRaw' => '415',
'wEmp' => (float) 41.5,
'wLb' => (float) 91.3,
'hRaw' => '15',
'hEmp' => (float) 4.92125984252,
'hFt' => (int) 4,
'hIn' => (float) 11,
'hMt' => (float) 1.5,
'thumb' => '/img/sprite/xy/203.png',
'type1' => 'normal',
'type2' => 'psychic',
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '203',
'J' => '147',
'H' => '164',
'S' => '121'
),
'stats' => array(
(int) 0 => array(
'id' => '1213',
'pokemon_id' => '203',
'stat_id' => '1',
'base_stat' => '70',
'effort' => '0',
'percent' => '54.7',
'grade' => 'C+'
),
(int) 1 => array(
'id' => '1214',
'pokemon_id' => '203',
'stat_id' => '2',
'base_stat' => '80',
'effort' => '0',
'percent' => '56.1',
'grade' => 'B-'
),
(int) 2 => array(
'id' => '1215',
'pokemon_id' => '203',
'stat_id' => '3',
'base_stat' => '65',
'effort' => '0',
'percent' => '45.5',
'grade' => 'C'
),
(int) 3 => array(
'id' => '1216',
'pokemon_id' => '203',
'stat_id' => '4',
'base_stat' => '90',
'effort' => '2',
'percent' => '74.8',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '1217',
'pokemon_id' => '203',
'stat_id' => '5',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.7',
'grade' => 'C'
),
(int) 5 => array(
'id' => '1218',
'pokemon_id' => '203',
'stat_id' => '6',
'base_stat' => '85',
'effort' => '0',
'percent' => '72.0',
'grade' => 'B+'
),
'total' => array(
'sum' => (int) 455,
'percent' => '56.0',
'grade' => 'B-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '200',
'slug' => 'misdreavus',
'name' => 'Misdreavus'
),
(int) 1 => array(
'id' => '201',
'slug' => 'unown',
'name' => 'Unown'
),
(int) 2 => array(
'id' => '202',
'slug' => 'wobbuffet',
'name' => 'Wobbuffet'
),
(int) 3 => array(
'id' => '204',
'slug' => 'pineco',
'name' => 'Pineco'
),
(int) 4 => array(
'id' => '205',
'slug' => 'forretress',
'name' => 'Forretress'
),
(int) 5 => array(
'id' => '206',
'slug' => 'dunsparce',
'name' => 'Dunsparce'
)
),
'evolution' => array(),
'abilities' => array(
(int) 3 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 39 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '096',
'name' => 'Drowzee',
'slug' => 'drowzee'
)
$randType = 'ground'
$quote = 'Here's looking at you, {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Girafarig ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'girafarig evolution chart,girafarig move list,girafarig images,girafarig description,girafarig type match up,girafarig base stats'
$description_for_layout = 'The Pokemon Girafarig, along with various images and sprites from the various Pokemon games. You can also learn about Girafarig's move lists, when Girafarig learns certain moves, which TMs or HMs Girafarig can learn, Girafarig's evolution chain, how Girafarig matches up against different attacks, and much more.'
$name = 'Girafarig'
$slug = 'girafarig'
$number = '203'
$species = 'Long Neck'
$gen = (int) 2
$wRaw = '415'
$wEmp = (float) 41.5
$wLb = (float) 91.3
$hRaw = '15'
$hEmp = (float) 4.92125984252
$hFt = (int) 4
$hIn = (float) 11
$hMt = (float) 1.5
$thumb = '/img/sprite/xy/203.png'
$type1 = 'normal'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '1',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '203',
'J' => '147',
'H' => '164',
'S' => '121'
)
$stats = array(
(int) 0 => array(
'id' => '1213',
'pokemon_id' => '203',
'stat_id' => '1',
'base_stat' => '70',
'effort' => '0',
'percent' => '54.7',
'grade' => 'C+'
),
(int) 1 => array(
'id' => '1214',
'pokemon_id' => '203',
'stat_id' => '2',
'base_stat' => '80',
'effort' => '0',
'percent' => '56.1',
'grade' => 'B-'
),
(int) 2 => array(
'id' => '1215',
'pokemon_id' => '203',
'stat_id' => '3',
'base_stat' => '65',
'effort' => '0',
'percent' => '45.5',
'grade' => 'C'
),
(int) 3 => array(
'id' => '1216',
'pokemon_id' => '203',
'stat_id' => '4',
'base_stat' => '90',
'effort' => '2',
'percent' => '74.8',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '1217',
'pokemon_id' => '203',
'stat_id' => '5',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.7',
'grade' => 'C'
),
(int) 5 => array(
'id' => '1218',
'pokemon_id' => '203',
'stat_id' => '6',
'base_stat' => '85',
'effort' => '0',
'percent' => '72.0',
'grade' => 'B+'
),
'total' => array(
'sum' => (int) 455,
'percent' => '56.0',
'grade' => 'B-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '200',
'slug' => 'misdreavus',
'name' => 'Misdreavus'
),
(int) 1 => array(
'id' => '201',
'slug' => 'unown',
'name' => 'Unown'
),
(int) 2 => array(
'id' => '202',
'slug' => 'wobbuffet',
'name' => 'Wobbuffet'
),
(int) 3 => array(
'id' => '204',
'slug' => 'pineco',
'name' => 'Pineco'
),
(int) 4 => array(
'id' => '205',
'slug' => 'forretress',
'name' => 'Forretress'
),
(int) 5 => array(
'id' => '206',
'slug' => 'dunsparce',
'name' => 'Dunsparce'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 4 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
)
),
(int) 5 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
),
(int) 6 => array(
(int) 39 => array(
'hide' => '0',
'slug' => 'inner-focus',
'name' => 'Inner Focus',
'desc' => 'The Pokémon is protected
from flinching.'
),
(int) 48 => array(
'hide' => '0',
'slug' => 'early-bird',
'name' => 'Early Bird',
'desc' => 'The Pokémon awakens
quickly from sleep.'
),
(int) 157 => array(
'hide' => '1',
'slug' => 'sap-sipper',
'name' => 'Sap Sipper',
'desc' => 'Boosts Attack when hit by
a Grass-type move.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 54 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 50 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 2 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 4 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 5 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sucker-punch',
'name' => 'Sucker Punch',
'desc' => 'This move enables the user to attack first. It fails if the foe is not readying an attack, however.',
'pp' => '5',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'An attack that may reduce DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'amnesia',
'name' => 'Amnesia',
'desc' => 'Sharply raises the user's SPCL.DEF.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'beat-up',
'name' => 'Beat Up',
'desc' => 'Party POKéMON join in the attack. ',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'double-kick',
'name' => 'Double Kick',
'desc' => 'The foe is quickly kicked twice in succession using both feet. ',
'pp' => '30',
'power' => '30',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'foresight',
'name' => 'Foresight',
'desc' => 'Negates accuracy reduction moves.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'mean-look',
'name' => 'Mean Look',
'desc' => 'The user pins the target with a dark, arresting look. The target becomes unable to flee.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mirror-coat',
'name' => 'Mirror Coat',
'desc' => 'Counters the foe's special attack at double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'razor-wind',
'name' => 'Razor Wind',
'desc' => 'A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'take-down',
'name' => 'Take Down',
'desc' => 'A tackle that also hurts the user.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 5 => array(
'name' => 'ground',
'mates' => array(
'019' => array(
[maximum depth reached]
),
'020' => array(
[maximum depth reached]
),
'023' => array(
[maximum depth reached]
),
'024' => array(
[maximum depth reached]
),
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'027' => array(
[maximum depth reached]
),
'028' => array(
[maximum depth reached]
),
'029' => array(
[maximum depth reached]
),
'032' => array(
[maximum depth reached]
),
'033' => array(
[maximum depth reached]
),
'034' => array(
[maximum depth reached]
),
'037' => array(
[maximum depth reached]
),
'038' => array(
[maximum depth reached]
),
'050' => array(
[maximum depth reached]
),
'051' => array(
[maximum depth reached]
),
'052' => array(
[maximum depth reached]
),
'053' => array(
[maximum depth reached]
),
'054' => array(
[maximum depth reached]
),
'055' => array(
[maximum depth reached]
),
'056' => array(
[maximum depth reached]
),
'057' => array(
[maximum depth reached]
),
'058' => array(
[maximum depth reached]
),
'059' => array(
[maximum depth reached]
),
'077' => array(
[maximum depth reached]
),
'078' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'086' => array(
[maximum depth reached]
),
'087' => array(
[maximum depth reached]
),
(int) 111 => array(
[maximum depth reached]
),
(int) 112 => array(
[maximum depth reached]
),
(int) 128 => array(
[maximum depth reached]
),
(int) 133 => array(
[maximum depth reached]
),
(int) 134 => array(
[maximum depth reached]
),
(int) 135 => array(
[maximum depth reached]
),
(int) 136 => array(
[maximum depth reached]
),
(int) 155 => array(
[maximum depth reached]
),
(int) 156 => array(
[maximum depth reached]
),
(int) 157 => array(
[maximum depth reached]
),
(int) 161 => array(
[maximum depth reached]
),
(int) 162 => array(
[maximum depth reached]
),
(int) 179 => array(
[maximum depth reached]
),
(int) 180 => array(
[maximum depth reached]
),
(int) 181 => array(
[maximum depth reached]
),
(int) 190 => array(
[maximum depth reached]
),
(int) 194 => array(
[maximum depth reached]
),
(int) 195 => array(
[maximum depth reached]
),
(int) 196 => array(
[maximum depth reached]
),
(int) 197 => array(
[maximum depth reached]
),
(int) 203 => array(
[maximum depth reached]
),
(int) 206 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 215 => array(
[maximum depth reached]
),
(int) 216 => array(
[maximum depth reached]
),
(int) 217 => array(
[maximum depth reached]
),
(int) 220 => array(
[maximum depth reached]
),
(int) 221 => array(
[maximum depth reached]
),
(int) 225 => array(
[maximum depth reached]
),
(int) 228 => array(
[maximum depth reached]
),
(int) 229 => array(
[maximum depth reached]
),
(int) 231 => array(
[maximum depth reached]
),
(int) 232 => array(
[maximum depth reached]
),
(int) 234 => array(
[maximum depth reached]
),
(int) 235 => array(
[maximum depth reached]
),
(int) 241 => array(
[maximum depth reached]
),
(int) 255 => array(
[maximum depth reached]
),
(int) 256 => array(
[maximum depth reached]
),
(int) 257 => array(
[maximum depth reached]
),
(int) 261 => array(
[maximum depth reached]
),
(int) 262 => array(
[maximum depth reached]
),
(int) 263 => array(
[maximum depth reached]
),
(int) 264 => array(
[maximum depth reached]
),
(int) 273 => array(
[maximum depth reached]
),
(int) 274 => array(
[maximum depth reached]
),
(int) 275 => array(
[maximum depth reached]
),
(int) 287 => array(
[maximum depth reached]
),
(int) 288 => array(
[maximum depth reached]
),
(int) 289 => array(
[maximum depth reached]
),
(int) 293 => array(
[maximum depth reached]
),
(int) 294 => array(
[maximum depth reached]
),
(int) 295 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 309 => array(
[maximum depth reached]
),
(int) 310 => array(
[maximum depth reached]
),
(int) 320 => array(
[maximum depth reached]
),
(int) 321 => array(
[maximum depth reached]
),
(int) 322 => array(
[maximum depth reached]
),
(int) 323 => array(
[maximum depth reached]
),
(int) 324 => array(
[maximum depth reached]
),
(int) 325 => array(
[maximum depth reached]
),
(int) 326 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 335 => array(
[maximum depth reached]
),
(int) 336 => array(
[maximum depth reached]
),
(int) 352 => array(
[maximum depth reached]
),
(int) 359 => array(
[maximum depth reached]
),
(int) 363 => array(
[maximum depth reached]
),
(int) 364 => array(
[maximum depth reached]
),
(int) 365 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 393 => array(
[maximum depth reached]
),
(int) 394 => array(
[maximum depth reached]
),
(int) 395 => array(
[maximum depth reached]
),
(int) 399 => array(
[maximum depth reached]
),
(int) 400 => array(
[maximum depth reached]
),
(int) 403 => array(
[maximum depth reached]
),
(int) 404 => array(
[maximum depth reached]
),
(int) 405 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 418 => array(
[maximum depth reached]
),
(int) 419 => array(
[maximum depth reached]
),
(int) 424 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 431 => array(
[maximum depth reached]
),
(int) 432 => array(
[maximum depth reached]
),
(int) 434 => array(
[maximum depth reached]
),
(int) 435 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 449 => array(
[maximum depth reached]
),
(int) 450 => array(
[maximum depth reached]
),
(int) 461 => array(
[maximum depth reached]
),
(int) 464 => array(
[maximum depth reached]
),
(int) 470 => array(
[maximum depth reached]
),
(int) 471 => array(
[maximum depth reached]
),
(int) 473 => array(
[maximum depth reached]
),
(int) 495 => array(
[maximum depth reached]
),
(int) 496 => array(
[maximum depth reached]
),
(int) 497 => array(
[maximum depth reached]
),
(int) 498 => array(
[maximum depth reached]
),
(int) 499 => array(
[maximum depth reached]
),
(int) 500 => array(
[maximum depth reached]
),
(int) 501 => array(
[maximum depth reached]
),
(int) 502 => array(
[maximum depth reached]
),
(int) 503 => array(
[maximum depth reached]
),
(int) 504 => array(
[maximum depth reached]
),
(int) 505 => array(
[maximum depth reached]
),
(int) 506 => array(
[maximum depth reached]
),
(int) 507 => array(
[maximum depth reached]
),
(int) 508 => array(
[maximum depth reached]
),
(int) 509 => array(
[maximum depth reached]
),
(int) 510 => array(
[maximum depth reached]
),
(int) 511 => array(
[maximum depth reached]
),
(int) 512 => array(
[maximum depth reached]
),
(int) 513 => array(
[maximum depth reached]
),
(int) 514 => array(
[maximum depth reached]
),
(int) 515 => array(
[maximum depth reached]
),
(int) 516 => array(
[maximum depth reached]
),
(int) 517 => array(
[maximum depth reached]
),
(int) 518 => array(
[maximum depth reached]
),
(int) 522 => array(
[maximum depth reached]
),
(int) 523 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 529 => array(
[maximum depth reached]
),
(int) 530 => array(
[maximum depth reached]
),
(int) 551 => array(
[maximum depth reached]
), |