Open the pod bay doors, Gigalith.

Pachirisu

The EleSquirrel Pokémon

Height: 1'4" (0.4m) Weight: 8.6lbs (3.9kg)

#417

  • N: #417
  • S: #055
  • K(Cstl): #132
  • Pachirisu's Damage Multipliers

  • Pachirisu's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      45
      12.4%
      FF
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      95
      81.1%
      A-
    • Total:
      405
      42.5%
      C-
  • Pachirisu Evolution Chart

    Pachirisu does not evolve.
  • Pachirisu's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Pickup The Pokémon may pick up items.
    Hidden Volt Absorb Restores HP if hit by an Electric-type move.
    Run Away Enables a sure getaway from wild Pokémon.
    Pickup The Pokémon may pick up items.
    Hidden Volt Absorb Restores HP if hit by an Electric-type move.
    Run Away Enables a sure getaway from wild Pokémon.
    Pickup The Pokémon may pick up items.
    Hidden Volt Absorb Restores HP if hit by an Electric-type move.
  • Pachirisu Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    25 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    33 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    37 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    p Name Type PP Pwr. Acc. Class Definition
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    25 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    33 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    37 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    hs Name Type PP Pwr. Acc. Class Definition
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    25 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    33 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    37 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    bw Name Type PP Pwr. Acc. Class Definition
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    25 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    37 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    45 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    33 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    29 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    41 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    49 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    25 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    37 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    45 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    33 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    29 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    41 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    49 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    9 Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    5 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    19 Nuzzle ele 20 20 100% Physical Attack, damage based on Atk and Def The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
    25 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    21 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    45 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    33 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    13 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    41 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    37 Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    29 Sweet Kiss fai 10 - 75% No Damage. The user kisses the foe with a sweet, angelic cuteness that causes confusion.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    17 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    49 Hyper Fang nor 15 80 90% Physical Attack, damage based on Atk and Def The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
  • Pachirisu TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Pachirisu HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
  • Pachirisu Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Pachirisu does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Gunk Shot poi 5 120 80% Physical Attack, damage based on Atk and Def The user shoots filthy garbage at the foe to attack. It may also poison the target.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Gunk Shot poi 5 120 80% Physical Attack, damage based on Atk and Def The user shoots filthy garbage at the foe to attack. It may also poison the target.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Pachirisu does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Gunk Shot poi 5 120 80% Physical Attack, damage based on Atk and Def The user shoots filthy garbage at the foe to attack. It may also poison the target.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Pachirisu does learn any moves by tutoring.
  • Pachirisu Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    p Name Type PP Pwr. Acc. Class Definition
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    hs Name Type PP Pwr. Acc. Class Definition
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    bw Name Type PP Pwr. Acc. Class Definition
    Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    xy Name Type PP Pwr. Acc. Class Definition
    Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The foe is bitten with viciously sharp fangs. It may make the target flinch.
    Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    Ion Deluge ele 25 - - No Damage. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def -
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
  • Pachirisu's Egg Groups