Run Away | Enables a sure getaway from wild Pokémon. |
Pickup | The Pokémon may pick up items. |
Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
Run Away | Enables a sure getaway from wild Pokémon. |
Pickup | The Pokémon may pick up items. |
Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
Run Away | Enables a sure getaway from wild Pokémon. |
Pickup | The Pokémon may pick up items. |
Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
37 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 | Discharge | ele | 15 | 80 | 100% |
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- |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
25 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
33 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
37 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 | Discharge | ele | 15 | 80 | 100% |
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- |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
25 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
33 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
37 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 | Discharge | ele | 15 | 80 | 100% |
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- |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
25 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
33 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Hyper Fang | nor | 15 | 80 | 90% |
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
41 | Discharge | ele | 15 | 80 | 100% |
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- |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
33 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
25 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
29 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
37 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
45 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
13 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Hyper Fang | nor | 15 | 80 | 90% |
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
41 | Discharge | ele | 15 | 80 | 100% |
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- |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
33 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
25 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
29 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
37 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
45 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
13 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Spark | ele | 20 | 65 | 100% |
![]() |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
49 | Hyper Fang | nor | 15 | 80 | 90% |
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The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
41 | Discharge | ele | 15 | 80 | 100% |
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- |
17 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
33 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
25 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
19 | Nuzzle | ele | 20 | 20 | 100% |
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The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
29 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
21 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
37 | Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
9 | Charm | fai | 20 | - | 100% |
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Sharply lowers the foe's ATTACK. |
45 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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Cuts using claws, scythes, etc. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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Cuts using claws, scythes, etc. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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Cuts using claws, scythes, etc. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Covet | nor | 25 | 60 | 100% |
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- |
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Gunk Shot | poi | 5 | 120 | 80% |
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The user shoots filthy garbage at the foe to attack. It may also poison the target. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Thunder Punch | ele | 15 | 75 | 100% |
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The foe is punched with an electrified fist. It may leave the target with paralysis. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all foes take aim only at the user. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Tail Whip | nor | 30 | - | 100% |
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The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all foes take aim only at the user. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Tail Whip | nor | 30 | - | 100% |
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The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
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Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
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Charge | ele | 20 | - | - |
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Charges power to boost the electric move used next. |
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Covet | nor | 25 | 60 | 100% |
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- |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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Flail | nor | 15 | - | 100% |
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The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
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Flatter | dar | 15 | - | 100% |
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Confuses the foe, but raises its SP. ATK. |
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Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all foes take aim only at the user. |
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Ion Deluge | ele | 25 | - | - |
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The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Tail Whip | nor | 30 | - | 100% |
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The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |