I have always depended on the kindness of Politoed.

Buneary

The Rabbit Pokémon

Height: 1'4" (0.4m) Weight: 12.1lbs (5.5kg)

#427

normal -
  • N: #427
  • S: #067
  • U: #080
  • Buneary's Damage Multipliers

  • Buneary's Base Stats

    • HP
      55
      28.7%
      D
    • Attack
      66
      42.6%
      C-
    • Defense
      44
      15.3%
      F
    • Sp. Attack
      44
      20.6%
      D-
    • Sp. Defense
      56
      36.5%
      D+
    • Speed
      85
      72.0%
      B+
    • Total:
      350
      33.0%
      D+
  • Buneary Evolution Chart

    Basic Stage 1
  • Buneary's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
    Run Away Enables a sure getaway from wild Pokémon.
    Klutz The Pokémon can't use any held items.
    Hidden Limber The Pokémon is protected from paralysis.
  • Buneary Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    43 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    p Name Type PP Pwr. Acc. Class Definition
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    43 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    hs Name Type PP Pwr. Acc. Class Definition
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    43 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    53 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    bw Name Type PP Pwr. Acc. Class Definition
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    46 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    43 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    53 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    46 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    43 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    53 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    ASOR Name Type PP Pwr. Acc. Class Definition
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    50 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    43 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    46 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    10 Baby-Doll Eyes fai 30 - 100% No Damage. The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    xy Name Type PP Pwr. Acc. Class Definition
    56 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    23 Jump Kick fig 10 100 95% Physical Attack, damage based on Atk and Def The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    50 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
    - Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    - Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    16 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    13 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    43 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    6 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    26 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds with fore-legs or tail.
    36 Dizzy Punch nor 10 70 100% Physical Attack, damage based on Atk and Def The foe is hit with a rhythmically launched punch that may also leave it confused.
    46 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    33 Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    10 Baby-Doll Eyes fai 30 - 100% No Damage. The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
    63 Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
  • Buneary TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a pulsing blast of water. It may also confuse the target.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a pulsing blast of water. It may also confuse the target.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a pulsing blast of water. It may also confuse the target.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Buneary HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts the foe with sharp scythes, claws, etc.
  • Buneary Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    ASOR Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def Bounces up, then down the next turn. May paralyze.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a pulsing blast of water. It may also confuse the target.
    xy Name Type PP Pwr. Acc. Class Definition
    Buneary does learn any moves by tutoring.
  • Buneary Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    p Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    hs Name Type PP Pwr. Acc. Class Definition
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    bw Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Teeter Dance nor 20 - 100% No Damage. Confuses all POKéMON on the scene.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    xy Name Type PP Pwr. Acc. Class Definition
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    Double Hit nor 10 35 90% Physical Attack, damage based on Atk and Def The user slams the foe with a tail, etc. The target is hit twice in a row.
    Encore nor 5 - 100% No Damage. Makes the foe repeat its last move over 2 to 6 turns.
    Fake Out nor 10 40 100% Physical Attack, damage based on Atk and Def An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def The user attacks the target with an uppercut thrown skyward with force.
    Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Switcheroo dar 10 - 100% No Damage. The user trades held items with the target faster than the eye can follow.
    Teeter Dance nor 20 - 100% No Damage. Confuses all POKéMON on the scene.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
  • Buneary's Egg Groups