I know now, without a doubt, Probopass is light!

Mudkip

The Mud Fish Pokémon

Height: 1'4" (0.4m) Weight: 16.7lbs (7.6kg)

#258

water -
  • N: #258
  • H: #007
  • Mudkip's Damage Multipliers

  • Mudkip's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      70
      44.3%
      C
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      50
      27.2%
      D
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      40
      16.7%
      F
    • Total:
      310
      20.8%
      D-
  • Mudkip Evolution Chart

    Basic Stage 1 Stage 2
  • Mudkip's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Torrent Powers up Water-type moves in a pinch.
    Hidden Damp Prevents the use of self-destructing moves.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Damp Prevents the use of self-destructing moves.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Damp Prevents the use of self-destructing moves.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Damp Prevents the use of self-destructing moves.
  • Mudkip Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    e Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    fl Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    dp Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    p Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    hs Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    bw Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    xy Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    42 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    15 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    33 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    6 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    37 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    28 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    24 Mud Sport gro 15 - - No Damage. Covers the user in mud to raise electrical resistance.
    10 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    46 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
  • Mudkip TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM034 Sludge Wave poi 10 95 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the area around the user with a giant sludge wave. It may also poison those hit.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Mudkip HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
  • Mudkip Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Mudkip does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Mudkip does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    bw Name Type PP Pwr. Acc. Class Definition
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    xy Name Type PP Pwr. Acc. Class Definition
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
  • Mudkip Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    e Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    fl Name Type PP Pwr. Acc. Class Definition
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    dp Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sludge poi 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the foe. It may also poison the target.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sludge poi 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the foe. It may also poison the target.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sludge poi 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the foe. It may also poison the target.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Ice Ball ice 20 30 90% Physical Attack, damage based on Atk and Def A 5-turn attack that gains power on successive hits.
    Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters a SPCL. ATK. move double.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sludge poi 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the foe. It may also poison the target.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    Wide Guard roc 10 - - No Damage. The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
    Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
  • Mudkip's Egg Groups