Elementary, my dear Houndoom.

Gothitelle

The Astral Body Pokémon

Height: 4'11" (1.5m) Weight: 96.8lbs (44kg)

#576

  • N: #576
  • U: #138
  • K(Mntn): #128
  • Gothitelle's Damage Multipliers

  • Gothitelle's Base Stats

    • HP
      70
      54.7%
      C+
    • Attack
      55
      25.3%
      D-
    • Defense
      95
      80.8%
      A-
    • Sp. Attack
      95
      78.7%
      A-
    • Sp. Defense
      110
      92.2%
      A+
    • Speed
      65
      49.6%
      C
    • Total:
      490
      69.6%
      B+
  • Gothitelle Evolution Chart

    Basic Stage 1 Stage 2
  • Gothitelle's Abilities

    • Gen V
    • Gen VI
    Frisk The Pokémon can check a foe's held item.
    Hidden Shadow Tag Prevents the foe from escaping.
    Frisk The Pokémon can check a foe's held item.
    Competitive Boosts the Sp. Atk stat when a stat is lowered.
    Hidden Shadow Tag Prevents the foe from escaping.
  • Gothitelle Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    7 Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    25 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    34 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    24 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The foe is physically pounded with a long tail or a foreleg, etc.
    54 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    14 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def Repeatedly slaps 2-5 times.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    10 Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    45 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    28 Flatter dar 15 - 100% No Damage. Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
    - Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    3 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    59 Magic Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    7 Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    25 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    34 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    24 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The foe is physically pounded with a long tail or a foreleg, etc.
    54 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    14 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def Repeatedly slaps 2-5 times.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    10 Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    45 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    28 Flatter dar 15 - 100% No Damage. Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
    - Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    3 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    59 Magic Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    7 Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    16 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a peculiar ray. It may also leave the target confused.
    25 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 615]
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    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 615]
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    34 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Play Nice nor 20 - - No Damage. The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    24 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def The foe is physically pounded with a long tail or a foreleg, etc.
    54 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    14 Double Slap nor 10 15 85% Physical Attack, damage based on Atk and Def Repeatedly slaps 2-5 times.
    31 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    10 Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    45 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    28 Flatter dar 15 - 100% No Damage. Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
    - Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    3 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    19 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    59 Magic Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
  • Gothitelle TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Ups SPCL.DEF with a wall of light.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. A wonderous wall of light is put up to reduce damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Ups SPCL.DEF with a wall of light.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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