Well, here's another nice mess you've gotten Spinda into!

Drowzee

The Hypnosis Pokémon

Height: 3'3" (1m) Weight: 71.3lbs (32.4kg)

#096

  • N: #096
  • K: #096
  • J: #087
  • Drowzee's Damage Multipliers

  • Drowzee's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      48
      16.7%
      F
    • Defense
      45
      15.9%
      F
    • Sp. Attack
      43
      20.3%
      D-
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      42
      21.4%
      D-
    • Total:
      328
      26.9%
      D
  • Drowzee Evolution Chart

    Basic Stage 1
  • Drowzee's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Insomnia Prevents the Pokémon from falling asleep.
    Hidden Inner Focus The Pokémon is protected from flinching.
    Insomnia Prevents the Pokémon from falling asleep.
    Forewarn Determines what moves a foe has.
    Hidden Inner Focus The Pokémon is protected from flinching.
    Insomnia Prevents the Pokémon from falling asleep.
    Forewarn Determines what moves a foe has.
    Hidden Inner Focus The Pokémon is protected from flinching.
    Insomnia Prevents the Pokémon from falling asleep.
    Forewarn Determines what moves a foe has.
    Hidden Inner Focus The Pokémon is protected from flinching.
  • Drowzee Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    29 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    12 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    24 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    17 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    32 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    37 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    y Name Type PP Pwr. Acc. Class Definition
    29 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    12 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    24 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    17 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    32 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    37 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    gs Name Type PP Pwr. Acc. Class Definition
    18 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    31 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    43 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    36 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    c Name Type PP Pwr. Acc. Class Definition
    18 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    31 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    43 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    36 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    rs Name Type PP Pwr. Acc. Class Definition
    18 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    31 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    43 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    36 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    e Name Type PP Pwr. Acc. Class Definition
    18 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    31 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    25 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    43 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    36 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    fl Name Type PP Pwr. Acc. Class Definition
    37 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    17 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    21 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    7 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    31 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    11 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    41 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    27 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    47 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    dp Name Type PP Pwr. Acc. Class Definition
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    7 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    29 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    26 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    50 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    15 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    43 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    32 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    18 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    p Name Type PP Pwr. Acc. Class Definition
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    7 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    29 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    26 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    50 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    15 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    43 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    32 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    18 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    hs Name Type PP Pwr. Acc. Class Definition
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    7 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    29 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    26 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    50 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    37 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    15 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    43 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    32 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    18 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    bw Name Type PP Pwr. Acc. Class Definition
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    5 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    41 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    33 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    17 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    57 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    25 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    53 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    49 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    45 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    37 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    29 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    61 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    5 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    41 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    33 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    17 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    57 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 566]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 566]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 566]
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    25 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a peculiar ray that may confuse the foe.
    53 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    49 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    45 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    37 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    29 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    61 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    xy Name Type PP Pwr. Acc. Class Definition
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    5 Disable nor 20 - 100% No Damage. For four turns, this move prevents the target from using the move it last used.
    41 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def A ramming attack that may cause flinching.
    - Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    33 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    21 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    17 Poison Gas poi 40 - 90% No Damage. A move that may poison the foe.
    57 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 615]
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